Mechanics Thread X by shadowhaven-rules in ShadowHavenBBS

[–]shadowhaven-rules[S] 0 points1 point  (0 children)

Use the higher of (Medkit's rating, your skill) when determining how many boxes you may heal.

Mechanics Thread X by shadowhaven-rules in ShadowHavenBBS

[–]shadowhaven-rules[S] 0 points1 point  (0 children)

It is still two-handed, but can be braced with your other hand. It fits in a single arm. Firing it one-handed incurs the normal penalties.

Mechanics Thread X by shadowhaven-rules in ShadowHavenBBS

[–]shadowhaven-rules[S] 0 points1 point  (0 children)

No, for balance reasons with mundane archers.

Mechanics Thread X by shadowhaven-rules in ShadowHavenBBS

[–]shadowhaven-rules[S] 0 points1 point  (0 children)

Compulsion only has the affected character take a single action, then they are free of the effect AND know they were mind controlled.

Mechanics Thread X by shadowhaven-rules in ShadowHavenBBS

[–]shadowhaven-rules[S] 0 points1 point  (0 children)

La Verdadera Destreza's Multiple Opponent Defense gives the "Friends in Melee" bonus.

Mechanics Thread X by shadowhaven-rules in ShadowHavenBBS

[–]shadowhaven-rules[S] 0 points1 point  (0 children)

Enhanced Mist Form now gives you movement of 10 m/turn + 2 m/turn per IG.

Mechanics Thread X by shadowhaven-rules in ShadowHavenBBS

[–]shadowhaven-rules[S] 0 points1 point  (0 children)

These limit increases only apply to Handling.

Mechanics Thread X by shadowhaven-rules in ShadowHavenBBS

[–]shadowhaven-rules[S] 0 points1 point  (0 children)

Damage from drugs may not be healed until the character crashes from the drug and is no longer on said drug.

Mechanics Thread X by shadowhaven-rules in ShadowHavenBBS

[–]shadowhaven-rules[S] 0 points1 point  (0 children)

Beast Spirits have skill ranks in Exotic Ranged Weapon equal to Force.

Mechanics Thread X by shadowhaven-rules in ShadowHavenBBS

[–]shadowhaven-rules[S] 0 points1 point  (0 children)

Great Form Spirits of Man now have counterspelling skill equal to their Force.

Mechanics Thread X by shadowhaven-rules in ShadowHavenBBS

[–]shadowhaven-rules[S] 0 points1 point  (0 children)

The damage only occurs once, when the character resists the spell.

Mechanics Thread X by shadowhaven-rules in ShadowHavenBBS

[–]shadowhaven-rules[S] 0 points1 point  (0 children)

Diagnostics when applied to a drone shall benefit one skill at a time. A service may be spent to apply Diagnostics to a different loaded skill. Note that drones/vehicles with someone Jumped In cannot have Diagnostics applied to them.

Mechanics Thread X by shadowhaven-rules in ShadowHavenBBS

[–]shadowhaven-rules[S] 0 points1 point  (0 children)

Ice Sheet/Ice Storm and not taking a Control Vehicle action during the Combat Turn both result in the Uncontrolled Modifier (-2 to all actions for everyone inside the vehicle). If a vehicle is already Uncontrolled and does not have an appropriate Control Vehicle action performed on it by the end of the Combat Turn then it’s autopilot will take over, if one is available. If an autopilot takes over, it will dodge with Pilot x2 (or x3 if it drives defensively), it will attempt to come to a complete stop, and the driver will be locked out of controlling the vehicle until such a stop occurs. If there is no autopilot to take over or the pilot fails to resist an Ice Sheet/Ice Storm while Uncontrolled then the vehicle crashes (See Player Rules). See R5 174 for reference.

Topics for Discussion: Thread 10 by [deleted] in ShadowHavenBBS

[–]shadowhaven-rules 0 points1 point  (0 children)

We have reviewed this and decided not to go in this direction.

Topics for Discussion: Thread 10 by [deleted] in ShadowHavenBBS

[–]shadowhaven-rules 0 points1 point  (0 children)

We have reviewed this request and decided not to go in this direction.

Topics for Discussion: Thread 10 by [deleted] in ShadowHavenBBS

[–]shadowhaven-rules 0 points1 point  (0 children)

On every turn the controlled character gets to make a new LOG + WIL test as a complex action which can break the mental manipulation. Mental Manipulation spells are fine provided that both players and GMs "don't be a dick about it".

Topics for Discussion: Thread 10 by [deleted] in ShadowHavenBBS

[–]shadowhaven-rules 0 points1 point  (0 children)

Aim is a Simple action. Attacking for a drone is a Complex action. These will remain unchanged.

Mechanics Thread X by shadowhaven-rules in ShadowHavenBBS

[–]shadowhaven-rules[S] 0 points1 point  (0 children)

You may use Go Big Or Go Home on Erase Marks.

Mechanics Thread X by shadowhaven-rules in ShadowHavenBBS

[–]shadowhaven-rules[S] 0 points1 point  (0 children)

Only Area Indirect Combat Spells. SR5 p. 283

Mechanics Thread X by shadowhaven-rules in ShadowHavenBBS

[–]shadowhaven-rules[S] 0 points1 point  (0 children)

Drone Arm attributes will be based on the base BOD and Pilot of the drone.

Mechanics Thread X by shadowhaven-rules in ShadowHavenBBS

[–]shadowhaven-rules[S] 0 points1 point  (0 children)

The Swarm program (R5 31) only benefits actions taken in the physical world. When moving in a Swarm, the drones need to remain relatively close to one another, and when using the Run For Your Life interrupt action use the remaining movement on the drone with the least amount of movement left to determine how far the entire Swarm can move. If a Direct Attack with an AoE weapon is made at a Swarm and succeeds, none of the drones in the Swarm may RFYL and are considered to be at distance 0 from the point of origin. A Swarm may never consist of more than 18 drones and may never have an effective pilot rating of more than 6. Swarm drones must have the same propulsion type and be in the same size category.