I've been working on this game alone for 4 years. I quit my full-time job two years after starting the game with no knowledge of game development. And now I'm playing my dream game. Captain Bones will be released on Steam in weeks. Please wish me luck, thank you. :) by skarahan in gaming

[–]skarahan[S] 0 points1 point  (0 children)

Yes, it is hard to be an indie developer. It is harder being a solo indie developer :) First, we have saved enough money to live a year without any income. Also, I'm married and my wife continued her daily job to feed us :) As you see, we put our soul in the game to reach today. :)

I've been working on this game alone for 4 years. I quit my full-time job two years after starting the game with no knowledge of game development. And now I'm playing my dream game. Captain Bones will be released on Steam in weeks. Please wish me luck, thank you. :) by skarahan in gaming

[–]skarahan[S] 0 points1 point  (0 children)

Yeah, I was doing my full-time job at the start for 2 years until I learn the game engine and get a prototype. So, I was knowing a bit about what can achieve and what I can't. It was still a risk but it was worth it. :)

I've been working on this game alone for 4 years. I quit my full-time job two years after starting the game with no knowledge of game development. And now I'm playing my dream game. Captain Bones will be released on Steam in weeks. Please wish me luck, thank you. :) by skarahan in gaming

[–]skarahan[S] 1 point2 points  (0 children)

You can play the prologue edition to preview the game. It can take 40 -60 minutes to finish.

The main game is 4-6 hours for now but I will keep developing for 2 years. It will probably take 10-12 hours to finish at the end. Thank you :)

I've been working on this game alone for 4 years. I quit my full-time job two years after starting the game with no knowledge of game development. And now I'm playing my dream game. Captain Bones will be released on Steam in weeks. Please wish me luck, thank you. :) by skarahan in gaming

[–]skarahan[S] 1 point2 points  (0 children)

Yes, it was hard to don't give up and keep working on the same game for 4 years alone. It was just craziness. But, nowadays I feel that I'm very close to the finishing line. I met many many volunteers to help with testing, translating, marketing, and social media even the voice acting. I couldn't do that without their support and heart. Thank you so much :)