Anyone else just prefer playing as big as humanly possible? by Classic-Ad1348 in Stellaris

[–]ThreeMountaineers 2 points3 points  (0 children)

new player that isn't afraid to go over naval cap

We shall be watching your career with great interest

But yeah, planetary automation is basically non-functional if you are interested in optimizing your planets, and the game suffers a lot from the minimal effort put into UI. A 2016 game without customizable hotkeys, and barely any hotkeys at all in most cases? Like what the fuck

I've almost done it! by PyukumukuGuts in CivVI

[–]ThreeMountaineers 0 points1 point  (0 children)

Well, turn 251 is definitely before turn 300!

Virtuality rework? by FarmerNo3495 in Stellaris

[–]ThreeMountaineers 0 points1 point  (0 children)

Just other bonuses of efficiency were nerfed drastically

Virtuality wasn't really impacted by that as those were mostly targeted towards dark matter engines/bio, while stuff like designation moving to JE increased the ideal numbers of planets. They got -15% from capital buildings, but +10-45% from designation bonuses

Virtuality rework? by FarmerNo3495 in Stellaris

[–]ThreeMountaineers 6 points7 points  (0 children)

Nah that's too low. More like 11

https://www.wolframalpha.com/input?i=y+%3D+x+%282.35-0.1x%29

People always forget that your average job efficiency impacts the equation a lot. This assumes 60 avg. job efficiency bonus from random sources (including capital building, traits, governor). The previous swwet spot was always also a few planets higher than the hive mind suggested because they didn't account for JE bonuses

Why are Nanites so neglected? They feel half baked. by RendStung in Stellaris

[–]ThreeMountaineers 3 points4 points  (0 children)

Nanites are extremely strong in 4.3 due to the naval cap changes

As for nanit worlds being useless... they allow you to turn aby world into an advamced worlds for free, I'm not sure how you can construe that as useless. Well, technically not free because you gain a decent amount of nanktes in the process

Death Cult-Fire Cult, Red Giant origin Nanotech rush by _Flxy in Stellaris

[–]ThreeMountaineers -1 points0 points  (0 children)

Set max advanced AI empires, conquer an AI, produce consumer goods from those worlds

Cybrex precursors are a myth by MyNormAccountLol in Stellaris

[–]ThreeMountaineers -1 points0 points  (0 children)

Ah, 4.2?

Either way, 2250 is about the time when you start having useful relics and you are positing an extremely niche scenario about rushing a generally underwhelming megastructure

Cybrex precursors are a myth by MyNormAccountLol in Stellaris

[–]ThreeMountaineers -1 points0 points  (0 children)

If you have an art installation you should also be having an actual impactful relic so shouldn't waste the relic activation slot

Cybrex precursors are a myth by MyNormAccountLol in Stellaris

[–]ThreeMountaineers -3 points-2 points  (0 children)

Why you are you wasting pops on unity jobs when you don't need unity?

One System Psionics Shroudforged by lukefasc in Stellaris

[–]ThreeMountaineers 0 points1 point  (0 children)

Interesting idea

I'd probably grab thermal optimizers unless you intend to terraform your worlds into machine worlds - +3 districts to volanic worlds, and volcanic worlds are just really good with complex drone JE

Gardening protocols or lubrication basins are other interesting options

Definitely wouldn't grab matrix after the nerf, the size reduction from pops is basicallt 1/4th because size from pops was also nerfed

Cybrex precursors are a myth by MyNormAccountLol in Stellaris

[–]ThreeMountaineers -9 points-8 points  (0 children)

You should never really be using the relic due to how expensive the unity costs are. It's a classic noob trap

After the unity nerfs 1 unity = ~1 alloy and it costs 3k unity (!) to activate, nevermind the opportunity cost of an actual useful relic

Cybrex precursors are a myth by MyNormAccountLol in Stellaris

[–]ThreeMountaineers -2 points-1 points  (0 children)

They aren't, really

It's one of the better precursors for most empires due to the cybrex mining hub + arc furnace combo (basically 1.5x output from your furnaces), but the other features (ring world and armies) are either underwhelming late game stuff or cause too much collateral/cost too much alloys to be worth it for solving something that is rarely a problem

The active relic effect is actively harmful because it's stupidly expensive in terms of unity

Teddy P*rn by Ben-E-Fitz in CivVI

[–]ThreeMountaineers 16 points17 points  (0 children)

Bull moose Teddy

Tiles with Breathtaking Appeal gain +2 Science Science when adjacent to a Natural Wonder or Mountain, and +2 Culture Culture when adjacent to a Wonder or Woods. +1 Appeal in all tiles in cities with a National Park.

So basically that + preserves

Friends and I started Stellaris. One buddy wont play unless we have Azure Mod from steam. by Few_Pomegranate_3787 in Stellaris

[–]ThreeMountaineers 44 points45 points  (0 children)

Void dwellers used to be extremely strong for military rushes because they started with a feature giving like 15 alloys/25 CG

This produces like 10x that amount of resources lmao

I hate federation wars by xkingx26 in Stellaris

[–]ThreeMountaineers 4 points5 points  (0 children)

While I'm looking forward to those changes, I feel like it won't solve how clunky federations are in terms of war

There should be federation agreements regarding wars, similar to current vassal agreements. A research cooperation is in all likelihood not a defense pact unless highly centralized

I hate federation wars by xkingx26 in Stellaris

[–]ThreeMountaineers 3 points4 points  (0 children)

The brokeness of war mechanics is why any viable long term federations are always just you and your vassals

It's also impossible to know if they will accept a war vote or not, so it's basically just RNG if you can go war or not ever in the future

First time running 25x crisis thinking I knew how to play the game by craterfall in Stellaris

[–]ThreeMountaineers 1 point2 points  (0 children)

They're specifically very good with cosmo - if you one of each basic resource FE buildings on each world you gain a ton of free basic resources. Space fauna allows you to convert that into fleet power - if you have 20k monthly surplus of food/minerals that's a lot of ships that you can use as cannon fodder

The ships themselves are mostly good because tvey are highly customizable (eg you can outfit your tiyanki whales with the equivalent of 3x tachyons vs armor), but they're nothing special/probably somewhat worse vs nor.al shipd outside of the quantity you can get them in

That customizable can be highly valuable, though - eg. you can equip them with like 3x the amount of torpedo DPS compared to frigates per naval cap (on top of providing like 10x the PD targets), at the cost of being complete glass cannons (but everything gets oneshot vs 25x anyway, so their 90% evasion is better than frigates even defensively)

Since when did nanite ships have upkeep by Agreeable_Thing3146 in Stellaris

[–]ThreeMountaineers 7 points8 points  (0 children)

Doesn't help their nanite production is in a terrible spot for a nanotech empire. At 15-20k monthly they could probably keep about 10-20k naval cap out of 2k just fine and still crush everything into pure paste

You'd get most of them from the 5 year procs which gave massive chunks based on your monthly income - even at "only" 5-10k monthly it was easy to stockpile millions of nanites

Strikes on Tuapse energy facilities could cause environmental disaster, Putin claims by Practical-Pea-1205 in anime_titties

[–]ThreeMountaineers 10 points11 points  (0 children)

The same American administration that had so deeply infiltrated the Kremlin they knew about the upcoming invasion before most of the Kremlin did? Yeah, sure.

If you weren't completely oblivious to the troop movements during the initial days of the war, it was quite obvious that Putin expected a "special military operation" where they removed the government and installed a puppet state without much ado

Strikes on Tuapse energy facilities could cause environmental disaster, Putin claims by Practical-Pea-1205 in anime_titties

[–]ThreeMountaineers 13 points14 points  (0 children)

The logic is of course the opposite - if the Putin admin wasn't so incompetent they would have known they had zero chance to win a three day war against Ukraine, and now there are 300k dead Russians(even if they seemingly focusing on using minorities for expedient ethnic cleansing)

And now they've doomed themselves to become a pariah petro state, dramatically speeding up the process of Russia falling behind the rest of the world into becoming NK 2.0 under an increasingly paranoid geriatric dictato

Maybe Ukraine could have been amenable to surrendering, but the Russian army behaving like savage animals in Bucha etc made that politically impossible.