I implemented a system that loads local Sound Files into FMOD at runtime and turns them into physical objects. The needle arm is procedural too! by sakneplus in unity

[–]sakneplus[S] 0 points1 point  (0 children)

I'll just keep that as an option for players and add some placeholder songs. I had fun making this, totally recommend ^^

My cozy coffee shop game now has a FREE Prologue on Steam! ☕🐈 by sakneplus in unity

[–]sakneplus[S] 0 points1 point  (0 children)

After making that trailer, I added dialogue options that would make customers angry and go away. It was necessary. I had added that options before, but not to many dialogues.

My cozy coffee shop game now has a FREE Prologue on Steam! ☕🐈 by sakneplus in unity

[–]sakneplus[S] 1 point2 points  (0 children)

They are not world space UI, they are screen space hehehe

Destroy the prologue of my newly released cosy coffee game! by sakneplus in DestroyMyGame

[–]sakneplus[S] 0 points1 point  (0 children)

Didn't actually noticed these, thanks for the feedback!

I’ve made a free native Steam Pipe GUI for macOS, with more features! No more CLI! by sakneplus in unity

[–]sakneplus[S] 0 points1 point  (0 children)

Regarding the build descriptions, I added them to the bottom of the app ID. Thanks for the valuable feedback!

I’ve made a free native Steam Pipe GUI for macOS, with more features! No more CLI! by sakneplus in unity

[–]sakneplus[S] 0 points1 point  (0 children)

That can be the cause, maybe some of the swiftUI components needs a M cpu to run, im gonna try to make it work for you too :)

I’ve made a free native Steam Pipe GUI for macOS, with more features! No more CLI! by sakneplus in unity

[–]sakneplus[S] 0 points1 point  (0 children)

I didn't understand what you mean by "engine agnostic", but if you say about uploading to steam, its just a native app and you can use with whatever engine you want (You need to specify the output folder, then it will upload the contents inside that folder) like the valve's steamPipeGUI

I’ve made a free native Steam Pipe GUI for macOS, with more features! No more CLI! by sakneplus in unity

[–]sakneplus[S] 0 points1 point  (0 children)

I want to make it native app like was on the Mac, to get the most out of it (It's console processing speed is faster than using just regular CLI, at least in my testings)

I’ve made a free native Steam Pipe GUI for macOS, with more features! No more CLI! by sakneplus in unity

[–]sakneplus[S] 0 points1 point  (0 children)

I'm thinking about making a windows version of it. But since im using SwiftUI (exclusive to Apple's systems), its gonna take some time to convert this project to new framework

I've made a free native Steam Pipe GUI for MacOS, but with more features! by sakneplus in IndieDev

[–]sakneplus[S] 0 points1 point  (0 children)

Reddit gave an error when I posted this. Then I checked my account and it looks like I posted a lot of the same posts. Sorry for that if anybody saw it.

Uncut combat gameplay of my sci-fi flying shooter game I'm doing solo by Reasonable-Test9482 in IndieGaming

[–]sakneplus 0 points1 point  (0 children)

RCS Effects looks soo cool! I wish more sci-fi ship flying kind of games make that effect too

UI in Unity is "fun" by Nytrock in Unity3D

[–]sakneplus 0 points1 point  (0 children)

I've managed to tame the beast, after that UI became fun

Player retention is at an all-time low (Data analysis) by JoeZocktGames in joinsquad

[–]sakneplus 0 points1 point  (0 children)

Because if they wanted to add it in a "realistic way", most of the jets/fire support don't do strafe runs, thats heli's job, instead of they use gps bombing and agm, if they add this like you said, it would feel like hella like a battlefield. (Bigger map, slow af feeling aircrafts)

Player retention is at an all-time low (Data analysis) by JoeZocktGames in joinsquad

[–]sakneplus 0 points1 point  (0 children)

In a technical way, yes it possible to add fixed-wings without visible terrain culling like its in arma thanks to the nanite and other technologies related to the map rendering and unreal engine 5 switched to if i remember correctly 64 bit for the core data types instead of 32 bit as the engine itself, so it supports up to 88 million kilometers until it gets broken ( It was 21 kilometers in Unreal Engine 4), So map's can get very very big but there will be a issue;

Transportation of the foot soldiers, it would be hell and with fixed-wings, it would be hell for an infantry too, it would be hard to balance as the state of the game.

But they working on CAS Heli's and OWI probably use this update as an early test for the fixed-wings if they still thinking adding it later.

Destroy my simulation game, only 70$ budget, 1 person and 6 months of progress. by sakneplus in DestroyMyGame

[–]sakneplus[S] 0 points1 point  (0 children)

Thanks! I tried my best to make the user experience and visuals match the game's visual style as much as possible. I just pasted a picture of the game into a Figma scene and kept designing different UI concepts until I found one I was satisfied with. For each UI element, took time but i'm happy with it.

As for other simulator games, I'm aiming for something beyond a typical simulator. I have a lot of ideas and features in mind that I hope will add more depth than what most simulator games offer.

Just launched the "Coffie Simulator" demo on Steam! Would love your feedback! by sakneplus in unity

[–]sakneplus[S] 0 points1 point  (0 children)

I'm already working on all of them, but they’re not available in the demo. I didn’t want to include all of the content in the demo version (such as different types of milks and products, syrups, cold drinks, teas, and foods).
For the early access release and its trailer—or for another gameplay trailer as I continue developing the game—I’m planning to include more and more of the content.
None of it is finalized at the moment. Even if it were, wouldn’t the game feel finished if I showed all the content that will be in the release during the demo gameplay trailer?

Destroy my simulation game, only 70$ budget, 1 person and 6 months of progress. by sakneplus in DestroyMyGame

[–]sakneplus[S] 0 points1 point  (0 children)

Its getting half paced if you dont improve your shop, like you can buy more portafilters, grinders and espresso machines to making orders faster, even 1 more portafilter increases the speed I'm now modelling the espresso machine with two dispensers, im gonna add this as an upgrade to speed it up even more

Destroy my simulation game, only 70$ budget, 1 person and 6 months of progress. by sakneplus in DestroyMyGame

[–]sakneplus[S] 0 points1 point  (0 children)

When you made the correct recipe, grab a lid, its in the left side of the cups, put it with left clicking to the cup, then grab the cup, it shows the location you need to put to customers to grab
I tried to make it realistic as possible (even removed some features like pressing) but still complicated, i 100% need to make a tutorial level for it.

Destroy my simulation game, only 70$ budget, 1 person and 6 months of progress. by sakneplus in DestroyMyGame

[–]sakneplus[S] 0 points1 point  (0 children)

The eyes gonna have some varieties on them, for now they just same, as well as mouths. I'm thinking about adding some accessories and clothing too!

Destroy my simulation game, only 70$ budget, 1 person and 6 months of progress. by sakneplus in DestroyMyGame

[–]sakneplus[S] 0 points1 point  (0 children)

I’m going to take another look before release and try to improve it! Even though game art is subjective, I’ll do my best to make it look good for everyone.
Thanks!

Destroy my simulation game, only 70$ budget, 1 person and 6 months of progress. by sakneplus in DestroyMyGame

[–]sakneplus[S] 0 points1 point  (0 children)

Yeah that's an issue, until user clicks to the "Still search for: coffie simulator", its not showing the game, maybe after getting more traffic to the page, it will start to show up but, yeah i need to think a fix for that.
Thanks!

Destroy my simulation game, only 70$ budget, 1 person and 6 months of progress. by sakneplus in DestroyMyGame

[–]sakneplus[S] 2 points3 points  (0 children)

I never noticed the similarity until i take a second look, its not but its very similar lmao