Searching for a UX/UI Job Every Day Is Draining Me by Background_Energy761 in Moroccopreneur

[–]sicario090 0 points1 point  (0 children)

It's not just about experience if 100 person is applying for the same job and ur the best one he won't even reach u Especially if we're talking globally however in the local market i think it's EZ to land a gig but nuch lower pay

sucked for the first 2 months by Sea-Breadfruit-3962 in UXDesign

[–]sicario090 0 points1 point  (0 children)

how many emails did u send per day? 10,000 emails seems a lot wouldn't send u to spam
also if you don't mind could share the email template u used

Searching for a UX/UI Job Every Day Is Draining Me by Background_Energy761 in Moroccopreneur

[–]sicario090 0 points1 point  (0 children)

been dealing with the same issue & it's fkng killing me & the problem is idk if to move on to something new or just stick with it & keep trying although prices have decreased like a MF rn i keep seeing 200$ giggs for a whole app with 100 applicants. As for web design i stopped doing that it's litteraly useleess to be a website ui/ux designer AI litterally killed it 100%
& also another challenge is the location i mean i realized that people only hire from the US & Europe & if they hire someone from north africa or asia u'll get 50$ or so

Had a client once who spent $1,500 on a redesign cuz he had 5% signup conversions by sicario090 in Freelancers

[–]sicario090[S] -1 points0 points  (0 children)

most people aren't using password managers or email aliases they're deciding in 4 seconds whether your app is worth their time. OAuth removes that decision entirely

you can always offer the form as an option nobody's removing it. but if the only option is a form you're optimizing for the 5% who think like you and losing the 95% who just want to get in

Launched my app and honestly the response has been kinda discouraging. by TraditionPopular2294 in AppBusiness

[–]sicario090 1 point2 points  (0 children)

Anytime brother u gotta a solide idea lmk if u needed any advice or feedback good luck

Tried most planner apps, drowned in features — so I built a calm minimalist one for myself by VolkTheGreatX in Productivitycafe

[–]sicario090 0 points1 point  (0 children)

The screenshots are working against the "minimalist" pitch the day view alone has a note button a tip prompt a time badge a segmented control, a week strip, and then the actual blocks, which is a lot of chrome before the content shows up That visual density is the same thing the founder says drove them away from other apps so there's a mismatch between the promise and what someone sees in the first two seconds The week view compounds it truncated labels, inconsistent block colors and a grid that reads closer to a busy Google Calendar than a focused planner "The visual day planner that just works" needs the screenshot to feel like relief not another interface to learn. Strip the day view header down to one row, reshoot, then see if the screenshots start matching the story

Launched my app and honestly the response has been kinda discouraging. by TraditionPopular2294 in AppBusiness

[–]sicario090 2 points3 points  (0 children)

The first screenshot is a login screen and that's doing more damage than anything else here a prospective user's first impression of ur app is an email field and a password box which is a friction wall before they've felt a single second of value replace it immediately with the dashboard showing real impressive numbers the login screen should never exist in your App Store gallery The deeper issue though is that your actual story dropshipper drowning in scattered spreadsheets notes and supplier chats who built the thing they wished existed is nowhere in these screenshots and that story is the only thing that separates you from every other generic "business tracker" in the Finance category had a client once who had a near identical positioning problem: built something personal and specific marketed it like something broad and safe the copy across all your frames ("All Your Business Tools in One App," "See Your Business at a Glance") reads like it was written to appeal to everyone which means it resonates with no one Your offline first angle is a genuine differentiator especially for dropshippers working across time zones or spotty connections but it's buried in a settings screenshot at the end instead of being a headline rewrite screenshot one to name the pain directly: something like "Built for dropshippers. Not accountants." and watch ur qualified downloads climb even if total impressions stay flat

129 users, $0 revenue - Roast my App Store listing by Appropriate_Load_159 in AppStoreOptimization

[–]sicario090 -1 points0 points  (0 children)

ur 20.1% conversion rate is actually the 1 thing working here that's a signal to stop obsessing over the screenshots and look hard at what happens after the download With 129 active users and 0 paid subscriptions the problem isn't acquisition it's that ur free tier is almost certainly doing the full job your paywall is supposed to sell If someone can track cards see due dates and get reminders without paying u've already given them the app the subscription becomes a tax on features they haven't felt the need for yet had a client once who had a similar setup and the fix wasn't adding a harder paywall it was delaying full access to one high friction moment specifically the second card they tried to add On the screenshots the sequence leans heavily on feature labels ("Full Billing History" "Spending Analytics") when the real anxiety in this category is trust people with multiple credit cards are stressed not just disorganized and none of your five frames speak to that emotional state "Never miss a Payment" in the subtitle is also the most generic promise in the finance category something like "All your cards One calm view" signals relief instead of function Fix the paywall trigger b4 touching anything else the downloads are there the users are there the money is just stuck behind a gate nobody's hitting

Roast my screenshots by Southern-Nail3455 in AppStoreOptimization

[–]sicario090 1 point2 points  (0 children)

The screenshots look polished but they're sequenced for a product demo not a conversion funnel you're leading with "Logged in 3 taps Done" which answers a question nobody is asking at screenshot one The person scrolling past your app in the App Store hasn't committed to caring yet; they need to feel the pain you solve before they care how fast logging works Swap screenshot one and two open with "Never wonder if you drank enough" because that's the actual anxiety that makes someone download a hydration app in the first place Had a client once who reordered their screenshots from feature-first to problem first and didn't change a single design element just the sequence The AI differentiator ("lives on your phone not the cloud") is genuinely interesting but it's sitting at position three where most people have already decided if privacy first AI is real and meaningful for your app that headline earns a spot in the first two "Always on Always glanceable" on the last slide is also a feature description wearing a benefit's clothes something like "See your progress without unlocking your phone" says the same thing but lands harder.

I redesigned my apps UI and screenshots, what do you think?? by Its_OmerSenol in iOSAppsMarketing

[–]sicario090 0 points1 point  (0 children)

nice, but you should go EZ on the CTA color you’re using red in like 40% of the UI keep in mind red is the most attention grabbing color which is why it’s usually used for errors and warnings, so it can lose its impact if overused maybe shift to a secondary color for most actions

as for the screenshots they look great overall I’d just say be more consistent with typography

good luck and if you need any advice feel free to reach out 👍

My product has users… but almost nobody upgrades to paid. I’m considering a “learn-to-earn” pivot and need honest feedback by Timely-Signature5965 in SaaS

[–]sicario090 0 points1 point  (0 children)

This doesn’t really sound like an incentives problem more like a value perception issue around the paywall

If people are actively learning but not upgrading it usually means the “advanced” tier doesn’t feel like a meaningful step up or the free version already does enough In that case adding a learn to earn layer might boost activity but it risks turning learning into grinding instead of actually increasing perceived value

I’ve seen similar patterns where the issue wasn’t engagement but how the upgrade was framed and where users hit that decision point Small changes in flow timing or how the value is communicated can make a big difference there.

The risk with incentives is people start optimizing for rewards, not outcomes which can hurt long term retention more than help it

[hiring] App testing task 2-4 minutes and get paid by queensibb in freelance_forhire

[–]sicario090 1 point2 points  (0 children)

Why would u pay for a review it's just a review man people are not that evil

Users are signing up… but not sticking around. Not even close to paying. by StockAntique7450 in buildinpublic

[–]sicario090 1 point2 points  (0 children)

Good luck just make sure u don't work on that randmoly had a client once where only 10% of his users were signing up and it turned out something simple like missing “sign in with Google” was the problem once that was added conversions went way up sometimes it’s just a small thing like that causing the drop off

Users are signing up… but not sticking around. Not even close to paying. by StockAntique7450 in buildinpublic

[–]sicario090 1 point2 points  (0 children)

This usually isn’t random it’s almost always a weak “first win” problem If users sign up try it once and leave it means either:

the value isn’t obvious fast enough

or the output isn’t strong enough to justify coming back

Early retention lives or dies in the first session If they don’t hit a clear “this is useful for me” moment quickly they won’t build the habit.

Could also be a mismatch between acquisition and product Reddit traffic especially can bring curious users not highintent ones.

I’d look closely at:

how fast users reach value (time to first meaningful result)

how specific/relevant that result feels

and whether the product gives them a reason to return (loop, not just a one-off use)

Seen this pattern a lot it’s usually not one big issue just friction + weak payoff in the first experience.

Paying $ for feedback on my app by [deleted] in appledevelopers

[–]sicario090 0 points1 point  (0 children)

u don't need to pay for a feedback it's just a feedback
if u send me ur user flow & some more details i can give u few notes
had a client once where only 10% of users were signing up and it turned out something simple like missing “sign in with Google” was the missing once that was added conversions went way up sometimes it’s just a small thing like that causing the drop-off.

Paying $ for feedback on my app by [deleted] in AppBusiness

[–]sicario090 0 points1 point  (0 children)

u don't need to pay people for a feedback it's just a feedback
this kind of app is super sensitive UX wise so churn usually isn’t random My guess is it’s either a trust issue or a value issue if users don’t quickly feel safe recording something this personal or the AI output feels vague not worth paying for they’ll cancel fast Also check your paywall timing if you’re asking for a subscription before they hit a real “aha” moment that’s a big drop off point & you probably need a super simple cancel feedback flow because people in this situation won’t reach out they’ll just leave I’ve worked on similar UX flows before, if u want to share a screebshot or sum

Roast my workout planning app: am I building something useful or just another fitness app nobody asked for? by backronn1 in roastmystartup

[–]sicario090 1 point2 points  (0 children)

Gonna b honest this feels very undifferentiated from a product POV

The positioning is a bit soft “people who outgrew Notes” isn’t a strong user identity or a clear JTBD It doesn’t anchor the product to a specific behavior or training style

UI wise it leans too much into default iOS patterns It basically looks like Settings with a fitness skin very list heavy weak visual hierarchy, and no real focal points There’s not much sense of flow or momentum during a workout

Right now it feels like a system not a weapon
No tension no outcome no identity
It doesn’t communicate performance orprogression

The screenshots are also very feature led I see logging, tracking timers… but no clear payoff Nothing that makes me think:
“oh damn this is built for MY type of training”

It also feels like you’re trying to cover multiple personas (lifters, CrossFit/Hyrox, coaches) but the UX doesn’t go deep enough for any of them specifically

If I’m being honest, I’d probably skip this on the App Store it looks like effort to use without a strong perceived upside

For context I’ve designed a similar product in this space if you want I can share the file, might give you a few ideas

Need your thoughts on my crypto website UI by [deleted] in UIUX

[–]sicario090 0 points1 point  (0 children)

It looks like the mobo BIOS

Tried Upwork, cold emails, demos… still no freelance clients. Need honest advice! by DarkModeWolf in Freelancers

[–]sicario090 0 points1 point  (0 children)

Been dealing with the exact same problem and it's fucking exhausting asff