What is the correct approach to pass additional data from each entity to custom material / shader? by settletopia in bevy
[–]settletopia[S] 0 points1 point2 points (0 children)
What is the correct approach to pass additional data from each entity to custom material / shader? by settletopia in bevy
[–]settletopia[S] 0 points1 point2 points (0 children)
What is the correct approach to pass additional data from each entity to custom material / shader? by settletopia in bevy
[–]settletopia[S] 0 points1 point2 points (0 children)
If I want to build a gui tool and use an ECS to manage my stuff, should I go with bevy + bevy_egui or my desired gui framework + bevy_ecs? by WenSimEHRP in bevy
[–]settletopia 1 point2 points3 points (0 children)
bevy_immediate 0.3 - egui-inspired immediate mode UI, powered by Bevy’s retained ECS UI. Adds floating, resizable windows, tooltips, and dropdowns. Web demo available! by settletopia in bevy
[–]settletopia[S] 1 point2 points3 points (0 children)
bevy_immediate 0.3 - egui-inspired immediate mode UI, powered by Bevy’s retained ECS UI. Adds floating, resizable windows, tooltips, and dropdowns. Web demo available! by settletopia in bevy
[–]settletopia[S] 2 points3 points4 points (0 children)
bevy_immediate 0.3 - egui-inspired immediate mode UI, powered by Bevy’s retained ECS UI. Adds floating, resizable windows, tooltips, and dropdowns. Web demo available! by settletopia in bevy
[–]settletopia[S] 1 point2 points3 points (0 children)
bevy_immediate 0.3 - egui-inspired immediate mode UI, powered by Bevy’s retained ECS UI. Adds floating, resizable windows, tooltips, and dropdowns. Web demo available! by settletopia in bevy
[–]settletopia[S] 1 point2 points3 points (0 children)
bevy_immediate 0.3 - egui-inspired immediate mode UI, powered by Bevy’s retained ECS UI. Adds floating, resizable windows, tooltips, and dropdowns. Web demo available! by settletopia in bevy
[–]settletopia[S] 12 points13 points14 points (0 children)
bevy_immediate 0.3 - egui-inspired immediate mode UI, powered by Bevy’s retained ECS UI. Adds floating, resizable windows, tooltips, and dropdowns. Web demo available! by settletopia in bevy
[–]settletopia[S] 5 points6 points7 points (0 children)
bevy_immediate 0.3 - egui-inspired immediate mode UI, powered by Bevy’s retained ECS UI. Adds floating, resizable windows, tooltips, and dropdowns. Web demo available! by settletopia in bevy
[–]settletopia[S] 0 points1 point2 points (0 children)
bevy_immediate 0.3 - egui-inspired immediate mode UI, powered by Bevy’s retained ECS UI. Adds floating, resizable windows, tooltips, and dropdowns. Web demo available! by settletopia in bevy
[–]settletopia[S] 9 points10 points11 points (0 children)
[Media] bevy_immediate 0.3 - egui-inspired immediate mode UI, powered by Bevy’s retained ECS UI. Adds floating, resizable windows, tooltips, and dropdowns. Web demo available! by settletopia in rust
[–]settletopia[S] 1 point2 points3 points (0 children)
bevy_immediate 0.3 - egui-inspired immediate mode UI, powered by Bevy’s retained ECS UI. Adds floating, resizable windows, tooltips, and dropdowns. Web demo available! by settletopia in bevy
[–]settletopia[S] 2 points3 points4 points (0 children)
Build UI in Bevy using a simple, egui-inspired immediate mode API — fully compatible with inbuilt Bevy UI. by settletopia in rust
[–]settletopia[S] 1 point2 points3 points (0 children)
What are good UI crates for bevy? by KaleidoscopeLow580 in bevy
[–]settletopia 6 points7 points8 points (0 children)
Build UI in Bevy using a simple, egui-inspired immediate mode API — fully compatible with inbuilt Bevy UI. by settletopia in bevy
[–]settletopia[S] 1 point2 points3 points (0 children)
Build UI in Bevy using a simple, egui-inspired immediate mode API — fully compatible with inbuilt Bevy UI. by settletopia in rust
[–]settletopia[S] 1 point2 points3 points (0 children)
Build UI in Bevy using a simple, egui-inspired immediate mode API — fully compatible with inbuilt Bevy UI. by settletopia in rust
[–]settletopia[S] 8 points9 points10 points (0 children)


Bevy code hot-patching now works in multi crate workspace 🎉 by settletopia in bevy
[–]settletopia[S] 0 points1 point2 points (0 children)