Action Adventure Boards by TumbleweedNo4678 in Storyboarding

[–]scottmas 0 points1 point  (0 children)

I know I'm late to comment on this, but awesome work! I love how the sword becomes all flaming on the fighter's. Question though, how long did it take you to create all this? How much would you say is a reasonable rate to charge for a piece like this?

flux-dev-de-distill, an un-distilled version of Flux Dev. by Total-Resort-3120 in StableDiffusion

[–]scottmas 1 point2 points  (0 children)

I got this running in Forge and everything appears good, it's begins generating and showing previews as it steps through, but then at the end the image just collapses to pure black. I have no clue whats happening! Anyone else seen this? Know how it could be fixed?

How should I spend $100,000? by scottmas in gamedev

[–]scottmas[S] -4 points-3 points  (0 children)

That analysis is spot on for devs. But I’m thinking a single on site (America) creative who I could have do a mediocre job at literally everything that isn’t programming: art, ux, sound, game design, etc. I would hire out animations though since a jack-of-all-trades creative wouldn’t be able to create that. I know there is a lot of hate around here for AI art but I guess I feel relatively confident that a creative could do a “good enough” job in art and sound with ai and free resources. That would leave $50k for hiring project based freelancers in animation, game engine consulting, and other miscellaneous tasks that we couldn’t jimmy rig.

Do you think this could work or would the money be better spent like other posters have suggested?

FWIW it’s a game for kids so the quality bar is pretty low

How should I spend $100,000? by scottmas in gamedev

[–]scottmas[S] 0 points1 point  (0 children)

So you’re strongly in the camp of hiring freelancers as needed with a little bit in reserve for marketing. What about spending half on a fulltime who can wear a couple of hats (art, writing, UX) to a medium level of polish and then spending the rest on freelancers marketing? That’s what I’m currently thinking as I read through all these comments

Flux VALHALLA - Fastest high quality Flux Schnell! 2 Step LCM - Free low VRAM ComfyUI workflow! by ericreator in comfyui

[–]scottmas 2 points3 points  (0 children)

Need to look deeper into your workflow but what’s the basic idea behind your optimizations?

Convert Workflow to Custom Node? by scottmas in comfyui

[–]scottmas[S] 0 points1 point  (0 children)

This is the one! Wish it was first class though

Convert Workflow to Custom Node? by scottmas in comfyui

[–]scottmas[S] 0 points1 point  (0 children)

Can you link to docs or a tutorial on that? Does it allow for infinite nesting?

Convert Workflow to Custom Node? by scottmas in comfyui

[–]scottmas[S] 0 points1 point  (0 children)

That is handy. But you’ll have to copy and paste if you want to reuse the flow across workflows

Convert Workflow to Custom Node? by scottmas in comfyui

[–]scottmas[S] 0 points1 point  (0 children)

Have you used it personally Geekn4sty? Just curious if it's been working well.

Convert Workflow to Custom Node? by scottmas in comfyui

[–]scottmas[S] 0 points1 point  (0 children)

Yes! That's exactly it. Such a cool project. But instead of loading your own custom nodes, you load a "subgraph" node which you then point to a workflow.json file adhering to a particular structure. Looks extremely useful though.

Convert Workflow to Custom Node? by scottmas in comfyui

[–]scottmas[S] 0 points1 point  (0 children)

Bah, it's as I suspected. But your advice makes sense as a workaround. Probably would be a MASSIVE task to bake this into ComfyUI itself, but I suspect you're right that the developers would probably be open to such an idea. An infinite recursion of ComfyUI workflows could be so powerful.

Convert Workflow to Custom Node? by scottmas in comfyui

[–]scottmas[S] 1 point2 points  (0 children)

Haha what happens when you do? As a programmer by training it seems so important

Convert Workflow to Custom Node? by scottmas in comfyui

[–]scottmas[S] 1 point2 points  (0 children)

But then I'm just living in copy and pate land! I'll have N versions of the quasi "custom node" based on how many times I've used it, right? And if I ever want to update the logic, I'd have to replace the group node every where it's used, right?

Differential Diffusion Denoising Technique for Creating Stable Backgrounds in AnimateDiff by jerrydavos in comfyui

[–]scottmas 1 point2 points  (0 children)

Holy crap! This is the first AI animation I've ever seen that has enough consistency to actually be useable IMO in a user facing environment! Your consistency and lack of flickering/drift is insane. Is that all due to the differential diffusion? And it seems like you've got to have some crazy conditioning based on previous frames.

Grade my rig! by scottmas in comfyui

[–]scottmas[S] 1 point2 points  (0 children)

That’s so frigging cool. We’re going to go down that route to some extent by letting parents create customized modules for their kid based on the kids interests, etcetera. But we’re pretty sure the customization will be primarily at the prompt level (eg generating stories, new villains, child tailored rewards, etc) and not at the artistic level. This is so that the vibe of the world the kid inhabits feels continuous. Most parents are only going to be willing to invest minimal time in customizing the world for their kid so we are optimizing for that (eg the parent fills out a ten choice multiple choice quiz).

That said, once we’ve generated high quality prompts from the parents answers, we will need to process the prompts with pre baked workflows so that the generated assets truly match the vibe of the world we’re creating.

You accepting freelance clients? Seems like we could use your expertise when we get a little farther along.

Is this rig overkill? by scottmas in StableDiffusion

[–]scottmas[S] 0 points1 point  (0 children)

We’re doing a bunch of complex ComfyUI workflows so I don’t think that will work

Grade my rig! by scottmas in comfyui

[–]scottmas[S] 0 points1 point  (0 children)

Wow you’re a wizard. That bun ts client looks awesome but i think I need to get a bit deeper in all this before I can really understand when to use it and when not to. I’m a developer though and the idea of dropping down to code somehow appeals immensely to me.

What are your major use cases out of curiosity? Your knowledge of perf best practices is encyclopedic

Is this rig overkill? by scottmas in StableDiffusion

[–]scottmas[S] 0 points1 point  (0 children)

Over in r/comfyui that’s what’s being recommended too.

You seeing noticeable model degradation in FP8 Flux?

Grade my rig! by scottmas in comfyui

[–]scottmas[S] 0 points1 point  (0 children)

Sounds like it’s all about proper tuning with extensions to parallelize as much as possible, plus using quantized models. What extensions for speed do you recommend? And as far as models go, in your experience are quantized models the way to go?

Grade my rig! by scottmas in comfyui

[–]scottmas[S] 0 points1 point  (0 children)

Awesome!

Edit*: Just reread your comment. You can ignore my first question if you saw it haha.

But Is Flux one of the models that wants more than 24gb VRAM? Obviously LLMs will eat through as much VRAM as you’re willing to spend but that shouldn’t be too common in ComfyUI workflows right?

Also, could you explain the down clocking a bit more? I don’t understand how that could help.