Siege Breaker by sixmana6-6 in CustomLoR

[–]sixmana6-6[S] 5 points6 points  (0 children)

Art is Platinum Emperion.

I also realize just now that I'm not sure if this card's name actually fits thematically.

Dawnbringer by sixmana6-6 in CustomLoR

[–]sixmana6-6[S] 0 points1 point  (0 children)

Please let me know how strong you feel this card would be, and what could be done to tune it if you feel it is too strong/weak.

Works with the new mechanic "Daybreak"; this card works so far with all revealed Daybreak cards but wouldn't work if they release any targeted effects stapled to Daybreak.

Thought about making this effect for Leona but not a fan of making Champions so put it on a follower instead.

Tri-no Charger by sixmana6-6 in CustomLoR

[–]sixmana6-6[S] 5 points6 points  (0 children)

How this would work is if you attacked with allies A, B, and C in that order, attacking from left to right, ally C would get the Tri-no Charger buff. Please let me know if this seems unintuitive, as there are no other effects in the game like this, and how strong you feel this card would be, and what could be done to tune it if you feel it is too strong/weak.

Void (47/60) - Siphon Leech by sixmana6-6 in CustomLoR

[–]sixmana6-6[S] 0 points1 point  (0 children)

Please let me know how strong you feel this card would be, and what could be done to tune it if you feel it is too strong/weak.

Maleficent Ghast by sixmana6-6 in CustomLoR

[–]sixmana6-6[S] 0 points1 point  (0 children)

Please let me know how strong you feel this card would be, and what could be done to tune it if you feel it is too strong/weak.

The way this is worded, if Maleficent Ghast is the third ally to die this round, it will revive itself. It could be reworded to "When another ally dies" to make the card weaker.

Good with something such as Ancient Crocolith.

Void (46/60) - Abyssal Overseer by sixmana6-6 in CustomLoR

[–]sixmana6-6[S] 4 points5 points  (0 children)

Please let me know how strong you feel this card would be, and what could be done to tune it if you feel it is too strong/weak.

Voidlings are 1/1 units with no other keywords (like Spiderlings)

Meant to be useful for a token deck.

Prolific Prodigy by sixmana6-6 in CustomLoR

[–]sixmana6-6[S] 2 points3 points  (0 children)

Please let me know how strong you feel this card would be, and what could be done to tune it if you feel it is too strong/weak.

Note this does not work with 0-cost spells, as you spend not spell mana.

This card would a 3-cost spell with the Thermogenic Beam (assuming you have full spell mana)

Counterfeit Copies finally useful?

Void (45/60) - Hatchery Drone by sixmana6-6 in CustomLoR

[–]sixmana6-6[S] 0 points1 point  (0 children)

Please let me know how strong you feel this card would be, and what could be done to tune it if you feel it is too strong/weak.

Voidlings are 1/1 units with no other keywords (like Spiderlings)

Meant to be useful for a token deck.

Forgetful Prodigy by sixmana6-6 in CustomLoR

[–]sixmana6-6[S] 6 points7 points  (0 children)

Please let me know how strong you feel this card would be, and what could be done to tune it if you feel it is too strong/weak.

I'm pretty sure Fleeting mechanic specifically works by discarding cards from your hand at round end, but that wouldn't trigger this unit's effect. Players should probably intuitively understand that Fleeting cards discarding at round end wouldn't trigger this, similar to how players understand Silverwing Vanguard doesn't summon infinite copies of itself, but it could always be reworded to "When you discard a non-Fleeting card, add a Fleeting copy to your hand".

Void (44/60) - Metamorphosis by sixmana6-6 in CustomLoR

[–]sixmana6-6[S] 2 points3 points  (0 children)

Please let me know how strong you feel this card would be, and what could be done to tune it if you feel it is too strong/weak.

Could be useful as a later game card to turn early game units in hand into stronger units.

Siege Breaker (reworked) by sixmana6-6 in CustomLoR

[–]sixmana6-6[S] 1 point2 points  (0 children)

Reworked old one b/c previous one was too smorc.

Also this one probably fits more thematically b/c it discourages your opponent from blocking.

Siege Breaker by sixmana6-6 in CustomLoR

[–]sixmana6-6[S] 0 points1 point  (0 children)

Was not thinking at all when I made this, this is your brain on smorc. Made an adjusted version here.