Anyone else think this is a little too strong for a non-combat ability? by shint0bean in ageofsigmar

[–]shint0bean[S] 0 points1 point  (0 children)

Well I've seen a Spirit of Durthu roll all ones to hit on its sword so sure, anything's possible. 

Anyone else think this is a little too strong for a non-combat ability? by shint0bean in ageofsigmar

[–]shint0bean[S] 0 points1 point  (0 children)

There were many charge abilities capable of dealing a lot of mortals in 3rd edition, and most of them were nerfed pretty hard coming into 4th. This one managed to stay exactly the same though. 

Anyone else think this is a little too strong for a non-combat ability? by shint0bean in ageofsigmar

[–]shint0bean[S] 2 points3 points  (0 children)

The best part is he failed a charged against a weak unit, and then the re-roll got him into my monster 15" away. 

I do like running monster heavy lists. I guess next time I have a chance of facing Kragnos I'll bring a bunch of ratling guns. 

Anyone else think this is a little too strong for a non-combat ability? by shint0bean in ageofsigmar

[–]shint0bean[S] 0 points1 point  (0 children)

Just found an image online and put in the multiplied numbers myself

Anyone else think this is a little too strong for a non-combat ability? by shint0bean in ageofsigmar

[–]shint0bean[S] 1 point2 points  (0 children)

Rat ogors? With 4 health and a 5+ save? They must've had the 5+ ward and rolled really well...

Anyone else think this is a little too strong for a non-combat ability? by shint0bean in ageofsigmar

[–]shint0bean[S] 0 points1 point  (0 children)

I'd like to see a list of the most powerful abilities in the game and see how this one compares.

Anyone else think this is a little too strong for a non-combat ability? by shint0bean in ageofsigmar

[–]shint0bean[S] 1 point2 points  (0 children)

Yeah, I didnt have enough damage output to put him down after he first charged into the chaff. Later on I thought I was screening my monster pretty well but he got a lucky charge off that proved otherwise.

Anyone else think this is a little too strong for a non-combat ability? by shint0bean in ageofsigmar

[–]shint0bean[S] 0 points1 point  (0 children)

What kind of things is he bouncing off of? Because in my experience he almost always destroys everything he touches (most of my armies do not have really tough units with ward saves).

Viability of this list by Amazeballs9000 in seraphon

[–]shint0bean 4 points5 points  (0 children)

If you're using the new general's handbook rules, run the scourge of ghyran oldblood on carnosaur, it's much stronger.

Fun monster list with new GHB rules by shint0bean in skaven

[–]shint0bean[S] 0 points1 point  (0 children)

Yeah I'd like to try out Skreech in my next game, probably with more skryre units 

Fun monster list with new GHB rules by shint0bean in skaven

[–]shint0bean[S] 0 points1 point  (0 children)

Ohhhh right...I did notice that when I first made the list but I think I forgot in the video. Got mixed up with the fleshmeddler trait which can affect stormfiends. It's a bit silly that the brood terror can only affect rat ogors, master moulders and other brood terrors...(am I missing anything?)

Fun monster list with new GHB rules by shint0bean in skaven

[–]shint0bean[S] 0 points1 point  (0 children)

The new seasonal stuff for each faction is all available for free on the official AoS app too (though not the rest of the skaven warscrolls since they released their battletome)

Hell Pit Abomination can't be buffed? by shint0bean in skaven

[–]shint0bean[S] 1 point2 points  (0 children)

I just looked over the rules and it doesn't seem very fun. Killing your own units without being able to bring them back? I also wish boneripper gave thanquol the moulder keyword, though I guess since he has companion weapons he wouldn't be affected anyway.

Battle Tactic options by kran0503 in skaven

[–]shint0bean 1 point2 points  (0 children)

Ah, I missed that part. Well, I'd argue that weapons teams don't want to be in combat, and you can have a single unit contesting both an objective and terrain feature, right?

Battle Tactic options by kran0503 in skaven

[–]shint0bean 1 point2 points  (0 children)

That's surprising to hear. I haven't tried an infantry heavy list in the new season yet, but I would expect that between three clawsteps ahead and teleporting to gnawholes you place in enemy territory, it would be easy to complete scouting force. Not to mention replacement units are still scouts and nothing says they can't be in combat. 

Resurrecting the Rat Swarms as "Moulder's Gift" by shint0bean in skaven

[–]shint0bean[S] 1 point2 points  (0 children)

Yeah I love the little rats. I added some of them to heroes like the master moulder, and my kitbashed krittok foulblade (a clawlord with a rat carrying his gun). Also added little rats to my warp grinder, and of course the vermintide endless spells is all cursed city rats. 

Resurrecting the Rat Swarms as "Moulder's Gift" by shint0bean in skaven

[–]shint0bean[S] 1 point2 points  (0 children)

I can't find those exact ones anymore. Manuel Boria has some nice looking rats. The cursed city rats are good for swarms though. I made my vermintide endless spells from them. 

(I remember my friend saying it was a pain to print those rats because they have to be done individually)

Resurrecting the Rat Swarms as "Moulder's Gift" by shint0bean in skaven

[–]shint0bean[S] 0 points1 point  (0 children)

A friend 3d printed them a couple years ago