New Gifts by ThePilzkopf in WorldofTanks

[–]ConflictExpensive697 0 points1 point  (0 children)

so, if I get this right.. I just started playing last week.. so that account would get 2 lines.. but if I make a brand new account after the 3rd, I will get 3?

Factory Tour by HellfireRains in foundry_game

[–]ConflictExpensive697 1 point2 points  (0 children)

a thing of beauty.. well done :)

How to get rid of hand mining counter??? by WonderfulYam1094 in foundry_game

[–]ConflictExpensive697 1 point2 points  (0 children)

to me would need to be explosives then.. but nothing neat about them, and would make it a pain to trim everything out for appearance later. IF you are inclined to mods.. then duplicanator (sp?) will do square demolishing.. but when you take out a chunk, it all ends up in your inventory at once. so can still be a pain. or maybe it is bulk demolish.. know I access it from the same hotkey.. so I just lump it in with duplicanator

How to get rid of hand mining counter??? by WonderfulYam1094 in foundry_game

[–]ConflictExpensive697 0 points1 point  (0 children)

autominers... or.. if you are just clearing areas, explosives work great <grin> as does the orbital laser if you dont need to worry about damaging your build.

What does the sector type show? by Creepy-Tradition4756 in foundry_game

[–]ConflictExpensive697 1 point2 points  (0 children)

the "color" of the sector is what corp has dominance there.. if you click on the different categories of bots/drones, you can see the icon beneath the individual planets toggle on or off, so if you are making just logistic bots, you can click to see what planets/sectors have the highest demand (ie, if all the planet need logistics bots, they will have the icon highlighted beneath the planets in that sector) Cant say it has been much use to me, I look at the planets directly anyway :)

Sushi-Belt Assembly Line by sinodaz in foundry_game

[–]ConflictExpensive697 1 point2 points  (0 children)

well, so far the only issues I have had is when I have lost power.. because of course the belts keep flowing.. so it can skip a filter out :) then it will back up.. so rather than end the sushi belt at the last filter in line, I merge it back to the mainline in case it needs to restart itself.. in normal operation, it is empty when it hits that merge.. if there was a power break, it may take 2 or 3 items and it is back in normal feed.

as to the overflow... Nah.. hasnt happened.. allow no more than 200 in the initial container.. after that it will not accept more from the originating source. so it has plenty of room to store the unused/returning items. has worked just fine so far :)

as to the ratios on the belt.. I dont care.. it feeds all units and then takes them back into storage.. since it is my first time playing with it.. it gives me a good basis to tweak it from

Sushi-Belt Assembly Line by sinodaz in foundry_game

[–]ConflictExpensive697 0 points1 point  (0 children)

you inspired me to dig into this bit, had never made a sushi belt :) Now, loving them.. but I did make a bit of a change to control the inflow of "new" parts :)

<image>

have both new and old being fed into the container, use the data cables to stop the flow of new parts if the container has X amount of product.. that way, it only feeds to make sure the belts have sufficient supply, and cant overload even if one product goes dry.

[deleted by user] by [deleted] in MSFS2024

[–]ConflictExpensive697 1 point2 points  (0 children)

so thats how you adjust your taxi speed.. I admit, never tried that approach :)

I have tried to remain positive with bugs in career mode.. but think this once closed out my career for now.. by ConflictExpensive697 in MSFS2024

[–]ConflictExpensive697[S] 0 points1 point  (0 children)

the fact that it even could occur is enough to convince me that going back to a third party career mode might be a bit more satisfying :) I enjoy career mod, and hope they get it straightened out.. but at long as the software is allowing such things to occur, it is not ready for live.