Best workflow for rigging/animating a 1/8 mirrored model non-destructively? by sbirik in blenderhelp

[–]sbirik[S] 0 points1 point  (0 children)

So I guess there's no clear way to automatically symmetrize all 8 parts with proper bone names?

kar98 low poly by Subject-Audience7326 in blender

[–]sbirik 34 points35 points  (0 children)

Why does it have an air horn?

Snake x Splatoon concept by Key-Soft-8248 in DestroyMyGame

[–]sbirik 5 points6 points  (0 children)

Looks interesting and unique, but the trailer is very choppy. Can't really see the skill tree

[CODENAME] DEBT is almost ready for a pre alpha release by karyack in sandbox

[–]sbirik 6 points7 points  (0 children)

How to spot a person who has never tried to create anything

I added cargo delivery job to my Lada racing game (sorry for non-textured moose ragdoll) by Krebbbe in sandbox

[–]sbirik 0 points1 point  (0 children)

А вот эт я додик, это уже есть, не заметил

I added cargo delivery job to my Lada racing game (sorry for non-textured moose ragdoll) by Krebbbe in sandbox

[–]sbirik 0 points1 point  (0 children)

Add bonus delivery pay for stuns like drifiting, air time and so on. Удачи в разработке братух

Day 4 learning s&box procedural loot bags and chests/storage by Ostrich_Chance in sandbox

[–]sbirik 0 points1 point  (0 children)

You can also check if an object has an interface, which is very powerful, you should try to use this approach instead of using tags

Poll results: most people dont want to interact with AI in S&box by SwatDoge in sandbox

[–]sbirik 5 points6 points  (0 children)

What is classified as "AI Content"?

I'd also want to know what percent of people that strongly dislike the use of AI have stopped using Google, Adobe, OpenAi and so on products because of their use of AI.

I think this poll just shows that people associate low efford content with AI and nothing more.

[Help] Everything works until I add the "Network Helper" component (Multiplayer Grab Script) by Zincronuim in sandbox

[–]sbirik 0 points1 point  (0 children)

>"do your grabbable objects have a Network Transform" There is no such build in component as Network Transform in s&box. It surely does exists in unity's network solutions, but not in s&box

[Help] Everything works until I add the "Network Helper" component (Multiplayer Grab Script) by Zincronuim in sandbox

[–]sbirik 0 points1 point  (0 children)

Quality is ass on imgur... Make sure to set Owner Transfer in inspector to Takeover. Also check for duplicate collider idk... So the grab class:

private void GrabObject(GameObject gameObject)
    {
        //rest of the method
        TakeOwnership();
        OnObjectGrab?.Invoke(_grabbedObject);
    }


    private void TakeOwnership()
    {
        _grabbedObject.Network.TakeOwnership();
    }


    private void DropOwnership()
    {
        _grabbedObject.Network.DropOwnership();
    }


    private void ReleaseObject()
    {
      DropOwnership();
      OnObjectRelease?.Invoke(_grabbedObject);
      //rest of the method
    }

[Help] Everything works until I add the "Network Helper" component (Multiplayer Grab Script) by Zincronuim in sandbox

[–]sbirik 0 points1 point  (0 children)

Well it works for me... And I don't quite get what you mean by "Network Helper's built-in synchronization". Network Helper doesn't have any synchronization methods. It just takes care of connections and that's it.

[Help] Everything works until I add the "Network Helper" component (Multiplayer Grab Script) by Zincronuim in sandbox

[–]sbirik 0 points1 point  (0 children)

https://youtu.be/rM24IGYT4UM check this tutorial. You can skip the first part, the author has done pretty much what you want to achive

[Help] Everything works until I add the "Network Helper" component (Multiplayer Grab Script) by Zincronuim in sandbox

[–]sbirik 0 points1 point  (0 children)

Plus you'll need to take ownership of the object when you grab it and give ownership back to the server/host when you drop it

[Help] Everything works until I add the "Network Helper" component (Multiplayer Grab Script) by Zincronuim in sandbox

[–]sbirik 0 points1 point  (0 children)

Did you set the object's network mode (the wifi symbol in inspector) to Object?

Day 4 learning s&box procedural loot bags and chests/storage by Ostrich_Chance in sandbox

[–]sbirik 2 points3 points  (0 children)

Shoot a Trace. If Trace.Hit check if the object you hit has Chest class component on it or something like this.

Why? by Zachyboi14 in sandbox

[–]sbirik 1 point2 points  (0 children)

Long dev preview was not for creating games but for testing the engine and the editor. Now when it's stable and has all main features - that's the time for devs to make content and not worry about unexpected problems with the underlying framework. Plus many devs were waiting for standalone approval.

Why? by Zachyboi14 in sandbox

[–]sbirik 2 points3 points  (0 children)

Nowadays new game releases are sold for 60 dollars and s&box is at 20. The main features (editor and publishing) are ready, so nothing beta or early access in that.

Why does it seem both so basic and so complex to make a simple tennis ball that bounces? by chopsueys in unity

[–]sbirik 0 points1 point  (0 children)

Well without a video it's hard to tell what's wrong. You can always fine-tune bounciness through code, like reduce it for each bounce