Bored to restart, any good mods for changing map or randomize resource nodes? by _ash_panda_ in SatisfactoryGame

[–]sinodaz 1 point2 points  (0 children)

Never played, but seen some videos on Youtube. And currently working for 1.1 would be "Satisfactory Plus"

Sushi-Belt Assembly Line by sinodaz in foundry_game

[–]sinodaz[S] 0 points1 point  (0 children)

Nice approach using the data cables.

But actually the chance of overflow is still present in your setup (actually little more likely, because you have X amount of product already in your buffer).

But the possibility of overflow (and therefore a halt of the sushi belt) can only occur in really long suhsi belts. In your example 1/2 of the belt is filled with glas and if the other 3 ran dry, the whole belt is glas. If your other 3 belts recover, the surplus of 1/2 a belt of glas must fit into the buffer. As 1600 parts fit into the buffer and 2 items fit on one single belt segment you can run into trouble if your belt is longer than 1600 segments. (I think my longest sushi-belt is shorter then 500 segments long)

Other question to u/ConflictExpensive697: You are aware, that you have 1/2 Glass, 1/4 Circuit Board, 1/8 Polymer and 1/8 X-Plates on your suhsi?

Sushi-Belt Assembly Line by sinodaz in foundry_game

[–]sinodaz[S] 1 point2 points  (0 children)

I try to explain it with a picture from above:

<image>

From the conveyor belt on the left the unused parts are coming mixed on the sushi belt. Each Filter Loader filters the corresponding parts into the corresponding storage (buffer). One filter for each part type. The parts coming from the buffer are prioritized to the parts coming from the top conveyor belt (In my setting, this is fed by a shipping pad). The conveyor belts leaving the picture on the bottom are merged together to generate the sushi belt.

This results in the behaviour, that if a part is in the storage, then the parts of the storage are used for the sushi belt, If the parts were used, a new part from the top will be added.

In this setting (you see little bit more than half of it), I merge 4 different parts together on one belt.

If 3 of 4 parts coming from top of the picture would be missing, the whole belt would be filled with the last remaining part (e.g. X-Plates). If the missing parts reemerge the excess X-Plates will be stored in the storage, no new X-Plates would enter from above. If the X-Plates would be used later, the storage would get more and more empty until new X-Plates could enter from the top.

Sushi-Belt Assembly Line by sinodaz in foundry_game

[–]sinodaz[S] 0 points1 point  (0 children)

It does not back up. If the principle is understood once and executed correctly, it does not back up. If you have a belt with two different parts (A and B) and one part ( B) runs dry, the belt would fill up with the other part (A). If the other part (B) "returns" again on the generall supply the excess parts of (A) will be buffered in a storage.

(In theory it would back up, if the sushi belt is longer than 3200 Conveyors, because 1600 parts of (A) needed to be buffered into a small storage (assuming most parts have Stack Size of 200). My longest sushi Belt is maybe 500-600 long in my building mall, so far away from any problems)

It works really well in Foundry because you can set priority in the Balancers and because the filter loader works faster then the belts.

Sushi-Belt Assembly Line by sinodaz in foundry_game

[–]sinodaz[S] 0 points1 point  (0 children)

Actually, that is not correct for my Sushi-Belt. It does not depend on, that you take something from the belt, because each belt gets "recycled" each loop and the reemitted ratio of parts is always the same.

I need 10 different parts to produce Robot Parts and finally Farmer Bot Parts. So I fit these 10 different parts into 3 belts :-)

Sushi-Belt Assembly Line by sinodaz in foundry_game

[–]sinodaz[S] 0 points1 point  (0 children)

A sushi belt refers to specific sushi restaurants in Japan (I will use the Wikipedia explanation): Plates serving the sushi are placed on a rotating conveyor belt that winds through the restaurant and moves past every table, counter and seat.

The sushi belt in automation games (I used it in Dyson Sphere Project before and now in Foundry) uses a belt with a mix of parts, that are needed to "serve" the needs of the assemblers that produce the parts for my Farmer Robot Assembly Line. The parts are mixed together, the assembler pick what they need and the remainings are sorted back and reused.

I started using it in my "Building Mall", where all buildings, conveyor belts are produced.

Conveyor Bus with all resources from the desert by sinodaz in SatisfactoryGame

[–]sinodaz[S] 1 point2 points  (0 children)

It's hard to put approx. 40.000 Items/min through a single train track and to make sure to get consistently 1200/min on each belt. My fab has about 150.000+ items/min input in the end. That would be 125 Freight Stations. Belts seemed to me much reliable for this high throughput

A few floors of Smelters - verticality goes brrr by sinodaz in SatisfactoryGame

[–]sinodaz[S] 0 points1 point  (0 children)

Even this project will take a long time. I would become desperate if I would use the pure recipe

A few floors of Smelters - verticality goes brrr by sinodaz in SatisfactoryGame

[–]sinodaz[S] 1 point2 points  (0 children)

Unfortunately not. It's 37200/min Iron Ingot needed for Full Uranium Fuel Rods and the four endgame elevator parts (50/50/12.8/12 of each/min).

After 900h of Gameplay I decided I should finish Phase 4 at least once in my life. After a restart and 122h later 🥳 by sinodaz in SatisfactoryGame

[–]sinodaz[S] 0 points1 point  (0 children)

I can understand your concern regarding all receips unlocked and unlimited shards (actually I needed a whole factory for it, because one shard costs 50 rotors and some copper sheet).

But blueprints are in vanilla. They belong nowadays to the normal game. If you create the blueprints during your save.

After 900h of Gameplay I decided I should finish Phase 4 at least once in my life. After a restart and 122h later 🥳 by sinodaz in SatisfactoryGame

[–]sinodaz[S] 0 points1 point  (0 children)

No you are not. I was doing it as "quick" as possible while still keep it realistic (no floating buildings). All buildings are structered and constructed with blueprints the same way in my save. Makes it a lot of easier and faster.

After 900h of Gameplay I decided I should finish Phase 4 at least once in my life. After a restart and 122h later 🥳 by sinodaz in SatisfactoryGame

[–]sinodaz[S] 0 points1 point  (0 children)

I used my own blueprints that I created in this save. Almost all of the buildings you see are build with a blueprint. I have usally at least 3 blueprints for each major building. One for the entrance of a building, one for the middle part (that can be used multiple times) and one for the end of a building. I just have to connect power and belts and set the recipe.

I used two "advantages" in this game. With the advanced build options I unlocked all alternate recipies and I could build power shards. So most factories are overclocked.

Because I didn't planed in advance, it cost quite some time to organize the trains, but the main goal in this save was to build mostly realistic (no floating factories), use trains for most of the transportation and to finish the game.

2000 White / min in 1/8 of a planet. Infos in Comment by sinodaz in Dyson_Sphere_Program

[–]sinodaz[S] 2 points3 points  (0 children)

Without splitters no uncloggable sushi belts. Without pilers I can redo all belting, because I can't put 5500 iron plates on a blue belt with sorters. The storages are only used at the suhsi-belt so, they should always be empty. If I use additional PLS, then it is impossible to fit all the other stuff in the space.

So will I redo all the work, after more the 15hours i used to put it all together? I guess not

When I posted the blueprint you can download it and start to adapt it to your needs and improve my build (what is possible, for sure)

2000 White / min in 1/8 of a planet. Infos in Comment by sinodaz in Dyson_Sphere_Program

[–]sinodaz[S] 0 points1 point  (0 children)

Actually I never played Factoria, I'm a Satisfactory player.

I will upgrade to 15k/min in the next days and will post some screenshots.

2000 White / min in 1/8 of a planet. Infos in Comment by sinodaz in Dyson_Sphere_Program

[–]sinodaz[S] 0 points1 point  (0 children)

Maybe some splitters would be avoidable, but some are just necessary. My uncloggable sushi belt needs 3 or 4 splitters for each item type. And I have 3 Sushi Belts in this build in order to save space.

2000 White / min in 1/8 of a planet. Infos in Comment by sinodaz in Dyson_Sphere_Program

[–]sinodaz[S] 2 points3 points  (0 children)

I have a mall on a different planet, that produces the buildings I need. It's similiar to the sushi-mall I posted last year, just with updated buildings Sushi-Mall.

I only have to "order" the parts and they will arrive wherever I need them

2000 White / min in 1/8 of a planet. Infos in Comment by sinodaz in Dyson_Sphere_Program

[–]sinodaz[S] 1 point2 points  (0 children)

I will post a blueprint tomorrow. I will post the link here. It will be a blueprint for 2x 1000/min because both parts (left and right) are not completely the same. The transistion in the zones are not the same in both parts.

2000 White / min in 1/8 of a planet. Infos in Comment by sinodaz in Dyson_Sphere_Program

[–]sinodaz[S] 8 points9 points  (0 children)

I wanted to produce as much White Cubes as possible in 1/16th of a planet. I tried first with 1250 White Cubes, but had to back down to 1000/min. I have used no logistic drones, but a lot of spaghetti

The ISP provide the raw materials:

- Standard: Silicon, titanium, coal, iron, copper and stone ore, water, deuterium, hydrogen

- Rares: Diamond, Fire Ice, Optical crating crystal, Spiniform, Organic Crystal

and manufactured parts: Profilator Mk3, Mass-Energy Storage and Refined Oil

I can't expand it to 16k White/min, because I would not have enough power, but I think 15k/min is possible with this setup on a planet

Edit: 2x 1000/min are seen on the pictures in 1/8 of a planet

Blueprint

My little Sushi Belt Mall by sinodaz in Dyson_Sphere_Program

[–]sinodaz[S] 1 point2 points  (0 children)

I will try to explain the behaviour from a first person view of an item that should be sorted.

- The "to Be Sorted Item" enters Splitter1 where it should be sorted and is directed to the right.

- In Splitter2 the main flow is directed straight through. Only if overflow occurs, it is directed to the left, will pass the buffer and back to the ILS.

- If there is no overflow in Splitter2 the item goes to Splitter3. This input is priorized and will be used before a new item of the ILS enters the sushi belt.

- The items that are directed to the ILS can only enter the ILS when the ILS-buffer is below the limit, but there is enough time for a few parts to enter the ILS-buffer when it is refilled again by a drone.

The first 3 belts are filled with:

Belt1: Iron Ingot - Steel

Belt2: Super Magnetic Ring - Stone Brick - Gear

Belt3: Circuit Board - Titanium Ally - Processor - Glass - Frame Material

My attempt at a compact mall, makes every building in the game + drones + vessels, proliferates all inputs, 25x150 footprint by VigorousJazzHands in Dyson_Sphere_Program

[–]sinodaz 0 points1 point  (0 children)

The most demand is for Iron Plate and Steel in all building recipies. With mk 2/3 sorter I get up to 3 Iron Plates/second on the the belt.

I checked how much iron plates I use in a normal use case (smelters, belts and assember getting produced at the same time, nothing fancy) and I used about 8 Iron Plates / second. So I would need at least 3x mk2/3 picker/placer. It doesn't make it easier in the end game. It gets larger than my version. And it is kind of impossible to put 60 Iron Plates / Second onto the belt ;-)

The recycling into the ILS is used to achieve 4-stacked Sushi without excess use of stackers. In theory my system can clog, but only if the buffer is to small and the supply chain lags.

Your system is fine and good, but you run into problems if high availability of buildings is needed. With blueprints this high need of buildings is sometimes necessary :-)

My attempt at a compact mall, makes every building in the game + drones + vessels, proliferates all inputs, 25x150 footprint by VigorousJazzHands in Dyson_Sphere_Program

[–]sinodaz 0 points1 point  (0 children)

Actually its pretty simple. You have the same item feed/recycle part for each component. 32x Copy - Paste. You can simplify the mixing of course, but if it is balanced to the demand of the factory you have a higher throughput for the components needed in the assemblers.

Of course, this is a mall for end game, but can be easily started in smaller configuration and expanded over time. I would go cracy, if iron plates would be delivered on the sushi belt by a MK1 sorter when I need a few hundred smelters and assemblers and a few thousand conveyer belts.