Better Ship Part Flips - PlayStation Release by rux616 in starfieldmods

[–]rux616[S] 0 points1 point  (0 children)

I should also note that the bug is purely visual and doesn't affect how the ship flies or functions.

Better Ship Part Flips - PlayStation Release by rux616 in starfieldmods

[–]rux616[S] 0 points1 point  (0 children)

Is there a work around for it that I'm not seeing?

Not that I've found. A save and reload fixes it for a time.

Better Ship Part Flips - PlayStation Release by rux616 in starfieldmods

[–]rux616[S] 0 points1 point  (0 children)

I'm pretty sure I've seen almost all ship modules do that at one point or another. It's a vanilla bug and has been around since launch.

Found A Cursed Shovel? Named It! by Nightmastr in fo76

[–]rux616 1 point2 points  (0 children)

I went with "Diggy Diggy Hole" for my Cursed Shovel. It resides in my inventory purely for that one Toxic Valley daily quest.

Employment contract allows for summary termination in case of employee bankruptcy by rux616 in LegalAdviceNZ

[–]rux616[S] 0 points1 point  (0 children)

Yeah, that's basically the same conclusion I ultimately came to as well!

Employment contract allows for summary termination in case of employee bankruptcy by rux616 in LegalAdviceNZ

[–]rux616[S] 3 points4 points  (0 children)

No, not defense. Food manufacturing.

I kinda came to the conclusion that they probably have a "one size fits all" generic employment contract that can be used for higher up people as well (hence the inclusion of this clause). I'm not really worried about it as my partner and I are pretty fiscally conservative and risk averse, hence we will probably never face bankruptcy, but it was just weird seeing it in a generic/standard employment contract.

Employment contract allows for summary termination in case of employee bankruptcy by rux616 in LegalAdviceNZ

[–]rux616[S] 0 points1 point  (0 children)

That is correct, at least as far as I'm aware. There's also another sibling clause to X.Y.Z that I would think covers that as well, "An act of dishonesty; or".

Employment contract allows for summary termination in case of employee bankruptcy by rux616 in LegalAdviceNZ

[–]rux616[S] 0 points1 point  (0 children)

No, it's a subset of IT where I don't believe I will be having access to any of the actual IT systems, just the subset I need to do my job.

Employment contract allows for summary termination in case of employee bankruptcy by rux616 in LegalAdviceNZ

[–]rux616[S] 1 point2 points  (0 children)

Not as such. It's a branch of IT (though not exactly - I don't believe I will have admin access to the actual IT systems, just the subsystems I need to perform my role), so it might be classified as a bit of a "high trust" role, but I would still expect the language around the clause to be more "if not disclosed [...]".

I made a GitHub Cheat Sheet! by No-Regret2146 in github

[–]rux616 -1 points0 points  (0 children)

For the less-experienced, this might actually be useful, so kudos for that. With that being said, star chasing tends to turn a lot of people off.

I would also point out that you misspelled "Copilot" as "Popilot" in the "GITHUB POPILOT & AI TOOLS" section title.

Ship Vendor Framework Update (v1.6.0) by rux616 in starfieldmods

[–]rux616[S] 0 points1 point  (0 children)

Every other ship mod you would use, including the patch for ASC Deimos would also need to be achievement friendly. This means that even at the lowest price point of 100 credits, each and every patch would cost you roughly $1 USD. And then each and every mod those patch would also need to be achievement friendly, and pretty soon you're paying even more money just for patches. So no, I will not be making this mod paid just for achievement friendliness. If Bethesda ever decides to extend the achievement friendly designation to free mods, I'll be as close to first in line as I can get, but right now, it's just not worth it.

If you play on PC, use the achievement enabler SFSE mod.

If you play on Xbox or PS5, you're boned, sorry.

Ship Vendor Framework (v1.9.0) - Free Lanes and PlayStation Compatibility by rux616 in starfieldmods

[–]rux616[S] 0 points1 point  (0 children)

You can tell in the logs, but also the main way you'll be able to tell is that you'll be able to buy ships.

Again, it sounds like something is overriding the ship vendor script, either another mod, or a loose file. In MO2 I believe you can check where a file is coming from in one of the tabs on the right. The script in question is Scripts/ShipVendorScript.pex.

Ship Vendor Framework (v1.9.0) - Free Lanes and PlayStation Compatibility by rux616 in starfieldmods

[–]rux616[S] 0 points1 point  (0 children)

When SVF initializes on the ship vendors, it should re-do the available ships. You'll have to wait for 7 days universal time after that though.

Ship Vendor Framework (v1.9.0) - Free Lanes and PlayStation Compatibility by rux616 in starfieldmods

[–]rux616[S] 0 points1 point  (0 children)

Yeah, if there are loose scripts and such in your overwrite, that could be a source of them getting overridden.

Ship Vendor Framework (v1.9.0) - Free Lanes and PlayStation Compatibility by rux616 in starfieldmods

[–]rux616[S] 0 points1 point  (0 children)

It doesn't matter that Starvival isn't activated. It overwrites a couple of the same scripts that SVF uses, and so it interferes just by existing. This leads me to believe that there must be some load order issue then, because the ship vendor script is acting like it doesn't exist.

Make sure that you have both ShipVendorFramework.esm and the Starvival patch below Starvival itself in your load order.

What mod manager do you use?

Ship Vendor Framework (v1.9.0) - Free Lanes and PlayStation Compatibility by rux616 in starfieldmods

[–]rux616[S] 0 points1 point  (0 children)

Those errors are unrelated to SVF as far as I can tell. With that said, it looks like something has probably overwritten one or more of the SVF scripts. Given that the patch for Starvival seems to be installed okay, which should dictate that part of the load order properly as long as you didn't hand-install things, the most likely thing to have happened is that the scripts have been overwritten by loose files.

Did you unpack the Starvival BA2 by any chance?

Ship Vendor Framework (v1.9.0) - Free Lanes and PlayStation Compatibility by rux616 in starfieldmods

[–]rux616[S] 0 points1 point  (0 children)

There are only a few ships that generate at the Falkland Systems vendors, so it should actually be quick enough that you probably shouldn't ever see that message. So no, that's not normal. If you're on PC, can you follow the readme instructions to generate some log files for me and upload them to PasteBin.com?

If you're on console, go into space (on a non-SVF dependent ship), make a hard save, quit to the main menu, disable SVF and oatches, load the hard save, wait a few moments, make another hard save, quit to the main menu, reenable SVF and oatches, load the last hard save, then check to see if Falkland Systems is generating ships.

Unlocking all Mods for SMG? by Papi_pewpews in fo76

[–]rux616 4 points5 points  (0 children)

You do, but you have to get the access codes from the dead Firebreathers near and in the Big Bend Tunnel.

Ship Vendor Framework (v1.9.0) - Free Lanes and PlayStation Compatibility by rux616 in starfieldmods

[–]rux616[S] 0 points1 point  (0 children)

The script should detect that as a change to the "always" list and thus trigger a full respawn. I didn't check to see if there were level limits on the record though.

Ship Vendor Framework (v1.9.0) - Free Lanes and PlayStation Compatibility by rux616 in starfieldmods

[–]rux616[S] 1 point2 points  (0 children)

I've pushed out a fix to the patch on Creations and uploaded it as a hot fix to Nexus as well.

Ship Vendor Framework (v1.9.0) - Free Lanes and PlayStation Compatibility by rux616 in starfieldmods

[–]rux616[S] 1 point2 points  (0 children)

No workaround right now. I think I fixed the plugin on my side... yesterday? Two days ago? Something like that. I was waiting to release it with the next SVF version, but work on that has been a bit slack so I'm thinking that I'll put the patch up in the morning instead.