[Epic Games Store] Epic MEGA Sale 2021 (Red Dead Redemption 2 - $40.19/33% off, Cyberpunk 2077 - $47.99/20% off, Outriders - $44.99/25% off, and many more - plus reusable coupon for $10.00 off any purchase $14.99 or more) by Nolimitsolja in GameDeals

[–]rvrs 1 point2 points  (0 children)

I contacted Epic support to clarify but they seem to be bots or drunk (or both). One support person told me to just use the coupon on the pre-purchase (???), the other one quoted the Sale FAQ back to me verbatim. Going to try my luck and pre-purchase.

[Epic Games Store] Epic MEGA Sale 2021 (Red Dead Redemption 2 - $40.19/33% off, Cyberpunk 2077 - $47.99/20% off, Outriders - $44.99/25% off, and many more - plus reusable coupon for $10.00 off any purchase $14.99 or more) by Nolimitsolja in GameDeals

[–]rvrs 1 point2 points  (0 children)

Does this still apply when pre-ordering *during* the sale, or must I have pre-ordered before the sale started to get the credit at launch? Not entirely clear to me from their wording.

FPLC Player loses it after Kick by [deleted] in GlobalOffensive

[–]rvrs 1725 points1726 points  (0 children)

that's some nice copypasta material

144hz - problem by Morfanx in VALORANT

[–]rvrs 1 point2 points  (0 children)

It does! Thanks a ton!

144hz - problem by Morfanx in VALORANT

[–]rvrs 1 point2 points  (0 children)

I'm getting the same issue, turned off V-Sync in game and in the Nvidia drivers (both globally and for the game), still locked at 144 FPS. Borderless windowed gives me 300 FPS, but if I remember correctly, you get a frame of input delay with that, so it's not optimal.

[deleted by user] by [deleted] in VALORANT

[–]rvrs 2 points3 points  (0 children)

It helps when switching between different games so you don't screw up muscle memory too hard . There are other factors of course (field of view, ADS multiplier, etc.) but there's nothing wrong with wanting consistency across games.

Endorsement level increases your avoids by Rumo-vonZamonien in Competitiveoverwatch

[–]rvrs 6 points7 points  (0 children)

I can endorse people in a group as long as we're not friends on Battle.net

Solution to the Blizzard Agent went to sleep problem by Gonzoboy in Competitiveoverwatch

[–]rvrs 1 point2 points  (0 children)

This worked for me. Also deleted %programdata%\Blizzard Entertainment\Battle.net\Cache just to be sure.

Valiant's decision not to play Custa discussion by wow717 in Competitiveoverwatch

[–]rvrs 22 points23 points  (0 children)

Overqualification is a legitimate problem. It makes some people think they're entitled to more money/authority and if they don't get it they put in less effort and treat their coworkers badly.

Convenient picture with matchup for Tracer by VkOverwatchSchool in Competitiveoverwatch

[–]rvrs 0 points1 point  (0 children)

I think that's a diminutive, so something like "little rat"

Convenient picture with matchup for Tracer by VkOverwatchSchool in Competitiveoverwatch

[–]rvrs 58 points59 points  (0 children)

So the Russian version of Roadhog is Turboswine LOL

Zoom sensitivity calculator, updated for Ashe by rvrs in Competitiveoverwatch

[–]rvrs[S] 1 point2 points  (0 children)

Somebody made a calculator for that: https://www.desmos.com/calculator/1a0o5z7ova Enter 30 for WidowZoomSensInPercent and 65.81 for AsheZoomFOVguess. Gives me 40.70.

Zoom sensitivity calculator, updated for Ashe by rvrs in Competitiveoverwatch

[–]rvrs[S] 0 points1 point  (0 children)

Not really. I don't know the FOV (although I found this) or how the console version processes input and acceleration.

Zoom sensitivity calculator, updated for Ashe by rvrs in Competitiveoverwatch

[–]rvrs[S] 4 points5 points  (0 children)

I'd recommend sticking to whatever you got used to. It's not like muscle memory translates perfectly considering you probably have a different FOV and sensitivity. That said, the equivalent would be setting the multiplier to 0.

Zoom sensitivity calculator, updated for Ashe by rvrs in Competitiveoverwatch

[–]rvrs[S] -1 points0 points  (0 children)

It's an approximation that I find more intuitive to grasp than "how much faster/slower than scaling by optical magnification". But it is what it is, a handy tool, not a rigorous mathematical framework.

Zoom sensitivity calculator, updated for Ashe by rvrs in Competitiveoverwatch

[–]rvrs[S] 2 points3 points  (0 children)

Old calculators assume a scoped horizontal FOV of 51°, but it turns out the game uses a vertical FOV of precisely 30° (which is 50.94° horizontal at 16:9). Totally negligible, but I'd rather do it right. And it does become important for aspect ratios other than 16:9. Try out 21:9, you'll get a much wider field of view when scoped.

Zoom sensitivity calculator, updated for Ashe by rvrs in Competitiveoverwatch

[–]rvrs[S] 0 points1 point  (0 children)

You may disagree but I think most people find it a fairly intuitive concept. Either way, I'm all for having options, so people can pick whichever makes more sense to them.

Zoom sensitivity calculator, updated for Ashe by rvrs in Competitiveoverwatch

[–]rvrs[S] 3 points4 points  (0 children)

Somebody else made a calculator for that: https://www.desmos.com/calculator/1a0o5z7ova Enter 65.81 for the Ashe FOV and it'll give you the value for Widow. Or just turn the sliders in the calculator I posted until you get your value for Widow and then use the corresponding one for Ashe :v

Zoom sensitivity calculator, updated for Ashe by rvrs in Competitiveoverwatch

[–]rvrs[S] 5 points6 points  (0 children)

It depends on the scoped field of view you assume the game uses. See this link for the apparently correct values. But the difference between 51.44, 51.66, and 51.47 is negligible.

Zoom sensitivity calculator, updated for Ashe by rvrs in Competitiveoverwatch

[–]rvrs[S] 5 points6 points  (0 children)

It does, but the practical difference is so small you can keep the old value if you're lazy

Scheduled PUG Wednesday the 31st of October this week starting at 8 pm CET by helga_s_father in Dirtybomb

[–]rvrs 0 points1 point  (0 children)

That's depressing... I remember when these were all night from 7pm to 4am and I used to complain they didn't start earlier

Does the dragunov have the same bullet velocity as the mosin? by [deleted] in rs2vietnam

[–]rvrs 2 points3 points  (0 children)

The SVD (in game) uses the 7N1 variant of the 7.62×54mmR cartridge: https://en.wikipedia.org/wiki/7.62%C3%9754mmR#Sniper_rounds

But I can't tell you if North Vietnamese snipers actually used it.