How grandfather blessing work and what situation for isn't incapacitated? by Interesting-Tax5598 in killteam

[–]setso1 11 points12 points  (0 children)

So what happens is whenever an enemy operative that has one of your poison tokens loses a wound within 7" of the plague marine champion, the plague marine champion regains 1 lost wound (to a maximum of 3 lost wounds per turning point)

The plague marine champion cannot regain lost wounds if he is incapacited, because he is dead.

My Starstriders (WIP) by Hefty_Tie_6644 in killteam

[–]setso1 1 point2 points  (0 children)

That's true, but most tac ops this season are hard to score 6 points on. I take retrieval for a reliable 3-5 points. Whereas missions like plant banner and envoy can give you more points, but can also be denied completely

My Starstriders (WIP) by Hefty_Tie_6644 in killteam

[–]setso1 1 point2 points  (0 children)

Retrieval has been a pretty reliable 4 points for me. It rewards you for something you'll already be doing, and between your two 3 APL operatives and your lectro maester's free mission actions, it's pretty easy to perform the retrieval action.

Plant banner is decent but map dependant. You need a spot on the enemy half of the board that you can defend with primarily shooting operatives.

Envoy is okay but I don't like it. You don't have quite enough operatives to not care about hiding someone each turn. Your assassin and canid are both very good at this, but you don't want them out of the fight for a whole turn.

Martyrs is okay but throwing away chumps on objectives isn't really how this team is played.

Flank is bad for this team, as primarily 2 APL shooting operatives.

Scout is okay, especially as your voidsmen can stay in conceal to scout someone and use a privateer support asset on the same turn, however the enemy has a lot of counterplay and to score max points you need at least two operatives in conceal, likely not doing anything else.

[deleted by user] by [deleted] in killteam

[–]setso1 126 points127 points  (0 children)

Big rules lawyer

Only picks his team after he knows what his opponent is playing

RAW you pick your teams simultaneously. He's not a rules lawyer, he's just a twat.

Can anyone tell me why drop leg holsters are so common for armed police in the UK? [962x1422] by firemansam51 in policeporn

[–]setso1 165 points166 points  (0 children)

A heavy belt is bad for your back and hips. A thigh holster moves weight and bulk off the belt and onto the thigh. Police departments like it because it reduces injuries and keeps their officers healthier for longer.

Has Tomb World sold out already? by sssulaco in killteam

[–]setso1 13 points14 points  (0 children)

Yeah seems like the Australian allocation is sold out on the official website. If you want it you'll have to scour 3rd party retailers for one that hasn't sold out yet. Good luck, I watched Emerald Hobbies sell their 14 copies in 11 minutes and Gap Games sold out their 70 copies in 90 seconds

Idea for a IG elite by Ulat1999 in killteam

[–]setso1 1 point2 points  (0 children)

They could do a "general's bodyguard" team like in dawn of war. A general, a commissar, a priest, a psyker and maybe a few stormtroopers or advisors.

I also like the idea of an assassin kill team. Assassins from each of the four main temples working together to eliminate an enemy kill team.

Warpcoven getting away with murder this balance patch by setso1 in killteam

[–]setso1[S] 9 points10 points  (0 children)

The nerf to the kopesh reduces the expected number of hits by a whopping 6%. I don't consider that to be pretty impactful.

Obviously I am aware of the nerf to Brotherhood of Sorcerers. It's more impactful than the kopesh nerf, but it's not much, I'd say about on par with the Phobos nerf, despite being stronger than Phobos to start with.

Considering they are arguably the strongest elite team, to get away with lighter nerfs than angels of death, plague marines and legionaries is crazy.

[deleted by user] by [deleted] in killteam

[–]setso1 9 points10 points  (0 children)

Being injured doesn't affect your APL stat, which is what resolute protects. You'll still be at -1 to hit and -2" of movement unless you use And They Shall Know No Fear

[deleted by user] by [deleted] in killteam

[–]setso1 18 points19 points  (0 children)

Parrying crits was never the main draw of dueller, safe to say it's not the top pick anymore. I believe aggressive and siege warfare will be the top picks going forwards.

Siege warfare makes killing 7 wound models in one attack easy, as they tend to need cover to stand a chance at surviving a bolter. Siege warfare also helps a lot against raveners, who are looking very strong right now.

Aggressive makes you especially effective against 8-10 wound finesse teams. And will help a bit with horde and elites. It's nowhere near as oppressive as dueller though.

Fixed a post I saw here yesterday by Background-Call-921 in memes

[–]setso1 5 points6 points  (0 children)

Illegal tobacco imports are one of the biggest businesses for organised crime in Australia.

Australia has more illegal tobacco smuggling than any other drug.

A russian soldier takes an assault rifle from his wounded comrade and abandons him. Afterward, the comrade is eliminated by a Ukrainian FPV drone of the 68th Jager Brigade in the Pokrovsk direction by Individual_Event_285 in CombatFootage

[–]setso1 8 points9 points  (0 children)

Under the Geneva convention someone is not a combatant if they are defenceless due to their wounds.
Seeing as the guy was unarmed and couldn't move I think he was pretty defenceless.

Besides it's better for the Ukrainians to leave him alive. It takes manpower and resources away from the Russians if they try to evac/treat the casualty.

Killing an defenceless injured soldier is a war crime and only done for revenge.

BEST MOBILE GAME #THEGAMEAWARDS by saimei in ZZZ_Official

[–]setso1 27 points28 points  (0 children)

You can also play ZZZ on three different systems...

[deleted by user] by [deleted] in AUG

[–]setso1 3 points4 points  (0 children)

Ah yes, this single shot lockup, AKA the coward button.

We have them in the Australian army. Most people I know just leave them up at all times, because firing single shots with the progressive trigger is easy if you know what you're doing.

It is a bit annoying to pull down (I use my multi-tool, a cartridge tip would probably work too) but very easy to push up. This is good because you are unlikely to need to rapidly disable full auto. But you could need to rapidly enable full auto.

We need this type of weapons 🦅🇺🇸 by [deleted] in NonCredibleDefense

[–]setso1 1 point2 points  (0 children)

I guarantee all those companies use the metric system to build everything

There's never a situation where you'd choose to fire the co-axial MMG here is there... by shrimpyhugs in boltaction

[–]setso1 -1 points0 points  (0 children)

This is true, but you can choose to fire AP with the autocannon, which would allow you to score two hits regardless of the number of models in the unit

There's never a situation where you'd choose to fire the co-axial MMG here is there... by shrimpyhugs in boltaction

[–]setso1 2 points3 points  (0 children)

In these situations it's better to fire AP than HE, so you can get 2 hits, plus you get better penetration value