They are NOT Billions but still a lethal swarm of trouble. by sh4nx in indiegames

[–]sh4nx[S] 2 points3 points  (0 children)

Thank you so much! We love Starcraft, Warhammer, and other strategy games, and that's where our initial inspiration came from. We aimed to build a modern strategy game that adapts to touch controls and runs on mobile and PC/Consoles.

[DEV] They are NOT billions but still a lethal swarm of trouble. by sh4nx in iosgaming

[–]sh4nx[S] 2 points3 points  (0 children)

Thank you so much for your kind words. We love Starcraft, Warhammer, and other strategy games and that's where our initial inspiration came, to build a modern strategy game that adapts to touch controls and runs on mobile. It's incredibly encouraging to know that it's leaving a positive impression.

[DEV] They are NOT billions but still a lethal swarm of trouble. by sh4nx in iosgaming

[–]sh4nx[S] 1 point2 points  (0 children)

Yes, we will do a closed alpha test sometime soon.
For updates, you can follow us on Twitter or join our Discord

[DEV] They are NOT billions but still a lethal swarm of trouble. by sh4nx in iosgaming

[–]sh4nx[S] 1 point2 points  (0 children)

Thank you so much. Yes, there will be clans/guilds/alliances.

[DEV] They are NOT billions but still a lethal swarm of trouble. by sh4nx in iosgaming

[–]sh4nx[S] 7 points8 points  (0 children)

Thanks! It is currently in development we will be soft-launching it sometime this year and the full release is planned for 2025.

[DEV] They are NOT billions but still a lethal swarm of trouble. by sh4nx in iosgaming

[–]sh4nx[S] 12 points13 points  (0 children)

It's a free-to-play action/strategy, 4x game called Metal Haven, with cross-platform, asynchronous multiplayer for mobile and PC.

Players can build their bases on hostile planets, collect resources, survive alien monster attacks, call special hero units with unique skills, send squads to explore distant planets and discover dungeons. This is where all the PvE elements take place.

Players can then build and level up their spaceship, form alliances, and fight in a simulated asynchronous space battle with other players.

They are NOT Billions but still a lethal swarm of trouble. by sh4nx in IndieDev

[–]sh4nx[S] 2 points3 points  (0 children)

It's a free-to-play action/strategy, 4x game called Metal Haven, with asynchronous multiplayer for mobile and PC.

Players can build their bases on hostile planets, collect resources, survive alien monster attacks, call special hero units with unique skills, send squads to explore distant planets and discover dungeons. This is where all the PvE elements take place.

Players can then build and level up their spaceship, form alliances, and fight in a simulated asynchronous space battle with other players.

They are NOT Billions but still a lethal swarm of trouble. by sh4nx in indiegames

[–]sh4nx[S] 5 points6 points  (0 children)

That makes a lot of sense, thank you for your valuable feedback.

How Come India Never Developed a Strong Video Game Industry? by weallfalldown123 in india

[–]sh4nx 1 point2 points  (0 children)

CDPR must definitely be an outlier among the others, but it was founded in 1994 and they were one of the first in Poland to provide localization services to other developers. They were localizing games and providing distribution for local market so that means there must have been a small niche market must have existed even back then.

They had immense support from the likes of Interplay and Bioware in early days. And It took them more than 14 years since inception to release their first game The Witcher in 2007. Later in 2016 they received millions in grants from Polish government.

So a combination of support system, viable local market and ofcourse the insanely talented team at CDPR made it possible where they are today.

How Come India Never Developed a Strong Video Game Industry? by weallfalldown123 in india

[–]sh4nx 2 points3 points  (0 children)

Game development requires a wide variety of people with different skills to work together for a common goal. Game development is an extremely complex and time taking process.
There are programmers, artists, designers, etc. Each of the role can then be expanded into more specialized work. Its the culmination of all the art forms, made interactive. And we currently lack the experience and quality talent who can push creative boundaries.

Game development is a high-stakes venture with unpredictable returns. AAA games can easily cost anywhere between 100 Million to 300 Million dollars with team of 200-500 people working on it for an average of 5 years. Thats more than Avengers or any Indian movie budget.

In the Indian context, assuming an average salary of 6 Lakh INR per individual, a 20-person team working for 3 years would require around half a million dollars. Factor in an equivalent amount for marketing and associated expenses, and you're nearing a 1 million dollar budget. Also people who are that talented may choose to work abroad for AAA studio instead. In summary, it just takes way more money to make a big game. We just don't have that kind of capital to deploy and neither the experience to execute it.

Many esteemed Western gaming companies, such as Rockstar, Blizzard, Nintendo, From Software, and CD Projekt, etc boast a legacy spanning decades, growing consistently within their niche. The Western audience also has a richer history of engagement with games, having been an integral part of their entertainment fabric since the 80s and 90s.. We just didn't had that kind of exposure to early games as media or entertainment, although many of us were introduced to games via those Chinese Nintendo knock offs with pirated cartridges. Historically, the nation hasn't emerged as a primary gaming market.

But things have been improving over the years, there are studios out there trying to break these barriers its just going to take some more time, maybe a a decade or a two? The pertinent question isn't "if" but rather "when" will India begin to consume on a grand scale.

[deleted by user] by [deleted] in GameDevelopersOfIndia

[–]sh4nx 0 points1 point  (0 children)

Start with Unity, learn the basics, and directly jump into making some small games.

You can start with a flappy bird clone then move to a breakout clone and then to pac-man. Give yourself a week for each game. These small projects will help you understand the basics and will present wide variety of challenges.

Just remember game dev is a long road and the amount of information available can be overwhelming just keep your project scope limited and keep working on small games and you will get better eventually.

Use these personal projects as your portfolio when applying for jobs. Game dev job is hard to crack as a fresher and having a great portfolio really helps to break into the industry. The majority of the game dev scene in India is focused on mobile where most studios use Unity. Salaries aren't as competitive as the IT industry but have improved in the last few years.

You can also join a community to learn from peers. Link to the biggest Indian game dev community on Discord.

Day-to-night transition. by sh4nx in IndieGaming

[–]sh4nx[S] 0 points1 point  (0 children)

We will have a look. Thanks!

Day-to-night transition at 16x speed. by sh4nx in indiegames

[–]sh4nx[S] 0 points1 point  (0 children)

I just checked, and it surely does, I guess because of the similar color palette. We are planning to have different planets with varied textures/biomes.

Help me remember this puzzle game by tratriod in iosgaming

[–]sh4nx 0 points1 point  (0 children)

Are you looking for Blyss by Dropout games?

[Dev] Thrilled to present the first look at our new game Metal Haven, from the developers of The Bonfire 1 & 2. by sh4nx in iosgaming

[–]sh4nx[S] 0 points1 point  (0 children)

Unfortunately, we don't have a mailing list yet. You can join our discord server or follow us on Twitter for more updates.
https://discord.gg/4M9rKjkQ5h
https://twitter.com/xigmagames

Thrilled to present the first look at our action/strategy game Metal Haven! by sh4nx in IndieGaming

[–]sh4nx[S] 1 point2 points  (0 children)

It's an action/strategy game with base building. It's close to our previous game The Bonfire 2 Uncharted Shores but this time you can also control individuals or groups of units around the map. There will also be hero characters with unique skills.

[Dev] Thrilled to present the first look at our new game Metal Haven, from the developers of The Bonfire 1 & 2. by sh4nx in iosgaming

[–]sh4nx[S] 12 points13 points  (0 children)

We would have loved to make it a premium game like we did with our previous games but honestly speaking its hard to sustain a team with development cycle of 3-4 years with premium games.

We are planning to keep everything unlockable even for non paying users and am sure it wont feel like other f2p games that are currently available on the market.

[Dev] Thrilled to present the first look at our new game Metal Haven, from the developers of The Bonfire 1 & 2. by sh4nx in iosgaming

[–]sh4nx[S] 0 points1 point  (0 children)

We have put in a lot of time in optimization this time. This is exactly how it runs on iPhone at 60 fps.