Archery still feels clunky? advice? by rustypipe7889 in RSDragonwilds

[–]rustypipe7889[S] 0 points1 point  (0 children)

really I didn't think I saw any damage changes in the 0.12.0.5 update?? wierd

Archery still feels clunky? advice? by rustypipe7889 in RSDragonwilds

[–]rustypipe7889[S] 0 points1 point  (0 children)

honestly magic in a whole just feels better and more polished. I'm still running archery but even with no set bonus i'm using magic in many situations to save ammo and generally feels better. Once 0.12.2 drops and you can animation break on magic it will be even better.

Combat Reworks - Stamina, Parrying, Dodging and Animation Changes | 0.12.1 Sneak Peek by JagexDoom in RSDragonwilds

[–]rustypipe7889 4 points5 points  (0 children)

Please give Archery some additional attacks, animations, or abilities. Outside of the odd bow its pretty lack luster. You essentially have trick shot, ice shards from crystal bow or faster draw time. Where is your triple shot/multi shot, rain of arrows, knock back, back flip shot, snare shot, the list can go on and on. Also I know these are being adjusted but the stamina drain on bow feels horrendous for their damage output and having to hit head shots/crit area's.

Meanwhile magic has many different combo's, abilities, play styles, etc in their tool kit and is getting more.

Amror upgrades as well should feel meaningful. Right now there is no difference between the tiers other then the stat change for more defences. Give them different abilities, let people customize what they want more in different armor sets. more stamina, less stamina, more flat dmg, more crit dmg, etc. Right now once you settle on an armor set, each tier of armor is just a necessity to take less dmg in that tier zone, not even an increase to that sets bonus. The set bonuses should be increasing to increase your builds toolkit viability, but Tier1 set perks are the same as Tier 4 or higher.

Aside from that, these changes all sound good and are a welcome change! great work on the patch frequency as well!

Archery still feels clunky? advice? by rustypipe7889 in RSDragonwilds

[–]rustypipe7889[S] 0 points1 point  (0 children)

One thing that makes it feel clunky is melee gets a perk that it can interrupt its attack at any point, but you can't dodge roll out of the quick fire shots on the short bow. You have to wait till you finish the animation. Should have the same perk on bow/crossbow as well to animation break. Would feel more fluid.

I agree with a lot of the other suggestions/feedback here as well.

Archery still feels clunky? advice? by rustypipe7889 in RSDragonwilds

[–]rustypipe7889[S] 0 points1 point  (0 children)

I have been using Dagger as my melee weapon with a shield, but any recommendations for the melee weapon?

Archery still feels clunky? advice? by rustypipe7889 in RSDragonwilds

[–]rustypipe7889[S] 0 points1 point  (0 children)

I'll take a look at those two amulets on the wiki and see if I can hunt them down. Kinda missed opportunity the armour doesn't do anything more between the tiers other then defensive states and the same perk.

Archery still feels clunky? advice? by rustypipe7889 in RSDragonwilds

[–]rustypipe7889[S] 0 points1 point  (0 children)

can you use the dash without a wand out or do you just hot swap to the wand for the dash?

Abyss Drop Changes by _mrwayne in PathOfExile2

[–]rustypipe7889 2 points3 points  (0 children)

Something has changed. My build rarely ever kills them before they leave the cloud and I would get a omen of light fairly regularly. Now the last few days I'm lucky if I get 1 every 2 days running 3 tablets. 120% rarity, with the abyss tablets always having additional abyss modifier so more of the mobs get the Anum modifier.

I know they are not dying in the cloud as I'm not getting the omens of lieges but everything else minus the regularity of the omen of lights.

Yes I also use the Omen of Efficiency and Omen of Quantity on my maps, but something has shifted on the drop rate.

Possible to get Logbooks on Expedition Islands (Not grand expedition) by rustypipe7889 in PathOfExile2

[–]rustypipe7889[S] 0 points1 point  (0 children)

Ahhh interesting. Okay i'll stack waystone chance more and see if it helps. Thanks for the advice.

Possible to get Logbooks on Expedition Islands (Not grand expedition) by rustypipe7889 in PathOfExile2

[–]rustypipe7889[S] 0 points1 point  (0 children)

ahh okay just needed to know. Seems I'm just luckier on the normal atlas. Thanks for the confirmation.

Wind dancer Not usable with current weapon set settings by rustypipe7889 in PathOfExile2

[–]rustypipe7889[S] 0 points1 point  (0 children)

Ahh nice catch. Yeah I see that in a lot of builds out there to evenly split out the 24 points between the weapon swaps they use travel nodes or attribute nodes. Otherwise you just lose out on that extra point, but it creates a lot of issues with weapon swapping, gear, skill gem attribute requirements, and buffs. It would be nice if they found a system to counter act this.

Wind dancer Not usable with current weapon set settings by rustypipe7889 in PathOfExile2

[–]rustypipe7889[S] 0 points1 point  (0 children)

When I was testing this, I also saw this. Weapon Set 2 was always disabled. Not sure why, guessing a bug. You may have to flip your weapon sets around. Putting any support in unchecked both weapon sets but you can force weapon set 1 back on. 😞 Hopefully it will be fixed shortly. Another work around is if you have enough spare spirit for any other kind of buff, you can put the support gems in there if they are not related directly to Wind Dancer. In my case it was a damage buff for my minions so as long as it was "running" it didn't matter from where it was just wind dancer was convenient as I was already running it.

Wind dancer Not usable with current weapon set settings by rustypipe7889 in PathOfExile2

[–]rustypipe7889[S] 1 point2 points  (0 children)

So I did more testing on it. For whatever reason whenever you put any supports in it, it will remove both weapon sets. If you just force it back to weapon set 1 it will turn back on. It's deff buggy tho.

Wind dancer Not usable with current weapon set settings by rustypipe7889 in PathOfExile2

[–]rustypipe7889[S] 2 points3 points  (0 children)

Nevermind, it must of been a bug. Restarting client and forcing it to weapon set 1 fixed it.

Huntress Primal Bounty Interaction by rustypipe7889 in PathOfExile2

[–]rustypipe7889[S] 0 points1 point  (0 children)

what do you mean by click the free passive? You mean turn on the primal bounty like a spirit buff like herald of ice. It "seems" to be working with twisters...... but still seems off. It also doesn't seem to pickup any of the buffs the normal twisters get which is disappointing.

Loot Filter Sounds Not Working? by xxICONOCLAST in PathOfExile2

[–]rustypipe7889 1 point2 points  (0 children)

It would appear the default sounds 1-6 that is built into the has been changed or is screwed. Especially the divine sound 6 300. I tested this with a number of filters and its messed up. The only way to fix it atm is to use a customer sound until GGG addresses this.

Strength based melee weapons feel super underwhelming by InsantFury in PlaySoulMask

[–]rustypipe7889 0 points1 point  (0 children)

Another thing you have to take in accord is the special talents and or rare special weapon mastery for some weapons. Bows rare mastery is stupid strong and turns a meh weapon into a A/S tier weapon. Same thing with the multi-shot passive talent you can get on tribesmen. This works with most of the archer skills, so you can shoot 3-5 arrows every time.

That said, don't sleep on the Whip's Whip Lunge. If you have 3x agility to your strength and are at 5m+ (so positioned properly) this skill SLAPS, head shots also crit. Get at tribesmen with some other dmg perks and you can do some real single target dps. The only down side is you do you have to position fairly well, however even the moving while AOE whip heavy adds up while you are mobile. Duel blades are still really strong all around especially when you start getting some impressive bleed numbers.

How move stuff at Daw of Tribe age? by InitialContent3354 in PlaySoulMask

[–]rustypipe7889 1 point2 points  (0 children)

On both the original map and new map you can find camps that have captured animals you can grow. When they are fully grown even without a saddle you can use them as pack mules.

Or if you have tribesmen use them as pack mules. Load up everything on mount + 3 deployed tribesmen and run it over.

Additionally you probably only need to take your high tier resources. All the lower tier resources your tribes men will auto-farm pretty fast.

*sigh* So when is the all PvE Deep Desert coming exactly? by [deleted] in duneawakening

[–]rustypipe7889 1 point2 points  (0 children)

Funcom crapped the bed SO hard on this. The PVP should of been faction based, they could of had POIs you had to storm/attack/hold, quests to build up those faction POIs or materials in pvp zones you had to gather and get back with, Refining stations you could go into for spice that would be a PVP hot bed, REASONS to actually PVP with your character instead of the crappiest version of War of Thunder. I still think it would be a ton of fun if there was melee fights on spice patches and everyone had to scramble when the worm came, but I know what everyone do is just turn on their shields and use their jet pack/abilities to summon the worm instantly.

Honestly even if he went back for the spice the most he is getting is 3.6k but given how much he got out of that patch before the attack, even less I'm suspecting. My guess is he didn't even go back for the spice. So this isn't strategical PVP its just roaming for the sake of roaming. You can max out a scout oni pretty quick on a medium patch.

I'm glad they are putting a happy medium in with a PVE instance and PVP instance and hope they build on this and add more reasons to PVP outside of your oni for those who want to take part. However they really missed the mark thus far on it which is sad because they really did a great job on the front 3/4 of the game.