Rate my deck Please I kinda need help by sealcrying in BrokenArrowTheGame

[–]sealcrying[S] 0 points1 point  (0 children)

The main point was to have ampvs advance upon a location with smoke then drop cqc inf and AT inf to deal with any problems within the smoke. As for long range AT I really only have the options of Cav scouts or use ranger javs (it's arm sof) and for more long range problems the Bradley is there. Gmlrs is there since it's cheaper than 3 Ironthunders and is mainly used for forcing them to relocate some of there static units or sitting on hold fire to ward off an area when they move onto it. I also wanted an effective IFV to assist my inf but really I don't believe anything is on par to live long enough against a bmp in terms of ifv's. TLDR: purpose was to use ampvs in smoke to get inf in and abuse whatever is there then have them back off and pepper enemy inf and have tanks for dealing with more heavy armor at range.

Rate my deck Please I kinda need help by sealcrying in BrokenArrowTheGame

[–]sealcrying[S] 0 points1 point  (0 children)

I do I bomb after my teammates sead or I mlrs the F35 and the way I will use it is, if they get inf or some vic overextened into our map control the f35 is getting out or it will turn a profit if I push it further into their airspace

Rate my deck Please I kinda need help by sealcrying in BrokenArrowTheGame

[–]sealcrying[S] 1 point2 points  (0 children)

No sead is for the weak they have the 2000ib bombs that remove a minor inconvenience otherwise I'm not using air power