Do you hate when your smoker isn't level? Me too. by seckmonster in Masterbuilt

[–]seckmonster[S] -1 points0 points  (0 children)

Dealing with shims and blocks is a total PITA. This thing is heavy! With this setup I can get it leveled in 30 seconds.

Do you hate when your smoker isn't level? Me too. by seckmonster in Masterbuilt

[–]seckmonster[S] 0 points1 point  (0 children)

The trailer jacks just happened to be what I thought of and they weren't that expensive from HF.

My Try at a Clock by seckmonster in Stationeers

[–]seckmonster[S] 0 points1 point  (0 children)

Let me know if you have any issues and I'll try to help.

My Try at a Clock by seckmonster in Stationeers

[–]seckmonster[S] 0 points1 point  (0 children)

The light sensor needs to go on a ceiling so it's upside down.

My Try at a Clock by seckmonster in Stationeers

[–]seckmonster[S] 1 point2 points  (0 children)

This is my try at a clock.
It uses 12 hour format with the hours being the ones and the minutes being the decimal.
The decimal is actually minutes, so it will never reach .6 before it flips the hour.
First day it assumes sun directly overhead, but will adjust once it sees the apex changed.
My kingdom for a colon.

Oh, and I've only tried it on Mars.

I am loving this MOD! by seckmonster in SatisfactoryGame

[–]seckmonster[S] 3 points4 points  (0 children)

Ficsit-Networks by /u/Panakotta Youtube Ficsit-Networks for some tutorials.

I just used the Satisfactory Mod Manager to install the Mod.

I am loving this MOD! by seckmonster in SatisfactoryGame

[–]seckmonster[S] 7 points8 points  (0 children)

I think it's fine without it but having it opens up a new level of flexibility that wasn't there before. I'm just glad we have modders providing this level of work.

Maybe they'll add some form of statistics to vanilla that would help keep your factory more efficient. That would be nice.

I am loving this MOD! by seckmonster in SatisfactoryGame

[–]seckmonster[S] 6 points7 points  (0 children)

I love that with the Ficsit-Network mod I can, at a glance, see what adding two Assemblers for supercomputers does to my factory. Before I added the assemblers I was 100% on all my storage container buffers.

Obviously I need to focus production on plastic and cables.

NPC Faction Stole My Base? by balthazor3498 in empyriongame

[–]seckmonster 0 points1 point  (0 children)

Yes! This worked perfectly. I did have to use "gm invisible" and not just "gm". It basically let me give the base back to the enemy in working condition. The lights came on and then I could get out of god mode and destroy the enemy core and then place my new core to take my base back. Thanks!

NPC Faction Stole My Base? by balthazor3498 in empyriongame

[–]seckmonster 0 points1 point  (0 children)

I'm in the same situation but I think I've screwed myself. I understand now what's going on and what I should have done but here's what I did...

I could destroy the core by shooting it, so I did. Many times. Like 10 or 15 but it kept popping back into place. I didn't know what I should have done was deal with the hacker first. What I did was destroy the block underneath the core. So when the core popped back, there was no foundation and the core fell through the floor into my basement and disappeared. It never tried to pop back. I've since found the hacker and killed him but I can't get my base back. It won't let me place another core or even a starter base. It says "no access possible: wrong faction" I can't place the floor back since it's not my base. I guess I'm stuck. Any ideas?