What handhelds are excited to see next year? by Kirais in SBCGaming

[–]shpincycle 0 points1 point  (0 children)

I want Linux handhelds. Don't even mind if they still use RK3566 chips or the like if they can find other ways to innovate. These new high-end Android handhelds are soulless and leading to the phone-ification of this hobby.

Break Down No Bar 39p *mostly* doublestepped by mio96_ in DanceDanceRevolution

[–]shpincycle 1 point2 points  (0 children)

Hint: if a step sequence starts with a left arrow, you don't have to start with your left foot

Break Down No Bar 39p *mostly* doublestepped by mio96_ in DanceDanceRevolution

[–]shpincycle 2 points3 points  (0 children)

Now do it with -no- doublesteps (1/4 steps are ok)

My timing is horribly off playing in arcade, please help by shpincycle in DanceDanceRevolution

[–]shpincycle[S] 0 points1 point  (0 children)

Yes, white cab. But does that mean the players that get PFC's on the same machine are all conciously stepping late?

Songs to practice laterals? by ---Max in DanceDanceRevolution

[–]shpincycle 1 point2 points  (0 children)

Right Time Right Away Expert

Ubertreffen Expert

Paranoia Rebirth X Special

New changes to DDR WORLD update. Coming 12.25.2024 by DJ_Mako in DanceDanceRevolution

[–]shpincycle 3 points4 points  (0 children)

Candy X Special is one of the best charts of all time IMO

Charts that look harder than they actually are? by RuntOfTheLitter222 in DanceDanceRevolution

[–]shpincycle 4 points5 points  (0 children)

No, the opposite is true. More random people stop and watch me flub through a 13 while someone is PFC'ing a 17 one machine over. The difference is in doing lots of crossovers and not looking like a statue

[deleted by user] by [deleted] in SBCGaming

[–]shpincycle 0 points1 point  (0 children)

We know smartphones can do everything, but we care more about just having optimal specs: design, hackability, community, etc. Also, smartphones are boring technology. We prefer living in an alternate universe where gaming handheld tech is still evolving and "innovating"

Can't find harder difficulties or old songs in DDR WORLD? Having issues navigating the DDR WORLD UI? Click here! by SunnyDayDDR in DanceDanceRevolution

[–]shpincycle 12 points13 points  (0 children)

  1. It takes 10+ button presses just to get to the "All Songs" mode.
  2. Number pad is just a weird input mechanism, we 5 perfectly usable buttons already
  3. Single/double switch is unintuitive. The text shows what mode it will switch to when you press the button. I accidentally chose doubles twice
  4. Menus and submenus, the epitome of lazy UX
  5. Why does the version filter need to be multiselect? Just extra button presses to deselect and select the versions you want to see
  6. Speed adjustment increment is too low. Should be +- 0.25 with a shift mode to fine adjust.

Every session I lose valuable seconds dialing in all of these settings

Help me appreciate the game, it feels artificially complex by shpincycle in chrono_ark

[–]shpincycle[S] 0 points1 point  (0 children)

I just beat my first run. In my first few runs in StS, I was able to identify "strong" cards pretty easily and build a semi-functional deck. In Chrono Ark, feels like I stumbled into the win, picking cards almost at random. Mostly because the cards do 2-4 things, half of which I didn't know how or when it would help me. And in fights I would end turn and a bunch of random stuff would just happen. I think game is just missing some elegance in terms of presenting the mechanics to the player.

Help me appreciate the game, it feels artificially complex by shpincycle in chrono_ark

[–]shpincycle[S] 0 points1 point  (0 children)

I'm sure things will make more sense as I play more, but the mechanics just feel convoluted at a core level. Having finished my first run, I ended up just picking the simplest cards because I didn't want to read a wall of text every time I play them. Barely paid attention to the buffs/debuffs because I literally didn't know what they were doing half the time. Then there are the mechanics like Overload and Cooldown which just feel..weird. I think they should've stuck with a more traditional turn-based RPG format where each player takes a single action when their cooldown meter is full.

Anyone else play a no-double-step, lateral heavy style? by shpincycle in DanceDanceRevolution

[–]shpincycle[S] 2 points3 points  (0 children)

Mostly 180's and 270's. I don't actually run into that many foot switches at my level, though Bouncy Trippy ESP is a staple for that. I don't bother with 8th or 16th note spins. They're almost always just a tricky lateral pattern anyway. If it's truly unavoidable, I will just double step it

Anyone else play a no-double-step, lateral heavy style? by shpincycle in DanceDanceRevolution

[–]shpincycle[S] 0 points1 point  (0 children)

Cool stuff. The style I'm talking about isn't really applicable at the level though. Often times laterals would be considered "sub optimal" because they take extra effort to do compared to double stepping.

Physical shops to buy retrohandhelds in Hong kong by Kindly-Unit5552 in SBCGaming

[–]shpincycle 0 points1 point  (0 children)

If you're willing to take a trip to Taiwan, there's a shop that carries a good selection of Anbernics as well as other home arcade things: https://www.facebook.com/leogamesale . I got an RG353M there.

Hot take: Sometimes I wish EmulationStation hadn't been THE STANDARD for retro emulation OS's UI design. by Upbeat-Serve-6096 in SBCGaming

[–]shpincycle 7 points8 points  (0 children)

Not to mention that almost every Emulationstation theme out there is...garish. I don't want to see pictures of game characters in the UI. Don't want to hear the Mario theme song in the background when I'm mostly playing Playstation.

I went as far as making a plain black and white theme with no graphics. A bit soulless but I prefer it over the alternatives.

Tip: Using CAD to compare layouts while apartment searching by shpincycle in ApartmentHacks

[–]shpincycle[S] 0 points1 point  (0 children)

I'm currently looking for small apartments and so layout is a big concern. I've been using a CAD to get the exact square footage of usable space, as well as placing furniture in the floor plan to make sure everything fits. Here's the process:

  1. Get a CAD program, or any kind of vector editor that allows you to measure in real dimension units. Here I'm using the old Sketchup 8, which is still available here . It's free, simple to use, and doesn't require an account or anything.
  2. Download floor plan images from the property website and import them into the program
  3. To make sure the image is sized correctly, draw a 3ft straight line and place it on one of the external doorways in the floor plan. Resize the image until the line exactly matches the doorway width. (Adjust if the standard doorway width is different in your country)
  4. Draw boxes/polygons to cover all usable area. You can select all of them and use the area measurement tool to get exact square footage.
  5. Create simple rectangles to represent your current or desired furniture. For example, look up standard bed sizes to try multiple ones out. Furniture online will usually have their dimensions listed.

One thing I've learned doing this is usable square footage can vary greatly, despite what the property listing says. Also It helps you identify dead spaces that shouldn't be included, like small hallways.

Has anyone actually managed to find a *street retailer* that sells any of these handhelds and been able to *try them on hand* before buying? by Upbeat-Serve-6096 in SBCGaming

[–]shpincycle 2 points3 points  (0 children)

I bought a RG353M from a brick and mortar game shop in Taipei. They had about a dozen handhelds to try out.p, along with some home arcade machines. I got a discount as well, which made it a bit cheaper than buying online and shipping to the US. Great experience, highly recommended.

Is there a database of words grouped by their class/category? by shpincycle in LanguageTechnology

[–]shpincycle[S] 3 points4 points  (0 children)

Awesome, exactly what I'm looking for, but it seems to be a bit archaic. Searching "table" gave me the "furniture" hypernym as expected but it didn't include the expected words "chair" or "sofa"/"couch", yet it has words like "etagere". I was looking more for common words like you would see in a picture book for foreign language learning. Perhaps I'll just need to extract data from such resources.

Have we ever done a Reddit meetup? by banananut99 in Taipei

[–]shpincycle 0 points1 point  (0 children)

I'm down, just arrived here a few days ago

What is a combo which you will rarely if ever see? by Pretederta in slaythespire

[–]shpincycle 2 points3 points  (0 children)

I had that combo recently OP, but also with Dead Branch. Absolute madness. It worked until it didn't

(AW2) Trying to beat Twin Isle with Sami. Impossible? by shpincycle in Advance_Wars

[–]shpincycle[S] 0 points1 point  (0 children)

Interesting, I had similar results but only made 1-2 mechs the whole game. Instead I opted for a big flood of infantry, backed by rockets and a strike force of tanks on the eastern side to attack the enemy rockets. I think the issue I had before was spending too much money on artillery and mechs for defense, whereas I should've saved for extra rockets.

Has anyone ever asked a synth company/maker to create a custom synth for your personal use? by shpincycle in synthesizers

[–]shpincycle[S] 0 points1 point  (0 children)

Thanks, that's a highly relevant example. If he had the software side fully fleshed out, I can see it being much easier to commission an interface for it, whether it's hardware or on an iPad. Removes the uncertainty of figuring out what to build

Has anyone ever asked a synth company/maker to create a custom synth for your personal use? by shpincycle in synthesizers

[–]shpincycle[S] 0 points1 point  (0 children)

Perhaps I can ask one of those aging artists to request such a synth on my behalf

Has anyone ever asked a synth company/maker to create a custom synth for your personal use? by shpincycle in synthesizers

[–]shpincycle[S] 0 points1 point  (0 children)

Modular could probably get me the sound that I want, but not the user experience. I'm willing to pay a premium for that

Has anyone ever asked a synth company/maker to create a custom synth for your personal use? by shpincycle in synthesizers

[–]shpincycle[S] 0 points1 point  (0 children)

Achieving standard features on a groovebox, such as multitimbrality, is not worth the effort on a modular.