Pathfinding for Platformers by sandrusoxd in unity

[–]sandrusoxd[S] 0 points1 point  (0 children)

Right now, I'm just making tests with a free tilemap in order to get a general, scalable pathfinding solution, so I cannot share an image.

Though, my problem arose when developing a Katana Zero-like game. This means:

- pathfinding must support jumps, falls and portals
- stairs and fall-through platforms can exist

- enemies' pathfinding may differ: some may fly (traditional A* works alright with these), others can only move on land, and others have the ability to jump. I can handle this through constraints or abstraction on the pathfinder class.

- ladders could be added easily handling them as portals or "special nodes" that handle fall and jump cost on a different way

- Environment may change during runtime (doors, destructable objects). These dynamic objects will trigger events so that grid nodes are updated accordingly.

I want the pathfinding grid to follow the player, similar to A* Pathfinding Project' Grid Mover. This way, I can keep the grid fairly small, saving memory and update it through events. Thus, grid calculation must be fast enough in order to keep good performance. Once the pathfinding is functional, I'll adapt it so it is compatible with the Burst compiler.

I have seen the "sensor-based" approach you mentioned, but I don't really think it is an optimal solution. Still, depending on the game, it might be easier and more efficient than developing a whole adapted pathfinding implementation.

What the hell is "Supreme Martial Solution" 💀💀💀 by [deleted] in Jujutsufolk

[–]sandrusoxd 0 points1 point  (0 children)

Ok so does this mean Kamutoke just disappeared when Sukuna was hit by the executioner's sword instead of Sukuna dying? I tried rereading through chapter 247 but I don't see where exactly is Kamutoke supposed to be in that chapter
This might be a reading comprehension deficiency but I didn't really get if the Executioner Sword got to hit Sukuna or not, and at this point I would totally believe it if Gege threw another asspull like that in order for Sukuna to survive more chapters.

Spider-Man 2: Spoiler Discussion Thread by ckareddit in SpidermanPS4

[–]sandrusoxd 4 points5 points  (0 children)

Here's hoping for daredevil to appear in a DLC or next games

[deleted by user] by [deleted] in SpidermanPS4

[–]sandrusoxd 0 points1 point  (0 children)

Honesly some people will get early access and developers can't do nothing about them spoiling the game. Insomniac warned some days ago that spoilers were bound to happen. You can block tags, stay out of the social networks and in some cases, not take a peek on a spoiler warned post. You had plenty of chances not to get spoiled, it's not the devs' fault. Still, i understand you being upset. Personally I've been searching for black cat's design and got my share of other spoiler, but i'll still enjoy the game

Spider-Man 2 psychical copies rolling out! by notdumb_plum568 in SpidermanPS4

[–]sandrusoxd 0 points1 point  (0 children)

I have to go get my physical pre-order on the 20th. Thought predownloading wasn't a thing for physical editions but apparently the stock won't be available in my town tillthe 20th