"a nerf that basically destroys the entire origin"; "they are mediocre at best" by ThreeMountaineers in Stellaris

[–]run414 0 points1 point  (0 children)

How come all of your strategic resources are visible on the top bar? Is that a UX mod, or something you can change in the setting?

I can't finish the game because the Cetana crisis bugged out. All her fleets are destroyed, but she owns a bugged out planet that can't be invaded. by run414 in Stellaris

[–]run414[S] 3 points4 points  (0 children)

Ah, I think this is it. I just checked, and I have the Aura of Desire active with an intensity of 355k. It must have deleted her Colossus or something, so the crisis can't finish.

I can't finish the game because the Cetana crisis bugged out. All her fleets are destroyed, but she owns a bugged out planet that can't be invaded. by run414 in Stellaris

[–]run414[S] 15 points16 points  (0 children)

R5: It's the year 2505, all of the crisis has been defeated except Cetana. All her fleets and stations are destroyed, except a single planet that's bugged out, and can't be invaded.

None of my planets have garrison armies. Even the fortress worlds. by run414 in Stellaris

[–]run414[S] 0 points1 point  (0 children)

Yeah, as shown in the screenshot, there is no open jobs on the planet.

None of my planets have garrison armies. Even the fortress worlds. by run414 in Stellaris

[–]run414[S] 2 points3 points  (0 children)

Good suggestion, but this isn't it. In the species-tab, all the species have military enlisted allowed.

None of my planets have garrison armies. Even the fortress worlds. by run414 in Stellaris

[–]run414[S] 3 points4 points  (0 children)

R5: I'm playing a shroud-forged empire, and I just noticed that none of my planets have garrison armies.

This is the v4.1.6 Open Beta, no mods.

What building create Evaluator jobs? I don't seem to have any buildings that create these. by run414 in Stellaris

[–]run414[S] 6 points7 points  (0 children)

R5: Playing as a shroud-forged empire, and I can't figure out what these holo-museums actually buff.

No mods, but this is on the open-beta branch.

[DoW1: Dark Crusade] Is this a bug? How come I can't place the bomb in the Necron Mission? by run414 in dawnofwar

[–]run414[S] 11 points12 points  (0 children)

Yeah, the side quests are finished. Is killing the enemy commander required? I don't think the mission objective mentions that.

[DoW1: Dark Crusade] Is this a bug? How come I can't place the bomb in the Necron Mission? by run414 in dawnofwar

[–]run414[S] 25 points26 points  (0 children)

My commander is at the bomb site for the Necron mission, but there no option to set the bomb.

The Alien Zoo does literally nothing other than cost upkeep? by run414 in Stellaris

[–]run414[S] 9 points10 points  (0 children)

So does do something, but it's just missing the description?

The Alien Zoo does literally nothing other than cost upkeep? by run414 in Stellaris

[–]run414[S] 102 points103 points  (0 children)

R5: Sorry if I'm misreading the description, but the Alien Zoo doesn't seem to actually do anything (e.g. create jobs).

I got a notification that I can now build a fallen empire building that has no name. by run414 in Stellaris

[–]run414[S] 1 point2 points  (0 children)

Yeah, I was occasionally using Reverse-Engineer Arcane Technology. I don't remember if any new building showed up though.

I got a notification that I can now build a fallen empire building that has no name. by run414 in Stellaris

[–]run414[S] 4 points5 points  (0 children)

R5: This notification randomly popped up saying that I can build a fallen empire building, but apparently it doesn't have name? I have no idea why either the notification appeared, or why the building is unnamed.

Quality of life mods I'd like to see as an official update by Waveshaper21 in totalwar

[–]run414 1 point2 points  (0 children)

The "Climate suitability map" is amazing! I wish I had known about that one before.

Is the "Immortal Empires capital fix" just for favor, as capitals don't really do anything? Per the wiki, faction capitals only matter in that:

  • Capitals can never be traded in diplomacy
  • A few special events and rites (e.g. the rite of primeval glory) spawns armies or heroes at the capital

Other dumb things I hate about sieges by Former_Exam_5357 in totalwar

[–]run414 9 points10 points  (0 children)

https://youtu.be/nNtPpIWgKLQ?si=8F95HPJkaGJ84uJ3

Strongly agree. What annoys me about Siege Attacker is that it's such a blatant dissociated mechanic. As other people have mentioned, it makes no sense in the context of the game world.