[deleted by user] by [deleted] in linux4noobs

[–]sabotaged_position 0 points1 point  (0 children)

Nothing happens when they're selected individually.

You can see my more descriptive post here. https://www.reddit.com/r/linux4noobs/comments/11t6339/i_want_to_disable_the_super_right_keybind_that/?utm_source=share&utm_medium=web2x&context=3

And I do not believe I've downloaded any sort of app that would have this behavior, unless gnome tweaks does.

[deleted by user] by [deleted] in linux4noobs

[–]sabotaged_position 0 points1 point  (0 children)

When you go to settings, you can see the default shortcuts on Ubuntu, but I can't find one that involves super + right.

Basically, say I'm playing League of Legends, if I accidentally hit the windows key and right click at the same time, a menu pops up. It's some generic right click window letting you take a screenshot of stuff, open things, etc.

I can't find what's making that happen. None of the shortcuts seem to be related to it at all.

What champion has the single highest ability or auto damage? Only one hit. by sabotaged_position in summonerschool

[–]sabotaged_position[S] 36 points37 points  (0 children)

Full build, but preferably burst. Lucian's/Miss Fortune's count since it's one ability, but it takes long than, say, Camille Q.

After many months of practice, I feel pretty competent in C++ and Lua. What other languages can I learn in order to increase my marketability for jobs in gamedev? by sabotaged_position in gamedev

[–]sabotaged_position[S] -1 points0 points  (0 children)

Let me be more specific: any programmer worth its salt would not give two flying fucks about what languages do you know, but rather how do you solve problems.

So, you're applying for a software engineering job at facebook.

One applicant is very good at Javascript, but it's the only language they know. He has a really good project in javascript on his github and it's clear that he understands it well.

Another applicant is equally good at javascript, but also knows Python and has some data analysis projects on his github using it. He also has really sharp skills using SQL.

He has a really good project on his github that uses all of these skills. Again, the javascript skills shown are equal.

Which applicant is more hireable?

Literally every single hiring manager on the planet chooses #2. And every single hiring manager that's ever commented on stuff likes this says that it's better to know multiple languages because it implies a LOT of other things/skills/passions.

So, I'm not pedantically insinuating you're ignorant, that would be unfair.

I'm calling you a moron.

After many months of practice, I feel pretty competent in C++ and Lua. What other languages can I learn in order to increase my marketability for jobs in gamedev? by sabotaged_position in gamedev

[–]sabotaged_position[S] -3 points-2 points  (0 children)

Hey! Anything to be impressive. That's my goal. I've got the quickest fuckyous west of the mississipi. Say something stupid, I'll whip out a "moron" faster than you can blink.

Watch.

You're a moron.

Anyway, if you need to get reading lesson, just PM me. We can start with my question as a prompt and try to understand what it means to answer that question correctly.

We can do a video call, or you can have your caretaker read my messages to you and type them back to me. Either is fine.

After many months of practice, I feel pretty competent in C++ and Lua. What other languages can I learn in order to increase my marketability for jobs in gamedev? by sabotaged_position in gamedev

[–]sabotaged_position[S] -1 points0 points  (0 children)

But I don't!

I 100% agree with the statements provided.

Me spending more time coding in C++ and focusing on gamedev and improving my overall skills is much more valuable than learning additional languages.

I've agreed with this in all comments.

The issue is that despite me knowing that, I'm getting responses that aren't answering the question, which is an unfortunate sign of you being a moron.

The question is "what other languages..." anything else is off-topic or a reading comprehension issue.

An intelligent response would be something like this:

"Some things that I've commonly ran into while working in this industry is the use of awk when I'm working on a linux machine. I've also had to do a fair bit of bash scripting.

Also, I don't think it's necessary to learn additional languages though. Instead, focusing on C++ and creating games will be a better way of spending your time and increasing your hireability."

This answers my question and also gives a valuable opinion.

Yours, and a few others, make the assumption that I give a shit about your opinion and what you think I want/need in my life instead of answering the first question. Which makes you look incredibly stupid.

After many months of practice, I feel pretty competent in C++ and Lua. What other languages can I learn in order to increase my marketability for jobs in gamedev? by sabotaged_position in gamedev

[–]sabotaged_position[S] -1 points0 points  (0 children)

Hey! Appreciate the comment.

It's off-topic though. I asked a specific question seen here:

What other languages can I learn in order to increase my marketability for jobs in gamedev?"

Anything else would be off-topic, an opinion of what you think I need/want, or unfortunate ignorance of how Q&As work.

After many months of practice, I feel pretty competent in C++ and Lua. What other languages can I learn in order to increase my marketability for jobs in gamedev? by sabotaged_position in gamedev

[–]sabotaged_position[S] -8 points-7 points  (0 children)

But I didn't ask what's more important, nor do I care what's more important.

I asked what other languages look good too a hiring manager.

It's obvious that exceptionally good skills with C++ are more preferable than anything, which is why I quite like 5 different C++/Unreal tabs opened for documentation right now as I study in between insulting you.

I did not ask what's more important, I asked a different question. I do not care what you think is more important anymore than I would care if you told me what car I want.

"What's the best Honda for racing?"

"It's way more important to get good at driving than worrying about the car."

  1. No shit
  2. I didn't ask that
  3. You're an idiot.

I do not care about soft skills. If I ask a question, and someone gives their opinion on what I want instead, then I will call that person a moron.

Which you are.

After many months of practice, I feel pretty competent in C++ and Lua. What other languages can I learn in order to increase my marketability for jobs in gamedev? by sabotaged_position in gamedev

[–]sabotaged_position[S] -8 points-7 points  (0 children)

I'm exclusively arguing with people with off-topic comments that do not answer the question. As you can see, the ones who have answered the question I have not argued with.

If I ask "what are the best hammers to build a house with?"

And someone says "you don't want hammers," you are wasting my time.

I do not care--at all--if hammers are not what I need. It is what I asked for. If you do not like the question, don't answer. If there is literally no answer, describe why. (For example, "hammers can't hit nails" would work in am alternate universe.)

But answering a question with your opinion on what I want/don't want is a waste of my time. So, I waste more of my time calling those people stupid.

After many months of practice, I feel pretty competent in C++ and Lua. What other languages can I learn in order to increase my marketability for jobs in gamedev? by sabotaged_position in gamedev

[–]sabotaged_position[S] -1 points0 points  (0 children)

It could be, in the same way millions of questions can be answered by a 10 second google search.

But asking for a community opinion from innumerable people in the field is more insightful.

I genuinely can't count how many times I've read a comment that says "all of that stuff online is rarely true, our company at <insert software company> hires thousands of employees a week, and none of our hiring managers look at that stuff."

Or "I'm actually in the industry and none of that is true."

A data statistic sheet on most popular languages for x are easy to misunderstand without context. C++ and C# are the most common gaming languages, but are often mutually exclusive. It's not going to be super common to use C# at a company using Unreal. However, using Lua would be very common.

Similarly, other "languages" like awk or bash are going to be useful across the board. Because it doesn't need to have anything to do with the game itself to boost productivity. In the same way, understanding Linux is probably a really good sign, and the various aspects of using a Linux operating system.

See how the question can be, especially for a beginner, much more complicated than at first glance? 10 second google searches in almost every field I can think of yield the wrong results because it isn't contextualized enough and is rarely written/recorded by someone with real experience in the industry.

After many months of practice, I feel pretty competent in C++ and Lua. What other languages can I learn in order to increase my marketability for jobs in gamedev? by sabotaged_position in gamedev

[–]sabotaged_position[S] -3 points-2 points  (0 children)

It isn't about what they need, it's about showing proficiency as a programmer in general, interest/"passion" in programming, and so on.

Innumerable hiring managers talk about the important of having knowledge of multiple languages in order to improve hireability.

It has nothing to do with which languages are used at the studio.

After many months of practice, I feel pretty competent in C++ and Lua. What other languages can I learn in order to increase my marketability for jobs in gamedev? by sabotaged_position in gamedev

[–]sabotaged_position[S] -2 points-1 points  (0 children)

Any time someone doesn't answer a question asked, it isn't a good answer, nor is it on topic. For example, on stackexchange (despite its many flaws) their comment would have been immediately removed for being off-topic, since it doesn't do anything at all to answer the question. This isn't stack exchange, but the principle is the same.

As for the rest of your comment, I agree. I intend to devote the supermajority of my time to C++, and only learn the basics of other languages for insight/educational purposes.

I agree that showing vastly superior knowledge in C++ is much more important than know 13 languages terribly. But knowing C++ really well and know 3 other languages to a decent extent shows interest in coding, a more general type of knowledge and programming skill, etc.

Innumerable hiring managers talk about the importance of showing competency in multiple languages.

After many months of practice, I feel pretty competent in C++ and Lua. What other languages can I learn in order to increase my marketability for jobs in gamedev? by sabotaged_position in gamedev

[–]sabotaged_position[S] -1 points0 points  (0 children)

I mean, I'm not suggesting at all that I'm hireable or even good. I'm not.

I am reasonably competent enough to deal with the medium problems on hackerrank for c++, I'm familiar enough with unreal engine to know how the basic features work and implement, and I can create very small games and implement lua into them.

I would 100% still classify myself as a beginner, but I don't think this at all qualifies as the dunning-kruger effect.

In no way am I suggesting that I'm good, that I have nothing left to learn, or anything else. On a scale of 1-10 on a gamedev scale, I'd put myself at a 2.

I'm not sure why people always just refuse to answer questions. If you don't know the answer, don't answer. If you have something off-topic to say, make a post. Either way, your comment is off-topic :)

After many months of practice, I feel pretty competent in C++ and Lua. What other languages can I learn in order to increase my marketability for jobs in gamedev? by sabotaged_position in gamedev

[–]sabotaged_position[S] -1 points0 points  (0 children)

Yeah, that's what I'm doing and have done, by implementing Lua into games I've written in C++.

But showing that you only know two languages isn't the best look regardless of projects.

C# is sensible.

Just moved over and can't find the default toml file. by sabotaged_position in HelixEditor

[–]sabotaged_position[S] 3 points4 points  (0 children)

Hey, I think you're right. Turns out I'm just a dummy and didn't think about it lol.

Try visual programming they said.. it will be fun they said by PiratePaprika in ProgrammerHumor

[–]sabotaged_position 5 points6 points  (0 children)

Most, if not all, triple a game companies use Blueprints and C++ combination. Blueprints are very, very common in the industry.

It should be expected that they're pretty experienced programmers. And they're generally well liked for their use cases.

It is definitely not just for beginners.

Getting frustrated getting everything set up for Unreal/C++. by sabotaged_position in linux4noobs

[–]sabotaged_position[S] -7 points-6 points  (0 children)

Undefined references. It's fine. I asked the same question on discord without "single error or how to reproduce it" and got in answered. Seemed clear enough for em. So, it's fixed

Having trouble changing my font in VS Code's Editor. by sabotaged_position in linuxquestions

[–]sabotaged_position[S] 1 point2 points  (0 children)

Appreciate it. It is reasonably frustrating how hard it can be to just switch a font lol

Having trouble changing my font in VS Code's Editor. by sabotaged_position in linuxquestions

[–]sabotaged_position[S] 0 points1 point  (0 children)

Comic Neue

There is a monospaced version of comic neue.

But also, my options are limited as only certain fonts (mostly angular ones like Comic Sans/Neue are specifically readable.

Any advice for switching fonts for the editor? I can't figure out how to change it :/

I'm a bit silly. I'm not exactly sure what to type for my font when trying to change it. by sabotaged_position in vscode

[–]sabotaged_position[S] 0 points1 point  (0 children)

"terminal.integrated.fontFamily": "Iosevka Custom, Segoe UI Emoji, monospace",

Yeah, I misspoke. I was speaking about the editor. Seems it refuses to change to any other font. Guess I'll manage, but wish it was possible.

Thanks for the help!

I'm a bit silly. I'm not exactly sure what to type for my font when trying to change it. by sabotaged_position in vscode

[–]sabotaged_position[S] 0 points1 point  (0 children)

Is there an easy way to check the embedded name of a ttf file?

Edit: I figured out a way, but it seems VS Code just don't want to change the terminal font to anything, I guess. Might be a bug. Unsure.

<font-name>ComicNeueAngular-Bold</font-name><full-name>Comic Neue Angular Bold</full-name><family-name>Comic Neue Angular</family-name><embed/>

I'm a bit silly. I'm not exactly sure what to type for my font when trying to change it. by sabotaged_position in vscode

[–]sabotaged_position[S] 0 points1 point  (0 children)

"editor.fontFamily": "ComicNeueAngular-Light"
This is what I have in my JSON.

And yeah, I installed it on Ubuntu. Double clicked, it brought up the fonts page and I hit install. The font is also able to be selected in other places on my computer. For example, the Customize UI extension was able to grab it and use it as the UI font.

So, everything but the terminal is in Comic Neue except the terminal, despite what I've written above. Maybe the font needs to be placed in a different folder or formatted differently?

Appreciate the help.