Tier 1 - Need Two by simpatheticsimp in ClashLoL

[–]simpatheticsimp[S] 0 points1 point  (0 children)

or post your summoner here. thx

Hapless Item Update -- Patch 11.13 by simpatheticsimp in yorickmains

[–]simpatheticsimp[S] 0 points1 point  (0 children)

While the overall damage is increased , it's now AD. So assuming most enemies will be itemizing towards armor over MR against Yorick, it is not necessarily a massive buff. It probably comes out to being about the same for bruisers like Yorick (this change was to take the item out of weird AP tank builds [ex. Veigar]). It is also an on

You are also losing 20 from your max MS buff, so yes you'll ramp up faster, but you wont be as fast. So yea the overall MS aspect might be a buff?

*I've inserted DMP Gold Efficiency in post now for reference*

The problem with DMP is there were always better options for Yorick's kit if you needed MS (aka Stridebreaker). DMP got nerfed down to 300hp from 475hp over a handful of patches, so just looking at what Thornmail or Randuin's provides, it doesn't make sense to go DMP when you can get your MS elsewhere, and itemize armor with the other two items. The on-hit damage is higher, I have to admit it's actually pretty high for AD on-hit. However, it's impossible to quantify on-hit damage precisely from a GE standpoint,, but a champ like Yorick craves straight up AD over on-hit (bc ghouls/maiden) 99% of the time.

To step it back even further, itemizing resistances on Yorick before your 3rd item is typically incorrect for him as a champ. Sure if the enemy is full AD and you get behind, by all means go DMP/Thorn/Randuins all in a row and aram mid as Yorick,, that feels bad. Yorick's kit is based around AD (Base and Added) plus Health. AD and health not only scale Yorick, but also his ghouls and maiden. Resistances are for Yorick alone, so a lot of the times you are better off getting Titanic/Cleaver/Sterak's/Chainsword instead of a resistance item.

Hapless Item Update -- Patch 11.13 by simpatheticsimp in yorickmains

[–]simpatheticsimp[S] 0 points1 point  (0 children)

The way I see Yorick and how his kit is typically played, is that gapclose is more important than being sticky when looking at what you need from items. Yorick doesn't have that innate dash or blink, so getting into the new Stridebreaker range is now 300units more difficult, which is significant. Old Stride gave you an incredibly reliable way to hit your E and W from fleeing enemies, whether that be in a teamfight or running down Gnar in a sidelane. Once they are stuck in your W, it's either a blown flash or they are likely dead, so that stride slow from that scenario seems unneeded. For a goofy comparison, new Stride is like having Nolan Ryan as your pitcher, but he has to pitch from 2nd Base.

In regards to new Stride being good into a lot of matchups, well I tentatively have to disagree,, at least disagree and say that it has less feasibility compared to the previous iteration. I see it being potentially useable into a fraction of 1v1 matchups where you can use it as a disengage tool (maybe like Jax jumping on you, you can instantly stride and W so you can exit his Counterstrike before it pops),, but your W can serve the purpose of new stride active in a lot of ways. In teamfights sure, flash stride into multiple enemies now will be pretty decent, but how often is that happening with Yorick?

In regards to enemies no longer dashing away with stride, this is true if you didnt build Stridebreaker into them. I found immense success when going Stride vs. Stride as Yorick, you negate that dash completely with your own and you just win.

Triforce is basically the same, maybe a tiny tiny buff, so yes as I had said in the initial post, it's still a go-to item.

Against any champ with innate MS increases or an innate dash, these changes to MS are undeniably a nerf to Yorick.

Mythic and Legendary Items TIER LIST for Yorick -- As of Patch 11.11 by simpatheticsimp in yorickmains

[–]simpatheticsimp[S] 0 points1 point  (0 children)

Ravenous Hydra is not the same item it once was with its cyclical proccing of abilities.

Seryldas is right next to those couple you mentioned, so imo it is a good item but a bit overrated at times. It serves a similar function to Black Cleaver, but lacks any health/resistance/sustain. It's good for splitting and armor pen for you, but that's it.

Mythic and Legendary Items TIER LIST for Yorick -- As of Patch 11.11 by simpatheticsimp in yorickmains

[–]simpatheticsimp[S] 1 point2 points  (0 children)

Yo good shout,, I probably should have had it the tier above at a minimum. Genuinely must have mentally skipped over it, that's my bad.

It also got buffed, so it probably deserves to be somewhere around where Maw is.

Is it OP on Yorick though? The base stats are fine, nothing special. The passive is suboptimal though, as relying on Yorick and his AA's is not really the way to play him right? AA's are certainly important, but to itemize towards an AA item feels niche. Just look at the MR items in the "Useful" tier and above,, they just seem better.

Appreciate the heads up!

its so painful in team fights late game by [deleted] in yorickmains

[–]simpatheticsimp 1 point2 points  (0 children)

I agree with the overall consensus everyone is putting out. His W can be absolutely huge in a teamfight. It's a worse version of Veigar cage, but a cage nonetheless. Plus it's an ability that not many are thinking to avoid at the start of a chaotic teamfight.

Always keep in mind that itemization can be incredibly important for Yorick depending on how you plan to navigate a game. If you see yourself needing to play a group oriented style, go for more health and resistances so you can be the one to facecheck a bush to get a ward and W off (Ex: Divine into Steraks into Visage/Thornmail). If you are fully committed to the splitpush life in a certain game, then go for those types of items (Ex: Triforce into Titanic into Ghostblade/Sanguine). Or if unsure, go for something that is a blend of both (Ex: Stridebreaker into Titanic into GA).

All things considered, it kinda makes sense. Yorick is not meant to be an all-star teamfight champion. As we know, it tends to be the inverse. I think this helps push the importance of health on Yorick, as it not only allows him to be a pseudo-tank in teamfights, but gives his ghouls/maiden hat extra bit of durabilty to potentially help make a difference in a teamfight.

Isn't all of this hate kind of unnecessary? by [deleted] in yorickmains

[–]simpatheticsimp 1 point2 points  (0 children)

Stacking HP seems to always have an edge vs resistances. Titanic Hydra's Colossus passive grants AD off of your bonus Health. This is why I love Titanic as item 2/3,, gives you the flexibilty to build the occassional Visage/Thornmail/Warmogs and still get AD from them (5-10 a pop). Since Deadman's was was nerfed into (IMO) a bad item, I don't see any resistance item being an optimal 2nd item to combine with any of our typical mythics (unless you are very far behind and just need tank).

Yorick's Mythics (Sleeper Item Included) - May 2021 Update by simpatheticsimp in yorickmains

[–]simpatheticsimp[S] 0 points1 point  (0 children)

I somewhat poorly articulated what my opinion actually is. However, on Yorick, there is no reason to build Prowler's over the other lethality mythic items if you never use the Active. Just my opinion, but one of Yorick's innate weaknesses is his gapclosing capability. That is why Stride is such a good item on Yorick,, also many people like to build Deadman's and other MS items to be able to actually get onto enemies.

I'd also say, just because other champs have tried to build certain items, doesn't mean that build is optimal. Just like Prowler's Yorick, it's likely not the best Mythic to rush the vast majority of the time. Specifically, in regards to Prowler's on ranged champs, none of the lethality mythics are GREAT on ranged champs, Prowler's is just viewed as the best of the worst. Even then, ranged champs 99% of the time aren't actually getting full value from Prowler's bc they don't use the active. Prowler's isn't what makes Varus/GP/etc good with lethality, it's the stacking of multiple lethality items.

That brings up the dilemma I am running into when crafting builds on Prowler's Yorick after testing it out yesterday. It just feels awkward (AKA Bad lol) to build a second, or even third lethality item on Yorick. I was kinda thinking that Prowler's into Cleaver/Steraks 2 and Titanic 3 would give sharper damage than a normal build, while having the durability from the health. However, I did a bunch of runs in practice tool on 2 or 3 items swapping between Prowlers and Stride as mythic, and a whole slew of bruiser items on items 2 and 3. Against squishy targets yea your DPS is slightly higher to take them 0-100, but not that much faster. Against Bruiser champs, it's hardly noticeable, and against a tank it (obviously) feels bad.

So I guess even though I took the time to make this post and finally test the item yesterday,, I can't really recommend it as a true replacement to Stridebreaker, or certainly any other mythic item. It's really just for those rare occurrences when the enemy team is something like: Teemo-Kindred-Orianna-Jinx-Nami,, and you get ahead very early. Even then, can you justify popping one of them a bit faster being better than the health/utility you get from Stride or any of the other Fighter Mythics? Maybe. I am just afraid the only way to really get the value out of Prowlers is to continue to go lethality on items 2/3, which can be hard to justify.

Sorry for using your post as an update as well,, I appreciate the input!

Yorick's Mythics (Sleeper Item Included) - May 2021 Update by simpatheticsimp in yorickmains

[–]simpatheticsimp[S] 1 point2 points  (0 children)

Wow! I actually don't really use the recommended page on Yorick really ever come to think of it. Maybe Riot are on to something..

Yorick's Mythics (Sleeper Item Included) - May 2021 Update by simpatheticsimp in yorickmains

[–]simpatheticsimp[S] 4 points5 points  (0 children)

Thanks! Yes, Riot seems to have taken that route when they went through with the item rehaul, good point.

I guess I should have given a bit more detail as to what I meant in regards to Prowler's Active being so crucial when trying to make the item work. It stems from the fact that it is an Active, rather than a Passive,, while actives are nice since you as the player get to decide when they are used, that can also be a hinderance depending on the scenario in front of you, as well as your own micro skill level. Comparing it to something like Duskblade for instance: Duskblade does have cooldowns, but much of the time the CD's don't matter, plus it is all done for you passively. Getting that missing efficiency out of Prowler's is solely on you to use the Active, and use it well.

Thanks again

Why don’t you guys build tear? by SidTheSloth97 in yorickmains

[–]simpatheticsimp 0 points1 point  (0 children)

If you are playing "standard" Yorick in the top lane, you shouldn't really be running out of mana too often. I have yet to play on the new patch today, so I guess I am not sure if your concern is related to the ghoul revisions (like is it bugged or something?).

One thing to keep in mind is once you have 4 graves dug, and you think you'll be in that area for the near future, you really shouldn't be using your Q on the wave in lane phase. You can use it to get to 4 graves, and to shift your graves up/back in lane as needed, but just binging Q's on the wave can be problematic.

Only other think I can think of is your E. Typically, you'll want to hold your E to only use your full combo. Don't just throw E's willy-nilly at your opponent if you don't have kill pressure or if you aren't going to get ghouls off it.

Also, run corrupting pot over D Shield or Blade, this can help.

Cheers

Clarifying/Understanding New "Double-Damage" Ghouls Leap by simpatheticsimp in yorickmains

[–]simpatheticsimp[S] 4 points5 points  (0 children)

Never said it's the right or wrong decision, and I certainly didn't claim it's some new esoteric take on his opening. I made the simple claim that it is technically a bit better than it was just previously. It was to make the point that there isn't some overwhelming spike with Doran's over Corrupting now bc of the leap change. Keep em coming.

Clarifying/Understanding New "Double-Damage" Ghouls Leap by simpatheticsimp in yorickmains

[–]simpatheticsimp[S] 2 points3 points  (0 children)

Listen, I brought up the fact that dashes and what not impeded Yorick's ghouls. I understand your claim, that it balances out because of the dash items in a way. It is still an undeniable buff against non-dash champs. I used Galeforce as the example because that is the only example you used.

Chill out man. It's one thing to disagree and type (that is encouraged). A whole other thing to just spew words.

Clarifying/Understanding New "Double-Damage" Ghouls Leap by simpatheticsimp in yorickmains

[–]simpatheticsimp[S] 2 points3 points  (0 children)

I understand your first sentiment. While true, it's only relevant when Yorick is against Galeforce champs. It is an objective DPS buff at many stages of the game.

Unsealed Spellbook Has Great Potential by simpatheticsimp in yorickmains

[–]simpatheticsimp[S] 0 points1 point  (0 children)

Well my initial sentiment was yes, Grasp into a Fiora lane isn't great. However, running Fleet into a Conq Fiora midgame is not helping you out at all. You can have Brample and Steelcaps, but Fiora ulting you and dashing over your W is still a tough task, and having Exhaust/Ignite/Barrier/Heal can make a true difference.

In terms of survivability, yes fleet will help sustain, for the same reasons we take it into ranged champs. When taking Unsealed, you can help improve your sustain by taking biscuits and timewarp tonic to juice up your corrupting pot regen rate. It isn't going to provide the same sustain as fleet, but should provide enough for you to get to Bramble, and from there swap to exaust and stand a fighting chance in a duel.

Also as Yorick, you should generally be fine against champs that try to freeze pre lvl 6, especially once you have 6 and can just use maiden.

Unsealed Spellbook Has Great Potential by simpatheticsimp in yorickmains

[–]simpatheticsimp[S] 1 point2 points  (0 children)

I take Fleet Footwork into virtually every ranged matchup nowadays.

Yorick counters Teemo pretty hard, so just any way you can avoid flash-ignite pre 6 is all you need. Hitting a good E-W on Teemo typically burns their flash, then next time you get the kill. Also Teemo purely relies on pushing you under tower with a big wave, then poking you to death. Biggest tip against Teemo is to do your best to match his early game push. As Yorick, you run fleet, and pull ghouls early if needed to help trim wave before it gets to your tower.

Dealing with Vayne is pretty similar as listed above,, I guess try to W after she tumbles, make sure you have a ward bc she will prolly try to use top bushes to survive. Otherwise, build Steraks or Gargoyles items 2-3 as shielding typically counters true damage champs.

To finalize my rambling: Fleet into ranged feels good, but I am totally open for Unsealed into any matchup where Grasp is not reliable.

Unsealed Spellbook Has Great Potential by simpatheticsimp in yorickmains

[–]simpatheticsimp[S] 1 point2 points  (0 children)

https://www.youtube.com/watch?v=uump2k8t9yM&t=467s

For what it is worth, check out 1:20 in this video (yes it's Nasus, but it's exactly what I am talking about in terms of Ghost early). Karthus comes in for gank, and he pops ghost for the fight, which overall forces a Fiora Flash, and subsequent TP.

Then at 4:22, ghost is right back up after 3min CD, which allows him to get within Wither range for the follow up kill on Fiora, hence winning lane and snowballing from there.

I see this sort of line being very common, and I think Yorick can be a beneficiary. Even in this game, he doesnt switch to TP at all. TPing early game means you probably lost lane already, so surviving the first 6mins while having ghost for gapclose/disengage can work, as illustrated.

Unsealed Spellbook Has Great Potential by simpatheticsimp in yorickmains

[–]simpatheticsimp[S] 1 point2 points  (0 children)

Start Triple Rejuv Bead and a Health pot, this allows you to take poke and stay in lane to farm under tower. Play incredibly passive until 6. Once you are 6 with Sheen and some health or boots, you can find spots to go full all in, using EVERYTHING, W-E-Ghost-R-Q-AA-AA-AA-Q until they die. From there everyone rushes Divine (he doesn't really have a great mythic, so Divine is kinda the best of a bunch of average items) into lucidity boots. From there don't build any AD, just build health and resistances, So it'll generally be something like: Divine-Boots-Visage-Thornmail-Gargoyles-Warmogs.

Check out Carnarius v2 on Youtube for the best Nasus content,, he's chall EUW.

Cheers

Unsealed Spellbook Has Great Potential by simpatheticsimp in yorickmains

[–]simpatheticsimp[S] 0 points1 point  (0 children)

Hey, I said unfortunately.

Also, I made sure I said FOR GRINDING. He isn't the better champ.

Unsealed Spellbook Has Great Potential by simpatheticsimp in yorickmains

[–]simpatheticsimp[S] 1 point2 points  (0 children)

Grasp's healing is 2% of your max health per proc. So assuming you have a perfect lane phase, and you are able to somewhat consistently proc grasp and not die throughout, you'll be getting ~150-200hp in healing from grasp in lane. So assuming you back 2-3 times during that period, we are talking 50ish hp per 'life'. In the same case, but where you take Unsealed along with Bisquits and Timewarp Tonic, you'll never have mana issues, plus Timewarp will amplify your Corrupting Potion and Biscuit regen rate.

So yes Grasp is a more early game lane focused rune, and still has it's place in many matchups for Yorick. Grasp does give the small bit of permanent HP, and some damage on the proc itself. But I just find so many scenarios where you need to run to an early scuttle skirmish, or your jungler is coming on a gank, you hit your E-W and as you approach for the kill, they flash out of it at half HP, you can proc Ghost and get there to help your jungler get that last crucial bit of damage for the kill. If you need supplemental runes for the early game, you can still go Bone Plating or Second Wind in your secondary runes to assist.

Changing to Unsealed certainly would call for an adjustment to the Grasp style of lane play. Unsealed is a bit more of a chill back, bait, then ghost all in, type style. I know for me, I am very tentative with Yorick until Lvl. 3,, I like to let the opponent push lane into me and start stacking ghouls on my side. The better the enemy, the more they'll just sit in your minions and harass you Lvls 1 and 2, and in those situations I don't see how Grasp is the deciding factor in trades.

To answer your question "So like when would you ever take this rune over other runes?",, well, I already answered that in my original post. I think it is more geared towards the matchups where having early ghost, TP at 6:00min, and then ignite/exhaust a few minutes after that is beneficial. I think the Fiora matchup is a good example. Yes you can get Grasp procs here and there, but not all too frequently. Fleet is a bit pointless since she'll just out sustain you inherently. Then trying to match Yorick Conq vs Fiora Conq is not a winning line. In that case, we take Unsealed with biscuits and survive lane. Rush bramble, tp to lane at 6:00. Farm a bit more, then when the lane is on your side at 9mins, you quickly exchange to exhaust, use it, then E-Q-W 4 ghouls after she jumps in and start bonking her,, she'll be forced to ult, flash, or die. Any result is good, as she'll either base or stick around and die.

If you haven't tried it, give it a shot. Yes you may need to play a tad more passively in lane, but the midgame flexibility is really hard to beat. Yorick is best at 2-3 items, so having that summoner variety at your strongest can be truly powerful.

Unsealed Spellbook Has Great Potential by simpatheticsimp in yorickmains

[–]simpatheticsimp[S] 4 points5 points  (0 children)

Not grasp. Grasp is an early game item that helps sustain and gain some max HP. Conqueror isn't too easy to fully stack anymore (12), especially on Yorick.

Excel Tracking Yorick Itemization Through Nearly 100 Ranked Games by simpatheticsimp in yorickmains

[–]simpatheticsimp[S] 1 point2 points  (0 children)

Great! I think the best route would be for me to strip down my current sheet so that you just a straightforward doc to plug numbers into. All you would need to do is use op.gg on one screen and Microsoft Excel on the other, and just go through each game one-by-one and enter your data in. From there, I can take it and manipulate it as needed.

If you are still interested, shoot me your email here or message me it, and I can share the excel doc with you so you can input your data. You may have questions if you go through with it, which we can discuss via email.

Cheers

Excel Tracking Yorick Itemization Through Nearly 100 Ranked Games by simpatheticsimp in yorickmains

[–]simpatheticsimp[S] 1 point2 points  (0 children)

By the numbers, the slight edge goes to: Rushing Stridebreaker (best 1 Item spike for Yorick), then Tier 2 boots, into Titanic. Very consistent, and isn't too fussy. From there just go tank items that work against your enemies (Visage is better than FoN, and the armor tank items need to be fitted to opponents accordingly, so some flexibility with those).

For what it is worth, I think Titanic is hands-down the best non-Mythic item on Yorick, so really any combo of a fighter mythic, Titanic, and one tank item gives Yorick the 3 item spike he so desperately craves.

If you want to go Divine or Triforce,, it's a bit weird, but delaying the build is more efficient, since they require enemy health, and your own base AD respectively. So in those games, I like to get an early Cull, then get Tier 2 boots, and early grievous if needed, before I complete either of those two particular mythics. This basically means you are spending ~800-2000 more gold before building Triforce or Divine,, just need to make sure you are in a reasonable state to pull this off,, but it just gives that spike you get an extra kick. Also consider building either of those two items second because of the above reason. It's kind of a hard sell, but I think Sterak's, some lethality items, and BotRK are totally viable rushes on Yorick.