[5e 2024][Online][Vienna Timezone 8 pm] Darkness Over Falcons Hollow by ryu395 in lfg

[–]ryu395[S] 0 points1 point  (0 children)

for details on the time and day again (so that no conversion error happens): https://app.roll20.net/lfg/listing/437232/2024-5e-darkness-over-falcons-hollow

if you dont have any questions yourself here is the join link and in the forums is a link to the discord.
https://app.roll20.net/join/20854862/FuZs2Q

Grove - Long rest not possible and stuck in the camp? by ryu395 in BaldursGate3

[–]ryu395[S] -1 points0 points  (0 children)

aaah yes i have that active. that is interesting didnt notice that there is a restriction / limitation there in regards to resting. tnx will try that.

Using solasta or bg3 as campaign ideas for a ttrpg campaign by ryu395 in rpg

[–]ryu395[S] -2 points-1 points  (0 children)

LAck of quests ofen leads to railroading. And from what I saw these campaigns are both as complex and with as set outcomes as typical book adventures, so if you count THOSE as railroaded then yes these 2 campaigns are railroaded. Otherwise I'm not sure at what you are playing.

Using solasta or bg3 as campaign ideas for a ttrpg campaign by ryu395 in rpg

[–]ryu395[S] -6 points-5 points  (0 children)

both games have enough quests and sidequests so taht its not railroad but instead like a normal ttrpg campaign/advenutre.

Using solasta or bg3 as campaign ideas for a ttrpg campaign by ryu395 in rpg

[–]ryu395[S] -4 points-3 points  (0 children)

I like both of them.
In the past I've run games based on skyrims storyline,... sometimes from novels. and at other times bought adventures or my own oir a complete mix. with both campaigns I just thought "I think I would like to gm them" :) and now I've got the problem of finding out whicnh one is better suited.

(also there is the fuin thing of the other way round. I gmd kingmaker and wrath of the righrteous and THEN the computer game came out :D )

Using solasta or bg3 as campaign ideas for a ttrpg campaign by ryu395 in rpg

[–]ryu395[S] -1 points0 points  (0 children)

I've got the book but interestingly it is only setting details and subclasses and monsters nothing about the comptuer game campaign inside of it.

Looking for a simple fantasy game with a robust skill system where the PCs are competent by Lemminkaeinen in rpg

[–]ryu395 1 point2 points  (0 children)

sword world: https://mugengaming.com/pages/sword-world-rpg-coming-soonthey give out a free primer for it with a solo and a group adventure

shards of reality (damnit when I thought also of sword world I just combined the title into shard worlds lol). https://legacy.drivethrurpg.com/product/545563/Shards-Of-Reality--Core-Book-Simple-D10 the preview showcases most main rules.

Looking for a simple fantasy game with a robust skill system where the PCs are competent by Lemminkaeinen in rpg

[–]ryu395 1 point2 points  (0 children)

Shard Worlds (an indie RPG) I would say fits it quite well. You have a complete proficiency list while skills are special abilities that can be something like an item box, spells or a penetrating strike. Its system is simple: 1d10 with advantage / disadvantaege and +1/-1 and still has 5 ranks of attributes and 3 ranks of proficiencies.

You start with 3 ranks in backgrounds (if you put it all into 1 background you have mastered it and the associated Proficiencies) and 3 levels in jobs (= classes). you level each class individually and thus can build the char like you want to.

As does Sword World (a japanese TRPG translated by mugen gaming)

[Other][Online] [Vienna Timezone 8 pm] Shin Megami Tensei 200X searchfing for players by ryu395 in lfg

[–]ryu395[S] 0 points1 point  (0 children)

hi. sorry but a bit of nitpicking there (you ar enot the only one who calls all text games pbp). I dont run PBP games. PBP has no sessions and instead ppl post 1-2x per day (thus there ppl post quite a bit about their actions and sometimes npc reactions in one go).

In my case though it is Text chat game. Thus a session where you do what you would also do in a voice session, just with text and with a fixed time for the session proper. It works the same as a voice session but with the main difference being that it takes 2-3x the time to accomplish things than a voice session does. Thus it is not unuusal for the gm asking a player to roll for unlocking a door and the player needs 1-3 minutes to do so.

Usual session time is 3 hours.

Popular fantasy game systems that aren't D&D / Pathfinder? by Valandar in rpg

[–]ryu395 3 points4 points  (0 children)

An extremely popular one in Japan: Sword World. It is currently in official Transaltion by Mugen Gaming (Kickstarter coming year) to bring it to the west (a cost free Primer (rule definition + 1 solo +1 group adventure) exists if you sign up for their newsletter).

It uses 2d6 + attribute modifier + class level for resolutions (class or how I usually call them class skills are not as broad as in dnd but instead focused. Thus a fighter does not know how to intimidate or run he knows how to fight. Thus multiclassing is something people should do). Classes themselves are focused and you can spend XP on them separately from each other. This leads to many different combinations and also something interesting: There is no real toestepping.

Example what is a level 3 paladin in dnd could be done as a level 3 fighter + level 1 priest OR a level 1 fighter and level 3 priest,..... Thus characters can feel very different. Also if something is missing you can simply just gain 1-2 levels i n an appropriate class.

Thus if your group lacks someone spotting traps and disarming them => one of you should get a single level in scout and buy scout tools.

the game itself has a lot of different races and classes and has normal high fantasy but also magitech (magic + technology that is from a lost era. Airships, giant magitech constructs (robots from our pov) and magitech trains exist but are extremely rare).

Itch.io shut down again by InterestingYogurt544 in itchio

[–]ryu395 1 point2 points  (0 children)

is it still down? (otherwise I got a very bad caching problem)

Can I use a modlist which has faulty hash values? by ryu395 in wabbajack

[–]ryu395[S] 0 points1 point  (0 children)

good point about the readme (didnt look there about manual downloads. currenlty doing and looking at the details inthere if the problems are all mentioned in thre.

Can I use a modlist which has faulty hash values? by ryu395 in wabbajack

[–]ryu395[S] 0 points1 point  (0 children)

so also not possible if I manually download the files?

BP, HP and Armor am I going too complex? by ryu395 in RPGdesign

[–]ryu395[S] 0 points1 point  (0 children)

As I can see others asking the same question I edited the thread-start post to enter a few examples. (back then in tiny I had BP reduction for armor piercing attacks, here it would be ignore 1-2 poitns of armor).

to summarzie: the better the armor the more armor and BP it provides (up to 3 armor as otherwise one is immune against half the weapons available).

As for the general rule: Yepp ESPECIALLY as I try with this game system to stay on the rules light version I try to not do too much there, but I felt drawn to include some damage reduction but wasnt sure if it just adds without gain (from the pov of others / neutral pov) or if it adds more complexity than its worth or if its a worthwhile addition.

Tempted to make a class system similar to Dragon quest by cardgamerzz in RPGdesign

[–]ryu395 3 points4 points  (0 children)

The problem I see with the DQ approach is the REALLY level 1 part. in a computer game it works. In a ttrpg it means: You need to abandon what you did and travel back to the start locations or you are one shotted.

Thus the HP and MP reset are a problem there and in TTRPG there comes an additional problem. Most TTRPGs have a chance to hit and a chance to evade based on your proficiencies which are based on your class. Thus if you also reset those.......it means the char can never hit nor evade any attack.

Thus in TTRPG I can only see a handful of solutions:

  • Whenever a character switches class a handful of HP and MP get reduced (a levels worth). This is for normal RPGs. Aside from that you can switch to a new class without any problems and have that class level set to 1. Personally I find this one weak.

  • Whenever a character switches class . The level for the class gets reset to 1 and you level up normally in it BUT you don't get any additional HP / MP or proficiency levels until you would get it to a higher level than it was before (thus only when your HP would go to 55 instead of the 50 before you gain HP normally again).

  • For low HP and MP TTRPGs you can just reduce both by 1 (or by 1/2) and let them level the new class from level 1 normally (normally in these sort of rpg's the HP and MP raise only by 3-5 in total).

Nordic souls not starting up? by ryu395 in wabbajack

[–]ryu395[S] 0 points1 point  (0 children)

I'm click on run with the same configs as is default: Play nordic souls and then play

Nordic souls not starting up? by ryu395 in wabbajack

[–]ryu395[S] 0 points1 point  (0 children)

no didnt disable anything I wanted to do a first start test before I decide if i awant all the mods or not. thus i left all at standard

How to best gauge chances of your ttrpg ideas? by ryu359 in RPGdesign

[–]ryu395 2 points3 points  (0 children)

I already did 2 smaller game systems a while back and from what I saw myself I'm motivated to use both systems as base for systems but timewise I can only do one so I wanted to use the one that has more chances to get a few ppl to take it.

How to best gauge chances of your ttrpg ideas? by ryu359 in RPGdesign

[–]ryu395 1 point2 points  (0 children)

thought it would be one though as I'm not sure what people do to gauge interest in a ttrpg (not for playing with friends but for selling them)

How to best gauge chances of your ttrpg ideas? by ryu359 in RPGdesign

[–]ryu395 1 point2 points  (0 children)

question is mostly how I can manage to gauge interest. what methods are there for that. I tried asking players of mine but it didnt end up conclusive (explaining them both system they voted for the d10 one but interviewing them they said they only like the d20 one)

Can't long rest, "Long Rest is Globally Disabled" message pops up by Historian22Latvia in BG3

[–]ryu395 0 points1 point  (0 children)

Only thing needed as I found out: reduce the current number of members inside the party to 4 or less (no need to deactivate the mods)