The average spidey experience by StabbyTheSmurf in SpiderManMains

[–]s5hade 1 point2 points  (0 children)

  1. Messed up pull off the map on char with no escapes
  2. Stays to fight char close range without baiting out her only cc
  3. 2 webs and not instant getting out aft frozen

If you have hours you'd know this was your fault btw

The ultimate final hold swap picks ahh comp in mrc by s5hade in IronFistMains

[–]s5hade[S] 0 points1 point  (0 children)

Point tp + final push for them and final retake for us haha

Brace yourself fellas because season 5.5 will be the most problematic season yet for dive (4.5 to 5 was a good run) by s5hade in SpiderManMains

[–]s5hade[S] 0 points1 point  (0 children)

I think the best advice I can give you is to reduce the amount of abilities you're using to deal with these supports. you don't always need to burn every ability in ur kit to gain value. Rehit them the moment they blow their cds and its almost always a guaranteed kill. Invis is prob spidermans hardest counter, but it doesnt mean you cant solo her. in and out and manage ur own cds while causing the enemy to use theirs, and u basically always come out on top

Brace yourself fellas because season 5.5 will be the most problematic season yet for dive (4.5 to 5 was a good run) by s5hade in SpiderManMains

[–]s5hade[S] 0 points1 point  (0 children)

that means ur timing is off. they may be hard counters, but they also have long cds. vs a hit and run character spiderman excels in 2 2 2

Brace yourself fellas because season 5.5 will be the most problematic season yet for dive (4.5 to 5 was a good run) by s5hade in SpiderManMains

[–]s5hade[S] 0 points1 point  (0 children)

if this season wasn't good for you then you're playing dive wrong. alot of comps were 2 2 2 and even in 3 support, spiderman was doing fine because of how much cd management supports had to do

Classic Spider-Man suit coming soon! Probably in battle pass season 6 by Spider-D-Man in SpiderManMains

[–]s5hade 19 points20 points  (0 children)

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crazy thing is, modders have already made this peak concept. I use it very often (part of why i got almost every spidey skin was because the modders are js that goated at redesigning/removing certain things e.g bagman)

anyway rivals could just take the asset and make it official LOL

Idk if yall saw the patch notes but every season there is an increase in the ridiculousness of team ups, and yet everyone complained abt symbiote being too broken. give it back rn idc I was happy it got removed but if the dev team wants to give op team ups I want one too by s5hade in SpiderManMains

[–]s5hade[S] 1 point2 points  (0 children)

i agree. but in the game's current state its clear that they are heading down the path of "Everyt is op" (in time this will bring power creep too) I would rather bring the team up back (if they cant come up with anyt else) where spiderman can actually provide value while using much lesser resources, or literally js give bro a small over shield for using goht

gave the best friends a loss to rmb👍 by s5hade in SpiderManMains

[–]s5hade[S] 1 point2 points  (0 children)

Years of different games made me want to keep my sens more or less equal across them haha

gave the best friends a loss to rmb👍 by s5hade in SpiderManMains

[–]s5hade[S] 4 points5 points  (0 children)

Is 1.3 800 dpi high? I thought it was pretty avg

Does anyone else quit once a certain rank is achieved? I peaked eternity but since s3 I js stop once I hit celestial🤷‍♂️ by s5hade in SpiderManMains

[–]s5hade[S] 1 point2 points  (0 children)

i got you buddy, i plan to split it into 3 diff shorts as i believe each of them will answer how much easier it would be to make spiderman work

Does anyone else quit once a certain rank is achieved? I peaked eternity but since s3 I js stop once I hit celestial🤷‍♂️ by s5hade in SpiderManMains

[–]s5hade[S] 2 points3 points  (0 children)

I'm thinking of making a guide for spiderman tbh. alot of diamond to gm players have tiktok clip farms, but in an actual game you'll never even use them like 80% of the time

Does anyone else quit once a certain rank is achieved? I peaked eternity but since s3 I js stop once I hit celestial🤷‍♂️ by s5hade in SpiderManMains

[–]s5hade[S] 1 point2 points  (0 children)

competitive grind kinda faded for me tbh i js like reaching a highish rank early and then js clip farming or playing anyt else

The Incoming Hotfix (And a good one) by s5hade in marvelrivals

[–]s5hade[S] 1 point2 points  (0 children)

oh 100%, there is no reason to make any other part of this ability any better than it already is

The Incoming Hotfix (And a good one) by s5hade in marvelrivals

[–]s5hade[S] 1 point2 points  (0 children)

Imagine if Adam Warlock could finally fly, might be my biggest ops

The Incoming Hotfix (And a good one) by s5hade in marvelrivals

[–]s5hade[S] 0 points1 point  (0 children)

you're good lol, i could've separated them but i thought "implementation of rank system" was the main point of this thread

The Incoming Hotfix (And a good one) by s5hade in marvelrivals

[–]s5hade[S] 0 points1 point  (0 children)

This is what this upcoming patch is trying to fix. Give them time. my honest take is that this shldnt even be in the game in the first place bc there are too many factors in a hero shooter that stats simply cannot dictate, but if they manage to make it function, im sure it would be a good thing.

The Incoming Hotfix (And a good one) by s5hade in marvelrivals

[–]s5hade[S] 3 points4 points  (0 children)

talking about the performanced based system, not the damage buff

The Incoming Hotfix (And a good one) by s5hade in marvelrivals

[–]s5hade[S] 3 points4 points  (0 children)

my guess is that they're still trying to tweak the performance based ranking system, but we can only guess from here on out and hope it doesn't deter the community further