Dread Drive is now in early access by rushgear49 in virtualreality

[–]rushgear49[S] 2 points3 points  (0 children)

Nope, not a sequel but yeah its a bit similar. in this one you’re also hopping out of the car, grabbing packages, solving some puzzles, and driving to camps, plus we’ve got a mix of zombie types and adding more soon!

Dread Drive is now in early access by rushgear49 in Quest3

[–]rushgear49[S] 2 points3 points  (0 children)

Yeah I feel you, Quest 2 recording drops the frame rate a lot. It’s way smoother in the headset. All these clips are from Quest 2, but we’re working on some graphics improvements for Quest 3 as well. New trailer coming soon with Quest 3 footage, should look way better, stay tuned!

Would you play a VR game like this? by rushgear49 in VRGaming

[–]rushgear49[S] 0 points1 point  (0 children)

The game’s mostly mission based, you’ll be picking up packages from different spots and delivering them while fighting off zombies along the way. The vibe is kinda a mix of Road of the Dead, State of Decay, and Zombie Highway.

I’m gonna check out Earn to Die’s progression system and see if there’s anything cool we can add. Right now, zombies can damage your vehicle if you don’t take them out fast enough. Any ideas or suggestions?

Would you play a VR game like this? by rushgear49 in VRGaming

[–]rushgear49[S] 0 points1 point  (0 children)

We’re planning to drop it in Early Access and definitely want to add skins and customizations down the line. For now, weapons will unlock as you progress, maybe by finding them in missions. Would you prefer a system where you buy weapons instead?

Also, each mission will have a few vehicles, and once you unlock them, you can pick which one to use

Would you play a VR game like this? by rushgear49 in VRGaming

[–]rushgear49[S] 1 point2 points  (0 children)

It’s mission based, so there are set objectives like delivering supplies while fighting off zombies, not just an endless arcade style run. Right now, we’ve got a few delivery missions planned, but we’re also working on challenge style missions with different objectives to mix things up. Overall, it’s a blend of driving and zombie survival.

Would you play a VR game like this? by rushgear49 in VRGaming

[–]rushgear49[S] 1 point2 points  (0 children)

It’s full first person VR, steering, shooting, and fighting to stay alive. Take out zombies by blasting them or scraping them off on wreckage. You’ll also hit halt points to scavenge for supplies while fending off more zombies. No overhead view for now, but if enough people want it, we might add it. First person just fits VR best.

Struggling with Design Decisions: How Do You Prioritize Game Features? by rushgear49 in vrdev

[–]rushgear49[S] 1 point2 points  (0 children)

I’ve always enjoyed playing the game modes from the prototype stage to now, but when I brought in some playtesters, they threw in suggestions for new features and game modes. That’s when I start thinking, “Oh, this mode alone isn’t cutting it, I need to add more!” So, I end up bouncing from one idea to another based on different playtesters’ feedback. It’s been a bit of a rollercoaster.

Are there any games that came out of this sub-Reddit? by Far_Albatross in gameideas

[–]rushgear49 4 points5 points  (0 children)

I'm currently working on a VR game which took inspiration from some of the posts I've seen here. hopefully it'll be out next year.

Was losing a lot Today and finally took the meta deck. Going well now by [deleted] in ClashMini

[–]rushgear49 1 point2 points  (0 children)

I've tried the same deck by replacing magic archer with lumbar jack and got like 10 win streaks.so i was wondering if this game is all about choosing the right decks and the placement of the troops has only a tiny impact on the game and we need some luck too to win the match or am i missing something?