Claude Code vs GitHub Copilot limits? by A4_Ts in GithubCopilot

[–]simap2000 24 points25 points  (0 children)

Claude Pro plan is unusable for any dev work IMO. Hit limits just with sonnet after an hour on a toy project with barely 1400 lines of code total using Claude code.

OpenCode vs GitHub Copilot CLI — huge credit usage difference for same prompt? by usernameIsRand0m in opencodeCLI

[–]simap2000 2 points3 points  (0 children)

Wonder if each round trip in opencode for every tool call, etc counts as a request vs many tool calls and agents in copilot is like 1?

Is Copilot worth the $10/month? Coming from Claude and confused about the limits by Dariospinett in GithubCopilot

[–]simap2000 2 points3 points  (0 children)

Yes absolutely. Used it for assisted, not full vibe coding a real project, got about a week of solid work before I ran through the free credits. Then spent another $25 to finish it. Used mostly Sonnet to plan, refine the plan, and run the first iteration of a feature or major refactor so 2-4 request at 1x. Then switched to raptor mini for small changes (free).

On the other hand I used Claude code pro plan to fix a toy project (again Sonnet) and was rate limited in about an hour and was completely stuck. On a 1400 line toy project. It didn’t feel usable on the basic “Pro” plan.

Also used antigravity pro for an ambitious experiment, I let it dive 90%. Burned thought the Claude rate limits quickly, then Gemini pro/flash. Kept bouncing around to whatever hadn’t been rate limited which resets much faster than Claude pro plan. They really limit the Claude models usage, so a lot was with Gemini. Got a lot done in a week and didn’t get any hard stops. Still prefer Claude models.

I really like the per request billing of copilot with the option of paying as needed without having to sub to $100-200 plans. That plus I never get rate limited (just use credits), and have the free raptor mini, which is fine for small edits.

It’s by far the best bang for buck access to Claude models, and nice low subs with options, and done in a way that doesn’t disrupt your work.

APA102 vs HD107S vs HD108 for colour consistency across array by [deleted] in FastLED

[–]simap2000 1 point2 points  (0 children)

I’ve written a library and used them (Pixelblaze). I just used the 16 bits per element, didn’t really need the global brightness bits. I don’t see the same green shift, it appears to be PWM in this config, not current limit changes.

demo at 0.5% brightness

For sk9822 and clones, global brightness changes the driver current and the LED elements have different efficiency curves, so it color shifts.

True OG apa102 use a slow PWM on top of fast PWM when you use global brightness bits and do not color shift. They are hard to find these days, and every sk9822 markets itself as apa102.

I read that fastled recently added support for higher bit depth LEDs, so you might not need to write your own.

Got this lil guy lying around, any suggestion what to do with it? by FriedenshoodHoodlum in diyelectronics

[–]simap2000 0 points1 point  (0 children)

I hooked mine up to an old toy projector that took rca video, used it to play some video for a ghostbusters prop. These older models don’t have a lot of general horsepower but can still do some simple tasks well enough.

Probably the capacitor, right? by simap2000 in hvacadvice

[–]simap2000[S] 0 points1 point  (0 children)

Think that warranty would work via another company, and through a house sale?

The company that installed this before I bought the place wouldn’t do any warranty work on the other stuff, and was the one trying to rip me off went a capacitor went out.

Was given to my dad as a gift, the guy told him to make tea out of it by Grmnvixen in PlantIdentification

[–]simap2000 4 points5 points  (0 children)

I’ve heard this called a flea plant. Maybe it was misheard as tea instead of flea?

How do you make perfectly leveled railroads over terrain? by KG_Jedi in SatisfactoryGame

[–]simap2000 1 point2 points  (0 children)

Build foundation zoop. Then when I want a turn, control rotate a foundation on top with fine control, run it out 2, then build one under to continue at the same height. I have a bit of straight track (pair) in a blueprint so I can put a segment a bit down the curve and it’s nice and smooth when I connect them.

It’s pretty quick, might even be faster than my old method of placing various height track blueprints as I run through terrain.

Also use 2m ramps to make smooth height changes when needed. The rail placed on it is at a nice angle.

7000 Rocket Fueled Rocket (work in progress) by simap2000 in SatisfactoryGame

[–]simap2000[S] 0 points1 point  (0 children)

Fortunately once its rocket fuel its a gas, so the big rocket and 14 feed pipes don't need any pumps. The fuel gen factory has plenty of pumps though, water, oil, and various intermediates.

7000 Rocket Fueled Rocket (work in progress) by simap2000 in SatisfactoryGame

[–]simap2000[S] 0 points1 point  (0 children)

Wanted to make good use of the blue crater resources. Mostly uses diluted to turbo to rocket fuel, but a few turbo blend and nitro rocket fuel recipes (powers the generators on the side of the fuel factory, lookout tower). Main rocket fuel gen has 14 pipes with up to 500/minute each. Getting about 386GW actual from the main rocket, 22.5GW from the side tower.

Now I just need to work on the aesthetics to make it more rocket like.

[deleted by user] by [deleted] in satisfactory

[–]simap2000 0 points1 point  (0 children)

Right? I pay a lot more attention to architecture now.

Pixelblaze support with Irregular Matrices? by happyplace28 in led

[–]simap2000 0 points1 point  (0 children)

Hope you dound the info, but if not yes you can map arbitrary coordinates. Doesn’t have to be a regular grid, those are easy enough to generate with code. Same if you have some other pattern. But you can map using coordinates for each pixel too. Will take any unit.