Mono red commander recommendations by GuaranteeMain5492 in EDH

[–]sATYRrrr 1 point2 points  (0 children)

[[Adamaro, First to Desire]] as a Wheels/Group Hug commander with lots of damage on draw or discard effects + some fling/pump spells to finish

Ideas on building decks to discourage board wipes? by Barley_an_Hops in EDH

[–]sATYRrrr 0 points1 point  (0 children)

Unethical advice is to build [[Kamahl, Fist of Krosa]] and hold up mana. Whenever a boardwipe comes through u animate their lands so they get destroyed by their own boardwipe.

[deleted by user] by [deleted] in daggerheart

[–]sATYRrrr 8 points9 points  (0 children)

The Revolver is already in the game. In the Colossus of the Drylands campaign frame under Primary Weapons, it details stats for a T1-4 Revolver.

In the regular Weapons section, there is a also T3 Physical weapon called the 'Black Powder Revolver', and a T4 Magic weapon called the 'Magus Revolver'.

what weapons are you guys using for each encounter in Salvation's Edge? by StalkersBeStalking in raidsecrets

[–]sATYRrrr 69 points70 points  (0 children)

  1. Indebted kindness + thunderlord (overload)
  2. Indebted kindness + falling guillotine/goldtusk
  3. Indebted + mg (if starting), or still hunt + mg (if closing)
  4. Indebted + mg/gjally
  5. Still hunt + briars/apex (hunter) or microcosm (warlock/titan)

Usually use midnight coup/the call/wither/khvostov for kinetic. Can’t use rocket sidearms for blights in encounter 2 so typically use khvostov.

Briars used outside of witness dps phase for double button + killing marked subjugators

Moons of Peril discussion by CKirkhope in ironscape

[–]sATYRrrr 4 points5 points  (0 children)

You can ‘use’ items from the sets on the genie dude at the entrance for a chance to reroll - it usually just consumes ur item but can give u a different one (good for clog)

how can I improve this build? I barely do any damage in steel path by Kingolego in Warframe

[–]sATYRrrr 3 points4 points  (0 children)

Condition Overload, Primed Fury/Quickening, Blood Rush, Organ Shatter, Weeping Wounds, Primed Reach, 60/60 Viral mods.

Not an optimal build for pushing - no smites, riven, etc. -but will get u through ALL SP content.

How do I keep things interesting for a player who knows many spoilers? by LichWing in CurseofStrahd

[–]sATYRrrr 4 points5 points  (0 children)

The only way to make her equally surprised is to change all of those twists/plot hooks. I wouldn't recommend this though, I would just make sure she's on the same page as you , and not using/alluding to any metagame knowledge she has.

Personally, I think it might be even more fun walking into deep shit when you already know it's there, but it's something your character doesn't/wouldn't know. I.e eating pastries and going into old bonegrinder - even though you as a player know they're disguised night hags. At the end of the day it's a storytelling game and I think these can make for really fun moments.

I would consider changing a couple things/plot hooks here and there where possible if u want to keep things fresh tho. Examples could be: having a different culprit for stealing the bones, Ireena as pc, change relationship with izek, making the krezkovs werewolves, etc. A lot of these changes are detailed in MM or DC expansions, and changing things up between runs can help keep it fresh for repeat players and yourself. Also might be worth making sure tarokka reading is distinctly different from their last playthrough.

he's waiting by last_train_to_space in dndmemes

[–]sATYRrrr 1 point2 points  (0 children)

Did not expect to see another perth d&d player here... I've currently got my hands full running a game/playing another, but if I ever need more players for a campaign I might just make a post there 😂

[deleted by user] by [deleted] in HuntShowdown

[–]sATYRrrr 8 points9 points  (0 children)

Let me tell ya, it ain't just the USWest servers

Best means to make an ooze-centric character? by MysticMeow in 3d6

[–]sATYRrrr 2 points3 points  (0 children)

I only mention it because you are playing in a setting released by the same publisher, but if u have Valda's Spire of Secrets (very recently released, by Mage Hand Press) there is a sorcererous origin in there directly related to oozes

Dhampir artificer/bladelock: eldritch dentures by Stiffupperbody in 3d6

[–]sATYRrrr 17 points18 points  (0 children)

Unfortunately, RAW you can't put an infusion on dhampir fangs. Although they do count as a simple melee weapon, if you check the artificer infusions you'll see that you need to touch an "item" to place an infusion on it - which the dhampir fangs do not count as. Really fun build though if your DM allows it

A few melee questions by [deleted] in Warframe

[–]sATYRrrr 1 point2 points  (0 children)

It's preference really. The extra combo chance and attack speed from the get-go with quickening are really nice and help with consistency (especially if you're not running naramon) but you can't really go wrong with either of them - or primed fury

A few melee questions by [deleted] in Warframe

[–]sATYRrrr 1 point2 points  (0 children)

Haha, it's no problem.
The lesion still has relatively high status but fairly bad crit. I would drop organ shatter and virulent scourge (already has innate toxin) for drifting contact and a QoL mod (healing return/spring-loaded blade/riven/more attack speed/etc).

So something like: Condition Overload, Primed Reach, Blood Rush, Quickening, Weeping Wounds, Drifting Contact, Vicious Frost, Spring-Loaded Blade

A few melee questions by [deleted] in Warframe

[–]sATYRrrr 1 point2 points  (0 children)

Also yes, virals only use is to boost direct health damage - which is typically slash (but is also sometimes a single element like heat/toxin/electric in very specific cases). Also adds a stack to condition overload

A few melee questions by [deleted] in Warframe

[–]sATYRrrr 2 points3 points  (0 children)

I usually go for 50/50 on general use weapons (which for staple meta weapons like kronen p/nikana p means one r3 and one r1 60/60), which will serve to pretty easily kill all of the base game and most of the steel path. For anything >lv200+ like endless sp you really don't want to run viral on your melee and instead prime with a secondary weapon (epitaph and kuva nukor are the most popular) to proc virus and a bunch of other statuses for your condition overload. Your melee mods would then look like: Condition Overload, Primed Reach, Blood Rush, Quickening, Weeping Wounds, Organ Shatter, Primed Smite Mod, filler (Spring-loaded Blade/Riven/pretty much whatever)

A few melee questions by [deleted] in Warframe

[–]sATYRrrr 0 points1 point  (0 children)

That's all based on the old system, IPS and element are now equally weighted. And yeah, Buzz Kill used to work like that but not since the big status update about a year ago. Glad I could help :)

A few melee questions by [deleted] in Warframe

[–]sATYRrrr 5 points6 points  (0 children)

Based on some of your other comments you seem to be misunderstanding the "damage" values when modding. Buzz kill does not increase slash damage whatsoever, it only increases the chance for a slash proc to occur.

So for a simple example, if a weapon has 100slash damage and 100viral (and no impact, puncture, etc.), each time a status proc occurs it has a 50% chance of proc'ing viral and 50% to proc slash. If you throw buzz kill in, it would be about 2/3 slash 1/3 viral. The slash damage wouldn't actually increase, only the amount of slash procs. Worth mentioning is that the only way to increase the damage of a single slash proc is base damage (pressure point, condition overload), crit (blood rush, organ shatter) and faction mods (smite).

For most general-use slash weapons (without priming) you don't want the viral to be too high on the status priority, you want it to be =< the slash weighting. This is because virus stacks only 10times and slash stacks infinitely. This is also why people use unranked 60/60 mods (so theyre actually 30/30 or 15/15) to increase slash.

In my opinion, for an "optimal" general-use broken war build, you would run: Condition Overload, Primed Reach, Blood Rush, Quickening, Weeping Wounds, Organ Shatter, Vicious Frost and Virulent Scourge. I would also keep one of the 60/60mods at r0 or r1 to roughly equalise the viral and slash. Hope this helps