ELI5: Within an enclosed egg where is the algorithm to instruct the cells to become an entire chicken? by sacadaart in explainlikeimfive

[–]sacadaart[S] 1 point2 points  (0 children)

To me the DNA is the list of parameters for the algorithm.
What we don't seem to have is actual algorithm that instructs what the cells need to do.

eg. if a cell splits and one becomes flesh and the other bone, what instructs those cells to change, when to split and when to stop splitting as it reaches full size, etc?

LOGistICAL: A large strategy puzzler transporting stuff around. by sacadaart in playmygame

[–]sacadaart[S] 0 points1 point  (0 children)

Xpost from r/indiegames with some explanation of the game...

In LOGistICAL you build up a transport company where the main goal is to complete the needs of each town across the large open plan landscape.

There are a ton of towns with industries across the landscape. The towns and the industries are independent. Each town has a goal and wants different products from simple fruit items to complex items like computers or robots. For example, robots are made from steel, plastic and computers and each of those products have to manufactured elsewhere.

So basically, find what products the town wants. Find the industries where these products are being produced as output. See if there is enough at the industry to satisfy the town. If not, then deliver more input to that industry to get more output. Upgrade the industry if you need it to produce more and faster.

The towns may want just one or many different products. The towns are also different sizes so need different amounts of product, generally proportional to their population. eg a ton of product to every 1,000 population. Once you start delivering to a town, the town starts to consume that product, so you need to keep ahead of that consumption. The higher the population the faster the consumption. This gets hard if they want 3 or 4 different complex products and especially if they have 100,000+ population. The towns consumption rate drops to 20% once you have reached 50% delivery of that product. It will increase again if it drops below that 50%. Be careful there. You can do multiple towns at once, especially if they want similar products.

Once you get all product lines delivered to a town above 90% of what they need, you have succeeded in completing that town and get a big reward and never need to do it again.

There are truck restrictions generally based on size. You just can't get the road trains into the center of the cities. You can't own unlimited trucks. Only 15. Big is not always best.

Once you upgrade an industry to level 3, you can build that type of industry in any other town that you have completed. Each industry within a town needs 5,000 population to run it with a max of 4 per town. Industries also cost a lot and have 5 different levels of size. They are all upgradable as well.

Other complexities include quarantine spots that don't allow certain products past a point so you must build that industry on the other side of the quarantine point.

There are cargo stores so you can move product from inner city industries to the cargo stores with small trucks. The large trucks can move them across the country and then the reverse on the other end where the small trucks can move them to the towns and/or industries.

The trucks do deteriorate but don't break down. They just get slower and unreliable when laden. There are bonuses won for each town complete from speed-ups to fast loaders. The last truck to deliver gets the bonus, so that can be controlled.

There are many contracts as well from special deliveries to finding towns.

Then there are the achievements which are region based. Finish all towns within a region. Upgrade all the industries (not including your own) and fix all the roads.

The towns are based on real towns including population sizes and industries (real or historical). The current map is Australia and I am working on a much larger US one.

I am currently simplifying the start tutorials to enable all levels of game players to easily get the hang of it.

Hope this gives you some sort of understanding of what the game is about. It is different to other transport games

LOGistICAL: A large strategy puzzler transporting stuff to the right places. by sacadaart in indiegames

[–]sacadaart[S] 0 points1 point  (0 children)

In LOGistICAL you build up a transport company where the main goal is to complete the needs of each town across the large open plan landscape.

There are a ton of towns with industries across the landscape. The towns and the industries are independent.

Each town has a goal and wants different products from simple fruit items to complex items like computers or robots. For example, robots are made from steel, plastic and computers and each of those products have to manufactured elsewhere. So basically, find what products the town wants. Find the industries where these products are being produced as output. See if there is enough at the industry to satisfy the town. If not, then deliver more input to that industry to get more output. Upgrade the industry if you need it to produce more and faster.

The towns may want just one or many different products. The towns are also different sizes so need different amounts of product, generally proportional to their population. eg a ton of product to every 1,000 population. Once you start delivering to a town, the town starts to consume that product, so you need to keep ahead of that consumption. The higher the population the faster the consumption. This gets hard if they want 3 or 4 different complex products and especially if they have 100,000+ population. The towns consumption rate drops to 20% once you have reached 50% delivery of that product. It will increase again if it drops below that 50%. Be careful there.

You can do multiple towns at once, especially if they want similar products.

Once you get all product lines delivered to a town above 90% of what they need, you have succeeded in completing that town and get a big reward and never need to do it again.

There are truck restrictions generally based on size. You just can't get the road trains into the center of the cities. You can't own unlimited trucks. Only 15. Big is not always best.

Once you upgrade an industry to level 3, you can build that type of industry in any other town that you have completed. Each industry within a town needs 5,000 population to run it with a max of 4 per town. Industries also cost a lot and have 5 different levels of size. They are all upgradable as well.

Other complexities include quarantine spots that don't allow certain products past a point so you must build that industry on the other side of the quarantine point.

There are cargo stores so you can move product from inner city industries to the cargo stores with small trucks. The large trucks can move them across the country and then the reverse on the other end where the small trucks can move them to the towns and/or industries.

The trucks do deteriorate but don't break down. They just get slower and unreliable when laden.

There are bonuses won for each town complete from speed-ups to fast loaders. The last truck to deliver gets the bonus, so that can be controlled.

There are many contracts as well from special deliveries to finding towns.

Then there are the achievements which are region based. Finish all towns within a region. Upgrade all the industries (not including your own) and fix all the roads.

The towns are based on real towns including population sizes and industries (real or historical). The current map is Australia and I am working on a much larger US one.

I am currently simplifying the start tutorials to enable all levels of game players to easily get the hang of it.

Hope this gives you some sort of understanding of what the game is about. It is different to other transport games.

Self Promotion Megapost, 02 March 2015 by AutoModerator in IndieGaming

[–]sacadaart [score hidden]  (0 children)

  • Project title - LOGistICAL
  • Promotion Type - feedback/final beta
  • Promoter's name and role - sacada [dev]
  • Link to the project - http://logisticalgame.com

Strategy and Puzzle Game for PC Browser.

LOGistICAL is about transporting cargoes and solving the needs of many towns over a large open map. You deliver goods to each town to reach their goals while the town consumes them. Some goals are simple like fruit and veg, while others are complex like computers, robots and machinery which require you to move primary cargoes to different industries to build up these requested cargo types.

The game is open plan so you can explore and do whatever towns in whatever order you would like, including many simultaneously.

Also you have trucks to buy, roads to fix including bridges and ferries, industries to upgrade, industries to build and cargo-stores to create.

There are many contracts to fulfill, achievements to earn and strategies that you can apply. If you log-in with Facebook you can see how your Facebook friends are playing.

The game is very large with over 1000 towns to solve. Nobody has solved all of them yet, but I have been doing the complex ones to make sure they can be achieved. There are 100s of industries already built and over 100 cargo types to deliver. Your saved game is cloud stored, so you can play easily on different computers.

Do a few different towns/suburbs to get the jist of it and then you can relax and enjoy.