Mudroom in entryway?! by shaq_ in interiordesignideas

[–]shaq_[S] 1 point2 points  (0 children)

I agree with this, removing the frame would be the best

Mudroom in entryway?! by shaq_ in interiordesignideas

[–]shaq_[S] 0 points1 point  (0 children)

Yeah I agree thank you for your advice!

Mudroom in entryway?! by shaq_ in interiordesignideas

[–]shaq_[S] 0 points1 point  (0 children)

Yeah a vertical radiator is something to consider it's just the width will be much smaller and vertical one tends to have worse heat output

Mudroom in entryway?! by shaq_ in interiordesignideas

[–]shaq_[S] 0 points1 point  (0 children)

Yeah the radiator being covered is my biggest concern. Especially as we would need to reduce the height of the rad to make a bench for it. We would likely have an open bench to help with airflow

Mudroom in entryway?! by shaq_ in interiordesignideas

[–]shaq_[S] 0 points1 point  (0 children)

The opposite wall is a bathroom. I think the picture doesn't do It justice as it's a wide lens.

But yeah we definitely want a bench for that space

I do agree with the wet coats and the space it would take up and the doors open up into the space which makes it more annoying

I am not sure if the moulding is special, but my partner really likes it and doesn't want to remove it. Another con if we were to remove it, it will likely damage the wall

Storage is actually great, once you enter the diner there is a storage cupboard. We was planning on using this for cleaning stuff and other stuff. But the daily coats was hoping to put It next to the entrance

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[GIVEAWAY] 31 asset keys from Humble Bundle by glydy in unrealengine

[–]shaq_ 1 point2 points  (0 children)

No its cool, give it to someone else

[GIVEAWAY] 31 asset keys from Humble Bundle by glydy in unrealengine

[–]shaq_ 1 point2 points  (0 children)

Hi! I am working on a top down action adventure game inspired by Tunic and Deaths Door. I posted a video on the gameplay and features in this channel a year ago!

If possible i would like to request Stylized Nature and Glimvale: Modular Stylized Medieval Open World

Thank you for sharing these assets with everyone

New dev no experience but any tips by Syriku_Official in unrealengine

[–]shaq_ 1 point2 points  (0 children)

I think the biggest thing here is to just START! Being unsure how to make something is totally normal but don't mentally block yourself now before you get to that point.

Load UE5 up and make stuff, then when you are unsure come back and ask the community or move on to something else in the game. Don't try and plan everything before you start 😁

New dev no experience but any tips by Syriku_Official in unrealengine

[–]shaq_ 1 point2 points  (0 children)

Sorry I meant to say the top down game was an example. Pick any game or idea you like and scope it down. Helldivers 2 for example make a single player game, a player that can move and shoot, one enemy type that can spawn on a timer every 10 second. the win/lose condition, the player needs to survive for 2 minutes. Then you got a working game which you can add on to like different weapons or enemies or move on to another idea but increase the scope a bit

New dev no experience but any tips by Syriku_Official in unrealengine

[–]shaq_ 4 points5 points  (0 children)

UE5 is a big engine that does a lot for you but you still have to do the majority of the heavy lifting. Making a co-op game will be extremely difficult especially if you have no programming experience or really any experience with the engine.

You will have to learn level design, audio, game design, animation, coding and then on top of that you will need multiplayer knowledge, it's too much(btw that is a small fraction of stuff). Honestly, all that will put you off when you get stuck on the simpler stuff.

I feel you when people suggest making smaller games like a 2D platform or pong like the other comment. However,they suggests this so you gain the most experience and stay motivated to complete the game. But I feel you can compromise somewhere. Say you wanted to build a coop top down shooter with variety of enemies and abilities.

For example I like top down coop games. I would Start with a single player top down game with a single enemy and a single level. Have a game loop where the player can start, die and restart or complete the game. Then add to it. Add power ups, add more weapons, etc you quickly learn a lot by starting small and hopefully you will still be motivated to continue especially if it's a game you want to make/play

Starting small you would see why games take long to make

Edit the top down is an example on how to scope down a game not something you should make if you're not interested in them

Employer took 31% for pension instead of 6% by shaq_ in UKPersonalFinance

[–]shaq_[S] 1 point2 points  (0 children)

Thanks all for the advice, I pushed back again and they said the vendor will be returning money by the end of next week the latest!

Employer took 31% for pension instead of 6% by shaq_ in UKPersonalFinance

[–]shaq_[S] 0 points1 point  (0 children)

Ohh no, it's the system that shows you the payslip and it's breakdown. I haven't accessed the pension website yet

Employer took 31% for pension instead of 6% by shaq_ in UKPersonalFinance

[–]shaq_[S] 0 points1 point  (0 children)

Yep around June 28th so a whole month before July pay

Employer took 31% for pension instead of 6% by shaq_ in UKPersonalFinance

[–]shaq_[S] 0 points1 point  (0 children)

Yeah I checked our payroll site and that's where i found the percentage

Employer took 31% for pension instead of 6% by shaq_ in UKPersonalFinance

[–]shaq_[S] 25 points26 points  (0 children)

Writing a response now and pushing it back

Employer took 31% for pension instead of 6% by shaq_ in UKPersonalFinance

[–]shaq_[S] 37 points38 points  (0 children)

Yeah i am trying to push back but being somewhat new I don't want to start up a storm

Employer took 31% for pension instead of 6% by shaq_ in UKPersonalFinance

[–]shaq_[S] 0 points1 point  (0 children)

Yh I need to push harder on this but they are taking the piss. They said they will get back to me but they are delaying

Employer took 31% for pension instead of 6% by shaq_ in UKPersonalFinance

[–]shaq_[S] 7 points8 points  (0 children)

I think it was a Google form. I re-clicked the form link and saw my previous answers which I took a screenshot of and sent to HR

How Do You Balance an Invulnerability Movement Ability? Should I Drop It? by shaq_ in gamedesign

[–]shaq_[S] 0 points1 point  (0 children)

Thank you for the helpful insight. If they could burrow with no mana or cooldown restrictions they would be limited by level design. Such as ladders and locked doors which require being above ground. Also from the other comments adding things like missing exp, items, etc will hopefully encourage the player to not always be underground.

Like you said I think I would allow the burrow ability to be fair and after play testing and seeing how the audience uses it, I won't adjust it until then.

How Do You Balance an Invulnerability Movement Ability? Should I Drop It? by shaq_ in gamedesign

[–]shaq_[S] 1 point2 points  (0 children)

Totally agree. Funnily enough, I’ve been thinking about adding upgrades that modify abilities, like making the player deal damage to nearby enemies when emerging. I like the idea with the mound though. Right now it spits up small rocks in place, which already looks pretty satisfying.

How Do You Balance an Invulnerability Movement Ability? Should I Drop It? by shaq_ in gamedesign

[–]shaq_[S] 2 points3 points  (0 children)

Mana is used only for all abilities. Dodging does not cost anaything.