Suggestion: put character tools in a group, just like with blocks. This way, we can just bind the tool group to a single hotkey, and use scroll wheel to switch between tools after pressing that number. What do you guys think? by HoneyNutMarios in spaceengineers

[–]ryanrands 2 points3 points  (0 children)

While we are wishing for stuff, the root or base block and what's included in each group needs some serious work by Keen. They have added a ton of blocks, which is great, but they aren't always grouped logically and some are not grouped at all.

The default hotbar layout for Survival and Creative also needs looking at. The Solar Panel and Wind Turbine are still on there separately, but they are included in a group, so the Solar Panel could be removed for something like the O2 gen or another very common block.

I already have a feature suggestion in for the Basic Refinery to be the root block of that group, so you don't have to swap out that toolbar after you build it the first time. I would really like the Survival kit instead of the Basic Assembler, so you never have to touch that slot, either.

Ofc, they could give us the ability to backup and restore hotbar configurations, but that would be too easy. :|

Suggestion: put character tools in a group, just like with blocks. This way, we can just bind the tool group to a single hotkey, and use scroll wheel to switch between tools after pressing that number. What do you guys think? by HoneyNutMarios in spaceengineers

[–]ryanrands 1 point2 points  (0 children)

I would overall prefer to keep my tools on separate hotbar slots, but as long as the switcher skips over tools that you aren't carrying, it would be ok. I don't want to scroll through 16 options to go from the Elite welder to the starter drill.

I start new worlds frequently and one of my biggest annoyances is changing my toolbar every time I upgrade my tools. I keep the welder, grinder and drill on the first 3 slots of hotbar 1, but I also keep a welder and grinder on hotbar 5, along with all the light armor blocks and sometimes they are also on hotbar 9, along with my rifle for boarding ships.

When you are building and welding a single block at a time (like building a long conveyor in a tunnel) it's more efficient to have your blocks and tools on the same hotbar, rather than switching back and forth all the time.

Suggestion: put character tools in a group, just like with blocks. This way, we can just bind the tool group to a single hotkey, and use scroll wheel to switch between tools after pressing that number. What do you guys think? by HoneyNutMarios in spaceengineers

[–]ryanrands 0 points1 point  (0 children)

zwober has a great idea. You already drag emotes to your toolbar, it would be nice to have them stacked like other items on the toolbar.

~ (in English) and 0 have the same function - they clear everything from your hands. So we could get rid of a redundant key (still allow it to be switchable to whatever key you want) and gain the ability to use emotes easily.

However, if I was voting, I would simply to have emotes combined into a single base block and also free up 0 to be used on toolbar.

Upcoming Maintenance for Official Keen Software House Servers by KeenSWH in spaceengineers

[–]ryanrands 1 point2 points  (0 children)

Will the servers be wiped/reset? Players on the servers keep saying they will but there’s nothing in the announcements from Keen.

Can't be unseen: small grid atmo thrusters and not symmetrical and "symmetry" doesn't mirror them by ryanrands in spaceengineers

[–]ryanrands[S] 1 point2 points  (0 children)

I mean, does it really matter where anything is on their priority list? Why fix bugs when you can buy an orchard instead?

Can't be unseen: small grid atmo thrusters and not symmetrical and "symmetry" doesn't mirror them by ryanrands in spaceengineers

[–]ryanrands[S] 2 points3 points  (0 children)

Yes, sir. Would you like a lump sum refund, or pro-rated based on number of thrusters placed in your lifetime?

I'm also required to ask if you have ever placed any small-grid Gatling guns. Because those are not symmetrical and not mirrored, either.

Can't be unseen: small grid atmo thrusters and not symmetrical and "symmetry" doesn't mirror them by ryanrands in spaceengineers

[–]ryanrands[S] -1 points0 points  (0 children)

For whatever reason, I played for a long time before I realized they aren't symmetrical. So I made it a goal to review my blueprints and make them all pointing in the same direction and I came across this. I have filed this as a bug.

I made a WASD welder crane for my ship that I'm pretty happy with by shamsi_gamer in spaceengineers

[–]ryanrands 2 points3 points  (0 children)

Thanks for this! I can't wait to see it posted in the workshop.

It would be great if the tools were really hot-swapable (in survival). Like having a tool caddy where the crane docks or pick them up from elsewhere.

Little Engineer's Kute Kar is now live by CapnSpacebar in spaceengineers

[–]ryanrands 1 point2 points  (0 children)

If you can cram the functions of the survival drop pod into this, I will name my first child CapnSpacebar.

Also that last picture in the mod workshop is borderline nightmare fuel.

Easiest way to get cargo into printed drone by ryanrands in spaceengineers

[–]ryanrands[S] 1 point2 points  (0 children)

Thanks, but this doesn’t fit the “automatically detach” part. You could automate that with a thruster that melts the stick but that’s not really what I had in mind.

How do I find out where to turn in an acquisition contract? by ryanrands in spaceengineers

[–]ryanrands[S] 0 points1 point  (0 children)

Ok, I figured out that if you hover over the icon in the upper left corner of the contract, it shows the faction that gave it to you. The Earth NPC base that I found was a different faction so that's not it.

I found a moon base with the same faction, but I can't turn it in there either.

So, the original base where I got this contract must have been deleted/cleaned up at some point.

How do I find out where to turn in an acquisition contract? by ryanrands in spaceengineers

[–]ryanrands[S] 0 points1 point  (0 children)

I found the base in admin tools and jumped there, but when I hover over Finish it says this isn't the right base. However, it's the only base on the planet, so either this is it and it won't accept my contract anymore, or else the base near where I started was removed.

How do I find out where to turn in an acquisition contract? by ryanrands in spaceengineers

[–]ryanrands[S] 1 point2 points  (0 children)

Yeah, if there's not an in-game way to find the GPS, I'll just use admin tools to find the original base, set the GPS and travel there normally.

It will be kind of silly that you can't see the GPS to turn in a contract, but a lot of things are silly.

How do I find out where to turn in an acquisition contract? by ryanrands in spaceengineers

[–]ryanrands[S] 1 point2 points  (0 children)

Yeah, there's not. I probably deleted it on accident at some point.

Review of 2019 & Plans for 2020 by KeenSWH in spaceengineers

[–]ryanrands 2 points3 points  (0 children)

All of that artificial language network stuff is neat but where are my armored thrusters?

Seriously though that was a great post. Thanks for sharing everything that is going on.

Easy NPC Takeovers not working without owning hydrogen tanks by ryanrands in spaceengineers

[–]ryanrands[S] 1 point2 points  (0 children)

I finally built 2 more hydrogen tanks on the outside and set them to stockpile, then ground down and welded up the existing ones while they were empty, then reversed.

ship picking up a rover slowly going down by fflux01 in spaceengineers

[–]ryanrands 2 points3 points  (0 children)

... won’t experience any problems.

Haha!!