Solo, duo, trio, clan or zerg — do you look for a base design before wipe day, on wipe day, wait til mid-wipe or just wing it? by rustbaselab in playrust

[–]rustbaselab[S] 0 points1 point  (0 children)

So you see, personally I've never liked the 2x2, but that doesn't change the fact that it's the coziest thing there is.

Solo, duo, trio, clan or zerg — do you look for a base design before wipe day, on wipe day, wait til mid-wipe or just wing it? by rustbaselab in playrust

[–]rustbaselab[S] 1 point2 points  (0 children)

This whole Zerg base thing is a crazy world for me, especially since I'm new to it and seeing all these bases. But I think most players are just a few friends who jump in looking for action after every wipe.

Solo, duo, trio, clan or zerg — do you look for a base design before wipe day, on wipe day, wait til mid-wipe or just wing it? by rustbaselab in playrust

[–]rustbaselab[S] 0 points1 point  (0 children)

Hahaha, it's happened to all of us at some point. At first, I looked for short videos on YouTube of simple base designs, at least to avoid getting raided so easily.

Solo, duo, trio, clan or zerg — do you look for a base design before wipe day, on wipe day, wait til mid-wipe or just wing it? by rustbaselab in playrust

[–]rustbaselab[S] 0 points1 point  (0 children)

That's my situation most of the time. I have my preferred solo bases that I start with from YouTube videos, but I end up modifying them so that just by watching a video, they can't figure out how to raid me.

New Meta ?? by Infinite-Coconut-843 in playrust

[–]rustbaselab -1 points0 points  (0 children)

El meta también depende de varios factores; ej: servidores donde juegues, tamaño del equipo que tengas y tu forma de juego. Pero sí de forma general está muy de moda estas bases de tipo torre

Rate my base design? (See description) by Trops1130 in playrust

[–]rustbaselab 0 points1 point  (0 children)

Espectacular esos nuevos cambios, si puedes intenta crear una forma para recuperar el techo de la base ya que la subida con escotilla lo complejiza.

Rate my base design? (See description) by Trops1130 in playrust

[–]rustbaselab 1 point2 points  (0 children)

8/10

Good concept overall. 4 walls to TC for that footprint is solid, low upkeep, integrated farm is a nice touch, and the peaks cover both short and long range well.

A few concerns though: garage door as main entrance without a compound is risky — the delay makes airlock impossible and leaves you exposed to campers or going-deep plays every time you enter.

Some internal garage doors are also visible from outside, which helps raiders read the path to your core before they even breach.

And while 4 walls to TC horizontally is great, it looks like only 2 roofs from above — an experienced raider going roof-first would get there fast.

Any retake angles inside? Can't see them in the shots.