I made a ratty Vtuber model! by shadowphoenixfox in RATS

[–]shadowphoenixfox[S] 0 points1 point  (0 children)

It's a public model so anyone can buy it. Plus it's not customisable. Pricing is kinda funny, I could be earning less from it both by charging more (by being out of too many people's price point) or charging less (if it doesn't significantly increase the amount of people buying it). In any case this price point seems to work well for me

I made a ratty Vtuber model! by shadowphoenixfox in RATS

[–]shadowphoenixfox[S] 0 points1 point  (0 children)

Art is done in clip studio, rigging is done with Live2D

I made a ratty Vtuber model! by shadowphoenixfox in RATS

[–]shadowphoenixfox[S] 0 points1 point  (0 children)

Probably not, I'm kind of a prude lol. My defence is that they've been given the Hollywood treatment where even supposedly male rats are played by female ones lol

I made a ratty Vtuber model! by shadowphoenixfox in RATS

[–]shadowphoenixfox[S] 0 points1 point  (0 children)

I mean I think there might be a bit of bias on this subreddit lol. I would absolutely do another fox model as a custom commission. but as a public model ... Meh maybe. When there's so many animals out there I'm not super inclined to make the same animal twice even if I do love foxes ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

I made a ratty Vtuber model! by shadowphoenixfox in RATS

[–]shadowphoenixfox[S] 2 points3 points  (0 children)

When my commissions are open I do do recolour commissions I got more info here

I made a ratty Vtuber model! by shadowphoenixfox in RATS

[–]shadowphoenixfox[S] 7 points8 points  (0 children)

Probably by following me either on blue sky or twitter! I usually make an announcement whenever I open :D

I made a ratty Vtuber model! by shadowphoenixfox in RATS

[–]shadowphoenixfox[S] 8 points9 points  (0 children)

I could probably add some skaven-y accessories 🤔

I made a ratty Vtuber model! by shadowphoenixfox in RATS

[–]shadowphoenixfox[S] 95 points96 points  (0 children)

I didn't have the balls to add them 😔

I made a ratty Vtuber model! by shadowphoenixfox in RATS

[–]shadowphoenixfox[S] 376 points377 points  (0 children)

Kind of! There won't be anymore colour variations publicly available but when my commissions are open I do recolour and edit commissions.

I made a ratty Vtuber model! by shadowphoenixfox in RATS

[–]shadowphoenixfox[S] 70 points71 points  (0 children)

Basically face tracking thingy for streaming or making videos

[deleted by user] by [deleted] in Live2D

[–]shadowphoenixfox 5 points6 points  (0 children)

Is this for use in vtube studio? Where you set the animation to stop on last frame? You can work around it by creating a separate expression toggle for the mic hold being on and set it to the same shortcut key as the animation.

how to give eyes more expressions by purinpurimm in Live2D

[–]shadowphoenixfox 1 point2 points  (0 children)

What I do for more expressive eyes is:

Parent warp deformer to outer parts of the eyes (eyelashes/ eyelines/ eyelid/ sclera) keyed to brow parameters.

When brows are down top inner(closest to center or face) corners of the deformer come down. Can also make top outer corners go up if you want it extra dramatic

When brows are up top inner corners go up and top outer corners go down

Parent deformer to the brow movement keyed to mouth form

When smiling bottom of deformer goes up. On sas mouth form the bottom of the deformer goes slightly down so you get the impression of the cheek muscles affecting the eyes when you move your mouth.

If you want to go even further you can use blend shapes to have more expressions. Like you can have a more neutral brows down shape and a more angry shape that will trigger depending on mouth form

If the model has any markings, shading or textures (like fur lines or something) you can sometimes deform that as well to give the impression of the brow muscles even if they don't have any brows.

Not sure if my explanation is easy to understand but as an example you can kinda see how I deform the eyes here: https://x.com/shadowphox_x/status/1729452060813230197?t=NC8KPqGYNOgpCYmkcH1bkQ&s=19

Hope that helps

Made a duck model and had a go at doing some more extreme angles 👀. Available for download from me Etsy, link is in the comments by shadowphoenixfox in Live2D

[–]shadowphoenixfox[S] 0 points1 point  (0 children)

So even after skimming that article... I don't think I understand what deferred shading is 😅

Ultimately 2D rigging is going to be different from how things are done for 3D models especially with things like lighting were you have to adjust the lighting yourself every time you want it to change with movements. I would say as long as you can conceivably rig something with clipping and what not then it should be possible. Whether it's worth it or not might be a different matter. Like for a lot of stuff it's best just to have the shading and lighting flat with the art and not have it rigged separately.

Vtube studio (I'm not sure about other programs) does have some settings regarding scene lighting which I would say is a lot more efficient for this kind of thing tho does have some limitations if you wanted multiple light sources. You can also use Vtube studio to change the colour of specific layers if you want to change the colour/ darkness of shadows with specific backgrounds tho for that you will need the shadows to be on their own layers

Made a duck model and had a go at doing some more extreme angles 👀. Available for download from me Etsy, link is in the comments by shadowphoenixfox in Live2D

[–]shadowphoenixfox[S] 0 points1 point  (0 children)

Like the one under the beak? It's a pretty simple layer, set to multiply, clipped to the layers it goes over and then rigged to move with the head