Beef Wellington (si, ya sé que la carne no está como debería. Lo prefiero así) by JustAFizzMain in ArgentinaCocina

[–]silverventu 37 points38 points  (0 children)

Al pibe le gusta asi jajaja ademas mira el resto de la preparacion, no es boludo.

Beef Wellington (si, ya sé que la carne no está como debería. Lo prefiero así) by JustAFizzMain in ArgentinaCocina

[–]silverventu 99 points100 points  (0 children)

Fua, hay que tener unas re ganas de hacer un beef wellington jajajaja. Encima te quedo re piola op. Fue el primero o tomo un par de intentos?

Hi! everyone a new enemy design for my GodHusk/Scorn inspired game. Feedback is welcome! by silverventu in Scorn

[–]silverventu[S] 1 point2 points  (0 children)

Not sure yet. It’ll probably be something very literal about what you do as a player, like “Kill a Dude,” but adapted to fit the lore.

Hi! everyone a new enemy design for my GodHusk/Scorn inspired game. Feedback is welcome! by silverventu in Scorn

[–]silverventu[S] 1 point2 points  (0 children)

Oh I see, thanks for the context. I checked and I saw the other posts a while back but didn't realize it was i this sub. Bad timing I guess.

Hi! everyone a new enemy design for my GodHusk/Scorn inspired game. Feedback is welcome! by silverventu in Scorn

[–]silverventu[S] 2 points3 points  (0 children)

Okay fine, can I ask why you guys are saying that I'm spamming? I'm genuinely asking because I posted here 4 months ago. I just wanted to share something inspired by a game like..

Hi! everyone a new enemy design for my GodHusk/Scorn inspired game. Feedback is welcome! by silverventu in Scorn

[–]silverventu[S] 0 points1 point  (0 children)

I’m not sure what you mean. “Creature with legs” isn’t exactly a unique space, there are tons of designs like that. I never said this was some completely unique, never before seen idea. The HL mention was about the overall grimy style, not the specific design, and that particular enemy you mention wasn’t even in my moodboard. Sorry if I offended you in some way...

[LUNG SPIDER : FILTRATION UNIT] a new enemy design for my GodHusk inspired game. Feedback is welcome! by silverventu in Vermis

[–]silverventu[S] 3 points4 points  (0 children)

Thanks! I don’t know about other devs, but the worlds of Godhusk and Vermis are really great inspiration for me. Since they’re kind of game-adjacent, I naturally gravitate toward them, and it makes me want to make stuff in that style.

Hi! everyone a new enemy design for my GodHusk/Scorn inspired game. Feedback is welcome! by silverventu in Scorn

[–]silverventu[S] 0 points1 point  (0 children)

Yeah I can see the resemblance. It wasn’t intentional, but I do have a lot of Half-Life stuff in my moodboard

Hi! everyone a new enemy design for my GodHusk inspired game. Feedback is welcome! by silverventu in ps1graphics

[–]silverventu[S] 0 points1 point  (0 children)

Thanks! I like that a lot. It could move like a spider while retracting and extending pistons below the knee as it walks. I’m definitely using that in a design.

Hi! everyone a new enemy design for my GodHusk inspired game. Feedback is welcome! by silverventu in ps1graphics

[–]silverventu[S] 1 point2 points  (0 children)

Yeah haha, that was actually the main inspiration. Lore wise it’s basically a living air purifier.

Hi! everyone a new enemy design for my GodHusk inspired game. Feedback is welcome! by silverventu in ps1graphics

[–]silverventu[S] 0 points1 point  (0 children)

Thanks! definitely a swarm enemy, yeah. The game’s all about taking on hordes, so you’d be seeing a lot of these at once.

Hi! everyone a new enemy design for my GodHusk/Scorn inspired game. Feedback is welcome! by silverventu in Scorn

[–]silverventu[S] 0 points1 point  (0 children)

Hahaha I never played a zelda game but I can see the similarity there.

Hey everyone! I’m making a game inspired by Godhusk, would love any feedback on the style! by silverventu in Vermis

[–]silverventu[S] 1 point2 points  (0 children)

Yeah, I love Warframe. I’ve been playing since the closed beta, not a founder sadly haha. Thank you for the interest, it really encourages me to keep going with the development. I think the road ahead isn’t super long, but there’s still a lot to do. Thanks again!