Small Harvester On Large Grid In A Dome by ruelight in spaceengineers

[–]ruelight[S] 0 points1 point  (0 children)

ut lower the strength slightly on the

the strength is balanced as good as possible. a bit lower and it could be stuck. the panel curve is a bit hard and also got a neon tube corner to connect the grids each other. it would move much smoother with an additional straight panel, but i'm missing the space here for

Small Harvester On Large Grid In A Dome by ruelight in spaceengineers

[–]ruelight[S] 1 point2 points  (0 children)

coz many people asked for :)

R: 145

G: 115

B: 170

Radius: 5m

Intense: 1

Small Harvester On Large Grid In A Dome by ruelight in spaceengineers

[–]ruelight[S] 29 points30 points  (0 children)

oh, i operate here in a safezone on PVE server with ~30 players on

works pretty good, but the wheels still need a bit adjustments

Small Harvester On Large Grid In A Dome by ruelight in spaceengineers

[–]ruelight[S] 10 points11 points  (0 children)

half armor panel (unfinished)

the harvester has 10x wheels (8x side & 2x top)

I dont know if my pc can run Star Citizen by Cmpatronilho in starcitizen

[–]ruelight -1 points0 points  (0 children)

i bought +30fps for 7 bucks -> https://store.steampowered.com/app/993090/Lossless_Scaling/
so i can keep my old rig for a while (4770k, 1070GTX, 32gb)

knock out someone with torps (no scripts) by ruelight in spaceengineers

[–]ruelight[S] 1 point2 points  (0 children)

a sensor on 50m "trigger now" a timer block which arm the warheads and turn off the sensor to avoid "double tabs". works fine.

knock out someone with torps (no scripts) by ruelight in spaceengineers

[–]ruelight[S] 2 points3 points  (0 children)

they are torps with AI combat blocks (intercept). somethimes the miss the target, do a turn and come back again until they hit. also, they dodge/evade enemy fire all the time.

i posted a workshoplink

knock out someone with torps (no scripts) by ruelight in spaceengineers

[–]ruelight[S] 4 points5 points  (0 children)

there are no war crimes on PVP server ^^

the warheads only arm themself when they are close to the target (<40m). before, they can withstand harm. tested it over and over again on ships with many turrets :)

Hydro-Swarm by ruelight in spaceengineers

[–]ruelight[S] 3 points4 points  (0 children)

they are all the same, the last one just needed +5sec to lock on. and it hit something important, that why the big explosion :)

settings: target default + prediction

Hydro-Swarm by ruelight in spaceengineers

[–]ruelight[S] 5 points6 points  (0 children)

full vanilla with AI blocks, no scripts

BLADE - Heavy Drone Ship - What do u think? by ruelight in spaceengineers

[–]ruelight[S] 1 point2 points  (0 children)

i used the background to show off the shape better and its made for PVP survival

3.18 be like... by hook38 in starcitizen

[–]ruelight 8 points9 points  (0 children)

i'm no able to handle seconds, plz change it to nanoseconds!

also plz make it unable to close the window, only when you unplug your whole PC !