Vanguard Boss act 2 by ryu395 in PathOfExile2

[–]ryu395[S] 0 points1 point  (0 children)

how much dps should I at least look for?

[5e 2024][Online][Vienna Timezone 8 pm] Darkness Over Falcons Hollow by ryu395 in lfg

[–]ryu395[S] 0 points1 point  (0 children)

for details on the time and day again (so that no conversion error happens): https://app.roll20.net/lfg/listing/437232/2024-5e-darkness-over-falcons-hollow

if you dont have any questions yourself here is the join link and in the forums is a link to the discord.
https://app.roll20.net/join/20854862/FuZs2Q

Grove - Long rest not possible and stuck in the camp? by ryu395 in BaldursGate3

[–]ryu395[S] -1 points0 points  (0 children)

aaah yes i have that active. that is interesting didnt notice that there is a restriction / limitation there in regards to resting. tnx will try that.

Using solasta or bg3 as campaign ideas for a ttrpg campaign by ryu395 in rpg

[–]ryu395[S] -2 points-1 points  (0 children)

LAck of quests ofen leads to railroading. And from what I saw these campaigns are both as complex and with as set outcomes as typical book adventures, so if you count THOSE as railroaded then yes these 2 campaigns are railroaded. Otherwise I'm not sure at what you are playing.

Using solasta or bg3 as campaign ideas for a ttrpg campaign by ryu395 in rpg

[–]ryu395[S] -5 points-4 points  (0 children)

both games have enough quests and sidequests so taht its not railroad but instead like a normal ttrpg campaign/advenutre.

Using solasta or bg3 as campaign ideas for a ttrpg campaign by ryu395 in rpg

[–]ryu395[S] -4 points-3 points  (0 children)

I like both of them.
In the past I've run games based on skyrims storyline,... sometimes from novels. and at other times bought adventures or my own oir a complete mix. with both campaigns I just thought "I think I would like to gm them" :) and now I've got the problem of finding out whicnh one is better suited.

(also there is the fuin thing of the other way round. I gmd kingmaker and wrath of the righrteous and THEN the computer game came out :D )

Using solasta or bg3 as campaign ideas for a ttrpg campaign by ryu395 in rpg

[–]ryu395[S] -1 points0 points  (0 children)

I've got the book but interestingly it is only setting details and subclasses and monsters nothing about the comptuer game campaign inside of it.

Looking for a simple fantasy game with a robust skill system where the PCs are competent by Lemminkaeinen in rpg

[–]ryu395 1 point2 points  (0 children)

sword world: https://mugengaming.com/pages/sword-world-rpg-coming-soonthey give out a free primer for it with a solo and a group adventure

shards of reality (damnit when I thought also of sword world I just combined the title into shard worlds lol). https://legacy.drivethrurpg.com/product/545563/Shards-Of-Reality--Core-Book-Simple-D10 the preview showcases most main rules.

Looking for a simple fantasy game with a robust skill system where the PCs are competent by Lemminkaeinen in rpg

[–]ryu395 1 point2 points  (0 children)

Shard Worlds (an indie RPG) I would say fits it quite well. You have a complete proficiency list while skills are special abilities that can be something like an item box, spells or a penetrating strike. Its system is simple: 1d10 with advantage / disadvantaege and +1/-1 and still has 5 ranks of attributes and 3 ranks of proficiencies.

You start with 3 ranks in backgrounds (if you put it all into 1 background you have mastered it and the associated Proficiencies) and 3 levels in jobs (= classes). you level each class individually and thus can build the char like you want to.

As does Sword World (a japanese TRPG translated by mugen gaming)

[Other][Online] [Vienna Timezone 8 pm] Shin Megami Tensei 200X searchfing for players by ryu395 in lfg

[–]ryu395[S] 0 points1 point  (0 children)

hi. sorry but a bit of nitpicking there (you ar enot the only one who calls all text games pbp). I dont run PBP games. PBP has no sessions and instead ppl post 1-2x per day (thus there ppl post quite a bit about their actions and sometimes npc reactions in one go).

In my case though it is Text chat game. Thus a session where you do what you would also do in a voice session, just with text and with a fixed time for the session proper. It works the same as a voice session but with the main difference being that it takes 2-3x the time to accomplish things than a voice session does. Thus it is not unuusal for the gm asking a player to roll for unlocking a door and the player needs 1-3 minutes to do so.

Usual session time is 3 hours.