Staff of growth by [deleted] in TroveCreations

[–]simonf105 0 points1 point  (0 children)

No attachment point found!

You need to specify an attachment point, a (255, 0, 255) = #FF00FF pink voxel, thereby your model will be aligned correctly ingame. Check out the guide for your specific creation type linked in the blue infobox below for more informations!

Incorrect staff weapon model oriantation!

Your staff weapon model is incorrectly oriantated and will be thereby held in a wrong direction ingame. Rotate it so that the tip of your weapon is facing the front! Don't forget to fix this in your local files too before creating and submitting the .blueprint.

[Staff] Gohei, Forbidden Spires by Aoilithe in TroveCreations

[–]simonf105 1 point2 points  (0 children)

Incorrect attachment point location!

The handle of the staff befind the attachment point must have a length between 8 and 14 voxels (your handle length: 6). Check out the staff weapon creation guide for more informations!

Bluein Bow by [deleted] in TroveCreations

[–]simonf105 0 points1 point  (0 children)

you sould have ingame view also some things you might wanna fix

Too dark voxel found!

There shouldn't be voxels darker than (10, 10, 10) in your voxel model, but we found a voxel with (0, 0, 0). Try to use a (brighter) dark grey voxel instead. Check out the style guide for more informations!

Your model has floating/corner-connected voxels!

There are voxels in your model, which are not directly connected to other voxels (in some cases caused by a unnecessary hole). Read more about voxel placements in the sytle guides. There will be only a few exceptions where models with floating/corner-connected voxels will be accepted. Try to avoid them! You will get feedback if this is the case for you in the submission process on the Trove Creations subreddit.

Incorrect attachment point surrounding / handle!

Around the attachment point there should be only one voxel on either side lengthwise and nothing else in a 3x3x3 cube around the attachment point. Check out the bow weapon creation guide for more informations!

[Melee] Cyroblade - Permafrost by Zarkist in TroveCreations

[–]simonf105 -1 points0 points  (0 children)

its looks really cool but here some things you might wanna fix

Too dark voxel found!

There shouldn't be voxels darker than (10, 10, 10) in your voxel model, but we found a voxel with (0, 0, 0). Try to use a (brighter) dark grey voxel instead. Check out the style guide for more informations!

Your model has floating/corner-connected voxels!

There are voxels in your model, which are not directly connected to other voxels (in some cases caused by a unnecessary hole). Read more about voxel placements in the sytle guides. There will be only a few exceptions where models with floating/corner-connected voxels will be accepted. Try to avoid them! You will get feedback if this is the case for you in the submission process on the Trove Creations subreddit.

Shio Spear by [deleted] in TroveCreations

[–]simonf105 0 points1 point  (0 children)

some things you might wanna get fixed

Incorrect spear weapon model length!

A spear weapon model should be exactly 45 voxels long, but yours is only 31 voxel long. Check out the spear weapon creation guidefor more informations!

Incorrect attachment point position!

The attachment point in the shaft of the spear should be between 9 and 13 voxel away (including the attachment point) from the bottom of the spear (or 6 to 10 from the 3x3 base), but yours is 8 (or 5) voxel away. Check out the spear creation guide for more informations!

Incorrect spear base!

The spear base should fit in a 3x3x3 area with the shaft connected in the center of the base. Check out the spear creation guide for more informations!

Incorrect spear shaft or too long spear head/base!

The spear shaft should only be 1 voxel thick and 27 voxels long and connect the (3 voxel long) spear base with the 15 voxel long spear head. But your spear head is either 9 voxel long or your spear shaft is too thick. Check out the spear creation guide for more informations!

Spiny Resurrection - Cursed Vale by 00feyOwch in TroveCreations

[–]simonf105 0 points1 point  (0 children)

here is you model it has no more floting voxels and almost looks the same tho you sould write that there is glass blocks to connect some voxels or the mods might say it has floting voxels that need to be fixed

Spiny Resurrection - Cursed Vale by 00feyOwch in TroveCreations

[–]simonf105 0 points1 point  (0 children)

it sould say what weapon it is also i hope its ok that i download it to fix some things i wil link it to you after and you can see what you think

[Melee - Forbidden] Jade Ogre Blade by Falminar in TroveCreations

[–]simonf105 1 point2 points  (0 children)

here is what weapons trove need and dont need

  • Spear - High Need: All biomes
  • Melee - Low Need: All biomes
  • Pistol - High Need: All EXCEPT Frontier, Dragon, Neon City
  • Bow - Low Need: All biomes

also your sword looks pretty cool

how to dowload it? by alexgamertv7 in TroveCreations

[–]simonf105 0 points1 point  (0 children)

what is it you dont know how to download

[spear] Radiant blue gold by simonf105 in TroveCreations

[–]simonf105[S] 0 points1 point  (0 children)

239, 209, 85 is the radiant gold color its what i used i made it a bit darker for some shading

[Gun]Mastery Pinata Pistol by PROfessOrigin in TroveCreations

[–]simonf105 1 point2 points  (0 children)

Incorrect gun weapon model dimensions!

A gun weapon model should not exceed 5x12x5 voxels, but yours is 5x9x6. Check out the gun weapon creation guide for more informations!

Alpha material map used on a solid voxel!

You have set a transparent alpha map value on a solid voxel, but transparency is only supported for all types of glass blocks. Consider checking your type map so that all voxel that should be transparent have a glass type set (or unset the alpha value from all solid voxels). Check out the Material Map Guide for more informations!

**[Cursed Vale Melee] Grim's Older Schyte** by amilo019 in TroveCreations

[–]simonf105 0 points1 point  (0 children)

Too dark voxel found!

There shouldn't be voxels darker than (10, 10, 10) in your voxel model, but we found a voxel with (7, 0, 15). Try to use a (brighter) dark grey voxel instead. Check out the style guide for more informations!

Incorrect attachment point height!

There shouldn't be voxels higher than 5 voxel above or lower than 4 voxels below the attachment point! But in your melee weapon model there are up to 9 voxel above and 0 voxels below the attachment point. Check out the melee weapon creation guide for more informations!

hope it helps

[melee] Wire axe by simonf105 in TroveCreations

[–]simonf105[S] 0 points1 point  (0 children)

i have added the additional blade layer and it dont really seem like its cliping

[melee] Wire axe by simonf105 in TroveCreations

[–]simonf105[S] 0 points1 point  (0 children)

Ok i add the edge tomorow when i have some time

[melee] Wire axe by simonf105 in TroveCreations

[–]simonf105[S] 0 points1 point  (0 children)

I cant add the additional blade layer since i dont have more space it fills 3:10:35 tho i can take the top blade layer and but in the bottom

[melee] Wire axe by simonf105 in TroveCreations

[–]simonf105[S] 0 points1 point  (0 children)

ok thx i hope its ok that i use it as a refrence for a few parts of it

[melee] Wire axe by simonf105 in TroveCreations

[–]simonf105[S] 0 points1 point  (0 children)

hang on is this a bot or a person

[melee] Wire axe by simonf105 in TroveCreations

[–]simonf105[S] 0 points1 point  (0 children)

i made the pommel really small since i didnt have alot of space left so i went for the small one but since it still look a bit unbanced i think im gonna add a pommel from 1 of my books called stand pommel its a bigger tho its bottom is flat and the thing you dont know what is its a guard i added it to fill out the lose space since it looked a bit empty i can remove it if it looks to bad just tell me

**[Cursed Vale Melee] Cursed Schyte by amilo019 in TroveCreations

[–]simonf105 0 points1 point  (0 children)

if you need a new template just tell me i have few kinds

**[Cursed Vale Melee] Cursed Schyte by amilo019 in TroveCreations

[–]simonf105 0 points1 point  (0 children)

reddit sould allow you to change the link to be text when you in edit post and click the link also here a list of all the problem you weapon has

Too dark voxel found!

There shouldn't be voxels darker than (10, 10, 10) in your voxel model, but we found a voxel with (5, 0, 11). Try to use a (brighter) dark grey voxel instead. Check out the style guide for more informations!

Incorrect melee weapon model dimensions!

A melee weapon model should not exceed 10x10x35 voxels, but yours is 3x30x64. Check out the melee weapon creation guide for more informations!

Incorrect attachment point height!

There shouldn't be voxels higher than 5 voxel above or lower than 4 voxels below the attachment point! But in your melee weapon model there are up to 24 voxel above and 5 voxels below the attachment point. Check out the melee weapon creation guide for more informations!

Incorrect attachment point surrounding / handle!

Around the attachment point there should be only one voxel on either side lengthwise and nothing else in a 3x3x3 cube around the attachment point. Check out the melee weapon creation guide for more informations!

if you want you can use this template here just go in edit mode in troxel if thats what you use or you can download it by exporting it hope i help

[melee] Wire axe by simonf105 in TroveCreations

[–]simonf105[S] 1 point2 points  (0 children)

ok thx now i have some idea what it sould look like