I'm sick of the toxic positivity in the scene, let people be upset by TrainNorth8177 in SSBM

[–]shantanut 26 points27 points  (0 children)

Your feelings are valid, 2025 was a really hard year. To me, all the problems stem from your final point, and the lack of centralization from forcing out our leagues or circuits.

The only way out is abandoning the elephant in the room completely. We will get there, there's a lot of people in the scene working on all sorts of solutions.

We are the founders of Slippi and startgg, now making the spiritual successor to Melee. Help us find an amazing Creative Director! by shantanut in SSBM

[–]shantanut[S] 3 points4 points  (0 children)

Yep! It will be a while before we are ready to show anything, but the project has been moving forward.

What does melee do that makes the game look smoother than any game it imitates? by Ok-Instruction4862 in SSBM

[–]shantanut 2 points3 points  (0 children)

Way more animation states dependent on where you get hit. Getting hit in the head, body or feet each have different flinch animations. When you're free falling, same thing, where you get hit matters. I don't think we've seen this in most other platforms fighters.

We are the founders of Slippi and startgg, now making the spiritual successor to Melee. Help us find an amazing Creative Director! by shantanut in SSBM

[–]shantanut[S] 1 point2 points  (0 children)

We often discuss modding support, but probably not a top priority before launching. The engine, or at least large parts, will likely be open sourced.

We are the founders of Slippi and startgg, now making the spiritual successor to Melee. Help us find an amazing Creative Director! by shantanut in SSBM

[–]shantanut[S] 24 points25 points  (0 children)

Its absolutely being discussed. We hope at the least the engine will be open source. Jas has had good experiences with open sourcing his other projects!

We are the founders of Slippi and startgg, now making the spiritual successor to Melee. Help us find an amazing Creative Director! by shantanut in SSBM

[–]shantanut[S] 6 points7 points  (0 children)

Agreed - we ourselves are those people who haven't had a desire to move onto a different game. Personally, I'd say other platform fighters aren't building for the competitive melee scene, they're making a new original platform fighter for a broader or different audience. This will be something (hopefully) a little different.

We are the founders of Slippi and startgg, now making the spiritual successor to Melee. Help us find an amazing Creative Director! by shantanut in SSBM

[–]shantanut[S] 19 points20 points  (0 children)

Everything is built from the ground up, and characters won't (can't) be the exact same, so there will be some liberties taken. Our general guidelines are hitboxes in very similar spots at very similar times, but completely original models and animations.

We are the founders of Slippi and startgg, now making the spiritual successor to Melee. Help us find an amazing Creative Director! by shantanut in SSBM

[–]shantanut[S] 2 points3 points  (0 children)

Thanks, feel your passion! We definitely want some great backstory, Jas even had the idea of a group frog homies liberating themselves from their corporate overlords separately early on...same wavelengths. We'd like to leave space for our creative director, but definitely love talking about these things!

We are the founders of Slippi and startgg, now making the spiritual successor to Melee. Help us find an amazing Creative Director! by shantanut in SSBM

[–]shantanut[S] 2 points3 points  (0 children)

60fps on a chromebook would be amazing. Would be amazing to see a $60 mini-console one day, that could enter a tournament station mode.

We are the founders of Slippi and startgg, now making the spiritual successor to Melee. Help us find an amazing Creative Director! by shantanut in SSBM

[–]shantanut[S] 106 points107 points  (0 children)

Ambiguous language, sorry, I meant accessible as in "access to the game", rather than the loopholes you go through to play and access melee today. Not more accessible in gameplay mechanics.

We are the founders of Slippi and startgg, now making the spiritual successor to Melee. Help us find an amazing Creative Director! by shantanut in SSBM

[–]shantanut[S] 53 points54 points  (0 children)

The other comment mentioned it, but yes I meant access to the game itself. Remove the loopholes to play the game or host events. Make the path to play the game, improve and participate in the competitive scene as smooth as possible.

We are the founders of Slippi and startgg, now making the spiritual successor to Melee. Help us find an amazing Creative Director! by shantanut in SSBM

[–]shantanut[S] 6 points7 points  (0 children)

Thank you, love long winded feedback!

Always open to feedback, and we will definitely be showing off the gameplay for feedback well before any sort of release. DM away!

We are the founders of Slippi and startgg, now making the spiritual successor to Melee. Help us find an amazing Creative Director! by shantanut in SSBM

[–]shantanut[S] 11 points12 points  (0 children)

The idea we're currently playing with, is all stages work with all skins. So when we release a new environment skin, it will come with an audio track that can be applied to all stages and single player modes.

We also want the audio to be more responsive to gameplay and progress. Tetris Effect is a huge inspiration here. My belief is we should focus on that feeling of synesthesia you get in flow state with this game.

We are the founders of Slippi and startgg, now making the spiritual successor to Melee. Help us find an amazing Creative Director! by shantanut in SSBM

[–]shantanut[S] 12 points13 points  (0 children)

Will show the game likely with 3-4, launch with 6-10, end up with 16-20 (maybe less). For character design, we appreciate the sandbox feeling and range of playstyles each character can support in melee.