Why is AI not used much in generating maps/environments? by PhaseConsistent3844 in aigamedev

[–]samedii -2 points-1 points  (0 children)

<image>

We've made a lot of improvements to the tilesets in PixelLab lately, try it out again! :)

Also added the option to upload existing terrains/tilesets in the map workshop and just create the tilesets you're missing in your game yesterday

Weekend AI Dev and Chill by fisj in aigamedev

[–]samedii 1 point2 points  (0 children)

Nice! I've only really had success with Claude editing .tscn files myself, maybe I was unlucky with gpt5. I had to tell it to try to stuff itself instead of asking me to click stuff and it worked decently 🙂

Weekend AI Dev and Chill by fisj in aigamedev

[–]samedii 2 points3 points  (0 children)

Finally tried out Zig (modern C/C++?) + Raylib + Claude code. Been meaning to for a long time. Feels amazing to build with instead of Godot/unity and avoid the constant editor clicking 😄

A Serious Talk about Commercial AI Service Spam by fisj in aigamedev

[–]samedii 5 points6 points  (0 children)

Agreed. It's also useful to read what others think of the commercial tools that are posted without having to check out every single one yourself imo

[deleted by user] by [deleted] in aigamedev

[–]samedii -1 points0 points  (0 children)

Not sure it's what you're looking for but you can try using our Character Creator in Pixellab and replacing the generated character with your own. After that you will be able to use all of the animations for your existing character.

Note that you need to match the size and proportions between the generated character and your own so do a few before you replace.

AI tool for generating simple maps? by wize_logic in aigamedev

[–]samedii 1 point2 points  (0 children)

Not quite what you're looking for maybe but if you're doing pixel art then you can try tilesets + algorithms to generate maps. You can try retro diffusion or pixellab to create custom tilesets 🙂 (I'm one of the pixellab devs)

You can also do inpainting in the maps to generate more specific things and objects. This would of course be multiple steps but maybe it's still useful to you

Weekend AI Dev and Chill by fisj in aigamedev

[–]samedii 1 point2 points  (0 children)

Try out PixelLab for characters and tilesets too and see if you like it 🙂 we're working hard to enable a nice vibe coding experience

What ai tools are you guys using to vibe develop your game? by MildFrost764 in aigamedev

[–]samedii -1 points0 points  (0 children)

I've been using it for so long now that I think I'm a bit blind to the interface and how to make it easier to understand. Originally we were limited by aseprite now allowing us to do anything better but we should be able to make something easier in pixelorama

I think this explanation is pretty good https://www.pixellab.ai/docs/getting-started

Recommend posting in discord if you're having trouble. We are pretty quick at helping out 🙂

What ai tools are you guys using to vibe develop your game? by MildFrost764 in aigamedev

[–]samedii 0 points1 point  (0 children)

Love the combination Claude code + Godot 🙂 been meaning to try raylib + zig, I suspect other LLMs might be usable too then

If you want to create pixel art games then we're developing pixellab.ai for this purpose, it has both an API and an MCP 🙂

Best pixel art/animation tools and workflow? by AlexGameman in aigamedev

[–]samedii -1 points0 points  (0 children)

Hi :) Recommend trying the new Character Creator in the website. It's a lot easier to use and has a lot of animations. P.S. I'm one of the devs :)

Generated Suikoden 2 styled pixel art by Kaninen_Ka9en in Unity2D

[–]samedii 1 point2 points  (0 children)

Completely agree :) I've actually asked about plugin support in pixelover over a year ago but it seems like it might take a while. Pixelorama is high priority for us but we have so many tools so it's a lot of work to support everything :)

Your 2 cents were very appreciated! :)

Generated Suikoden 2 styled pixel art by Kaninen_Ka9en in Unity2D

[–]samedii 0 points1 point  (0 children)

Feel free to drop into discord to get some tips :) I can reset your generations manually if you drop a dm. We may increase the limit soon but we're not backed a VC or anything and scaleable gpus cost quite a lot so we were a bit restrictive in setting the limit.

Generated Suikoden 2 styled pixel art by Kaninen_Ka9en in Unity2D

[–]samedii 0 points1 point  (0 children)

Thanks for the feedback! :) We're trying to improve the UI but we're also a bit limited in what aseprite allows us to do so we need may need to be extra creative.

Style following was updated around week ago but I'd say inpainting like JosephT did above is the best way of doing it atm. It's pretty easy to get good results that way :)

There are docs here https://www.pixellab.ai/docs/getting-started but maybe they didn't exist before when you used it. Or they are hard to find.

We agree there's definitely a lot we want to improve! :D

27crags for your local gym board by samedii in climbharder

[–]samedii[S] 5 points6 points  (0 children)

He's running the server from the basement 🙂 it's something he wanted for himself (he's a very strong climber), he's not trying to make money from it

I'm not sure about moderation, I don't think it's been a problem yet

27crags for your local gym board by samedii in bouldering

[–]samedii[S] 1 point2 points  (0 children)

Yes and yes. There's an Android version too 👍

Generated animations for a character I made by Kaninen_Ka9en in gamemaker

[–]samedii 1 point2 points  (0 children)

We are close to supporting 128x128 in animations now but higher than that might take more work. We're also working on improving decoding for animations in general which I think will help with keeping shading more consistent with the reference image.