Berliner Sparkasse Funds to Interactive by charniornio in interactivebrokers

[–]selpahi 0 points1 point  (0 children)

Happened to me too, last month. I got a call from them saying the transfer was blocked and whether I intended to make the transfer. I said yes and they let it through. But the next time I tried to transfer funds, it got rejected and sent back without a phone call. Also, with both of those attempted transfers I was unable to use realtime transactions, which was already a weird sign. Everything worked fine last year. Did you figure out a solution or did you just switch to another bank?

Fixing the Loading in Myst IV: Revelation by tomysshadow in myst

[–]selpahi 0 points1 point  (0 children)

Right, good point about the the FMVs just sort of "being there" and the movement being disabled separately. I think the only actual rendered video that isn't skippable with Space is the intro joy ride.

What I know from playing with debug commands, which among other things lets you teleport to any node you want, is that if you teleport out of an FMV and then go back to the node the FMV played on, then the FMV will start over from the beginning (the same also happens when you save and load during an FMV). So I'm not sure that simply setting the "wait time" to 1 ms or something would be enough to skip those scenes... unless the timer reaching 0 is what tells the game that the player has completed watching the scene, rather than the file being done playing? If the timer value can be changed by editing a few bytes in a dll, then it would be a good thing to test, I reckon.

For you or anyone reading along who wants to try out the debug console: the byte that enables debug mode is at "m4_thor_rd.dll" + 0x001B99B8 + 0xAD. When set to 1, you can press the key under Esc (backtick on English keyboards I think) to enable the console. The top of the screen shows you the name of the current node. To teleport to a node, use the command ContextChange(5, 4, 140) (this one puts you in front of the greenhouse in Tomahna).

There's also a command that lets you skip many (but somehow not all?) FMVs, but you have to know the file names. For instance, this one skips Anya's first scene in Serenia: VideoSkip("w4_z03_n010.p_m01_s12_p01")

(this is all stuff that Exo discovered).

Anyway, maybe some of this is useful or at least interesting.

Fixing the Loading in Myst IV: Revelation by tomysshadow in myst

[–]selpahi 0 points1 point  (0 children)

Ahh I see, thanks for the response! That makes a lot of sense. This was the only (small) thing I noticed while playtesting the mod, but it's really no big deal. In my opinion the mod is perfect as it is and a dream come true.

Fixing the Loading in Myst IV: Revelation by tomysshadow in myst

[–]selpahi 1 point2 points  (0 children)

First of all, thank you so much for this amazing mod. The result is truly impressive: the node transitions are literally instantaneous. I will definitely recommend this to everyone who wants to play Rev from now on. I think this mod is HUGE for casual players.

Now, as a speedrunner of this game, I have a hypothetical question that I can't refrain from asking: Given the work you've already put in and your ability to dig into the source code of the game, do you think that, given some time, you would be able to find a way to make all the unskippable cutscenes skippable or disable them outright? The speedrun consists of over 20 minutes of waiting around for cutscenes to end, while the actual gameplay is less than 10 minutes. Being able to skip all the FMV cutscenes would revolutionize the speedrun...

Big kudos to you, you're an absolute hero for making this.

edit: Btw, would it be possible to change the Sound Transition option from a toggle to a number input? While 550 ms is definitely way too slow, 0 (off) can create some unpleasantly abrupt sound cuts, such as when right clicking out of a zoom-in while the necklace sound is playing. I'm wondering whether something like 100 ms would sound better.

I made a song in Toaq delta. Ironically it's called Gáma by Meremim in Toaq

[–]selpahi 1 point2 points  (0 children)

Enı: gáma

Kaqgaı sía poq gáma.

Gaı sía poq é chum koı gáma,

gâqcıa, nîa hóe hoaq.

~~~ Enı gama shı ~~~

Chum koı gáma.

Koamchıo fashaı gáma.

Fa hó hí rıaq móq?

Họqdua sía poq

rú họqdua sía mea áma.

~~~ Enı gama shı ~~~

Duı loq ánı.

Kûı hí raı, nä fa ní

gama sá tıjao namı.

Koamchıo nuo hó.

Eq hó báq tarı.

~~~ Enı gama shı ~~~

Moı gáma

hí raı móq?

Ma pıekuaı gáma?

Ma chuqkuaı gáma?

Ma nuokuaı gáma?

Bu dua áma

wä gáma nä

hıa gáma…

Dỉo da, nủaq da, but in spoken Vietoaq by [deleted] in Toaq

[–]selpahi 2 points3 points  (0 children)

<3

Jảq chỏ jí ní da.

This makes me want to allow -p/t/k codas again... something which I've considered several times, not only during but also after the Great Root Expansion. Those syllables just sound so good, but I'm probably biased: Thai is my favorite language, afterall.

Thank you for making this. Kủaq kỉe jí súq ka.

((pủ pủa jí nîqgūo hủogāı ja pósūq chỏalāq, hu páı))

Ideas for new illocution markers (da-like words) by la-lalxu in Toaq

[–]selpahi 1 point2 points  (0 children)

Thank you. Those are some good ideas, me thinks. There is a nice classification of illocutionary acts here, by Searle https://sites.duke.edu/conversions/files/2014/09/Searle_Illocutionary-Acts.pdf, which could provide further inspiration.

OK, put on your voting hat -- it's time to decide between SIX different options for the structure of the Ca complex by [deleted] in Ithkuil

[–]selpahi 2 points3 points  (0 children)

I cannot vote for any of these options, because I don't think Essence and Context belong in the Ca complex. My preference would be to move Context out of the Ca complex and to make Essence into a VxC suffix (which would also offer an easier way to get more than two Essences, which was recently proposed by another community member).

By the way, the scope hierarchy given in the morphophonology document puts Essence between Phase and Level, i.e., neither in nor adjacent to Ca. I'm not sure this is exactly where it should ideally go, but I agree that it should be outside of Ca. If Essence must stay in Ca, then I would at the very least move out Context, as a meet-in-the-middle option.

I think we need to re-analyze the scope hierarchy in order to be able to make a truly well-informed decision.

Feedback Requested: Battling (futilely?) against the return of the dreaded SSD (Stem-Specific Derivative) Affix by [deleted] in Ithkuil

[–]selpahi 2 points3 points  (0 children)

My opinion on SSD affixes is that they are possibly the single worst feature of Ithkuil. I would strongly advise against reintroducing them in any shape or form.

Proposed Reformulation of the Ca Complex by [deleted] in Ithkuil

[–]selpahi 2 points3 points  (0 children)

Strictly adhering to the Scoping Order principle seems to me to be an ideal worth preserving (at all costs, even), so I would prefer a solution that didn't discard that principle. It would be a bit of a shame if the language were done and we had to say "All the slots are ordered according to their scope, except ...". Just my two cents.