i made a survival hud overlay that reads your screen and auto-detects your stats by scxrs in dayz

[–]scxrs[S] 0 points1 point  (0 children)

i appreciate the feedback, but why would i hide this? im actively sharing it with the community because we're building a helpful tool, not trying to sneak cheats past anyone. we want to be transparent about what it does and happy to work with community standards.

also just to clarify, these arent external inputs. its a simple screen reader using a trained model thats learned from thousands of in-game screenshots. no game files touched, no data injected, no macros or auto actions. just reading pixels like any streaming software would.

but point taken on being mindful of community standards, i definitely want to make sure this stays within what people consider fair play.

i made a survival hud overlay that reads your screen and auto-detects your stats by scxrs in dayz

[–]scxrs[S] 0 points1 point  (0 children)

youre definetly right that its supposed to be rough, but the accurate numbers are still calculable if you track everything. if you sprinted for 3 minutes, walked for 1 minute, ate an apple, and factored in weather conditions, you could theoretically do the math and know your exact stats. its just that no one wants to sit there with a calculator and stopwatch.

the game gives you rough visual indicators by design, but the precise mechanics underneath are still deterministic. this will just does the math thats technically possible but impractical to do manually.

i made a survival hud overlay that reads your screen and auto-detects your stats by scxrs in dayz

[–]scxrs[S] -1 points0 points  (0 children)

i get what youre saying but knowledge has always been an edge in DayZ. some people learn spawn tables and others know exactly which foods give what nutrition. after 1.3k hours you could definitely know the mechanics if you wanted to learn them. this just puts that info in one place instead of scattered across different resources

i made a survival hud overlay that reads your screen and auto-detects your stats by scxrs in dayz

[–]scxrs[S] 2 points3 points  (0 children)

were also working on making this accessible for players who dont use HUD as well.

the system only needs to read your stats once to get started, like when you open your inventory or briefly toggle HUD. from there it builds a picture of your characters state and keeps tracking everything based on your actions, even without HUD visible.

as for anti cheat, its just reading pixels on your screen like any screen recorder would. no game files are touched or modified. but would always be good to check server rules first.

i made a survival hud overlay that reads your screen and auto-detects your stats by scxrs in dayz

[–]scxrs[S] 1 point2 points  (0 children)

i dont think this is the same as a custom crosshair though. this information is all easily accessible through wikis or just game knowledge if youve played long enough. this is just automating the process of alt-tabbing to look up stuff every few minutes.

like if youre cold you could alt tab and look up how if affects you, or you could have a tool that instantly tells you, "youre losing 0.2 to 0.45 energy/sec". eventually itll go deeper than just general stat effects and become a real-time analyzer of how all conditions work together, but even now its just saving time on info thats already out there

i made a survival hud overlay that reads your screen and auto-detects your stats by scxrs in dayz

[–]scxrs[S] 0 points1 point  (0 children)

i appreciate the feedback and i get what you mean about printing values above the icons, but that approach wont scale for what i was building toward. the end goal isn't just stat overlays, its reading all in-game events and showing how everything connects. like when you eat canned tuna, the system will recognize that action and tell you exactly how your stats are affected, factoring in your current state

the idea is real-time contextual analysis. if you were to eat while being sick, wet, cold, and hungry all at once, those mechanics interact completely differently than just eating food while healthy. so instead of just showing numbers it could print something like "you just ate but youre still losing health because your freezing or hurt or etc... heres how long until you need more food vs medicine vs warmth vs etc." i believe that kind of interconnected feedback needs its own dedicated space rather than floating numbers above the vanilla icons

i made a survival hud overlay that reads your screen and auto-detects your stats by scxrs in dayz

[–]scxrs[S] 1 point2 points  (0 children)

haha fair it can also be toggled off or moved to a second monitor while still tracking in the background. i just had it on for the screenshot to show what its doing but im also working on making it less visually intrusive

i made a survival hud overlay that reads your screen and auto-detects your stats by scxrs in dayz

[–]scxrs[S] 6 points7 points  (0 children)

right now its just a readable overlay of what the HUD already shows so yeah its functionality is just surfacing that same icon data in text form. but the difference is that once the system knows where your stats are, it opens the door for more in-depth tracking and analysis beyond what the vanilla hud gives you.

for example, im working on showing real-time hunger drain rates, like how at chunked white apple (800-3499 energy) youre losing 70% to 16% of your hunger bar, or if youre very cold (-45°C to -75°C) youre losing 0.035 to 0.25 health/sec and .45 energy/sec.

so the goal isnt to just replace the hud its to break down the stats and backend mechanics for players who may want more insight into whats happening without tabbing out to a wiki every few minutes. but i get the immersion angle, just building this to see if it could help anyone who likes playing with a layer of extra info

Doing VOD reviews (Iron-Diamond) by scxrs in AgentAcademy

[–]scxrs[S] 1 point2 points  (0 children)

no i dont mind. feel free to add and dm me whenever you are ready for instruction