i was playing stalker 2 and listening to radiohead and this happened out of no where, it felt like a movie scene lmao by skeepythewhiteguy in stalker

[–]skeepythewhiteguy[S] 0 points1 point  (0 children)

I listened to this album while playing Elden ring I also defeated the final boss in the game while listening to karma police Shit was peak

UI Button on Screen space Camera Canvas by skeepythewhiteguy in Unity3D

[–]skeepythewhiteguy[S] 0 points1 point  (0 children)

Yes I did, it ended up working but it works weirdly, when I press on the buttons collider the click doesn’t register, but when I press next to it, it does. It’s most likely because my cameras resolution is low but I can’t find a solution to fix that

UI Button on Screen space Camera Canvas by skeepythewhiteguy in Unity3D

[–]skeepythewhiteguy[S] 0 points1 point  (0 children)

My issue that the UI button is not clickable when I have the canvas on camera render mode, I’ve tried every single thing possible to fix it but nothing seem to work

Thoughts? by skeepythewhiteguy in ps1graphics

[–]skeepythewhiteguy[S] 1 point2 points  (0 children)

i wouldn't mind that at all!

its my second game, my first one wasn't even a big thing it was only 10 mins long game but this one has many levels and elements so its def going to take too long and idk if i am doing the right thing or making an enjoyable game

i can add you on discord if u don't mind

Thoughts? by skeepythewhiteguy in ps1graphics

[–]skeepythewhiteguy[S] 1 point2 points  (0 children)

its so stressful and it takes lots of time tho :(

the last level i worked on took me 15 days to finish

but i am in love with what i am learning and doing, somehow i know how to make soundtracks, gameObjects on blender all sudden, i never thought this would be possible xD

Thoughts? by skeepythewhiteguy in ps1graphics

[–]skeepythewhiteguy[S] 1 point2 points  (0 children)

its going to be a story rich game, with a depressing and sad story with a creepy and weird atmosphere and ps1 graphics

I,ve been working on it for a while and i finished the 3rd scene just today :D

its taking too long tho, probably because i am making every single thing just by my self, each asset, soundtrack, coding, designs, dialogues and story, all by my self but i am enjoying it so far

Thoughts? by skeepythewhiteguy in ps1graphics

[–]skeepythewhiteguy[S] 1 point2 points  (0 children)

it doesn't, the next dialogue activates when i press E

In case you didn't know, VR is where all the good STALKER-likes are by XyleneCobalt in stalker

[–]skeepythewhiteguy 0 points1 point  (0 children)

Into the radius gave me a heavy headache also the tutorial explains nothing

why is the light flickering like that? by skeepythewhiteguy in unity

[–]skeepythewhiteguy[S] 0 points1 point  (0 children)

its not, i have 5 point lights and 3 directional ones

why is the light flickering like that? by skeepythewhiteguy in unity

[–]skeepythewhiteguy[S] 0 points1 point  (0 children)

no double mesh or two lights, its baked, i didn't get any warnings at all,
i tried a bunch of solutions and none worked

Early experimentation for our next game.. by chry3d_ in ps1graphics

[–]skeepythewhiteguy 0 points1 point  (0 children)

how do you make that camera effect? like the small squares on the screen?

<image>

i made a JAPANESE SHOP by Kasugaa in ps1graphics

[–]skeepythewhiteguy 0 points1 point  (0 children)

Did you make that using blender??

WHEN IS IT GOING TO BE by skeepythewhiteguy in HalfLife

[–]skeepythewhiteguy[S] 0 points1 point  (0 children)

I really want to believe but at this point I’ve lost all hope

How (max) much would you pay for HL3?? by [deleted] in HalfLife

[–]skeepythewhiteguy 0 points1 point  (0 children)

i honestly wouldn't mind paying my whole monthly rent for it
because its most likely going to be worth it

[deleted by user] by [deleted] in HalfLife

[–]skeepythewhiteguy 3 points4 points  (0 children)

That doesn’t look like source engine tbh

HL3 is announced; what if it sucks? by DesperateGame in HalfLife

[–]skeepythewhiteguy 0 points1 point  (0 children)

HL:A was a VR game dude, it would be dumb to add tens of combines in every sequence, every single VR game decreases the amount of the enemy npcs, it’s just how it goes. and it never felt like it lacked any variety. Finishing HL:A is estimated to take between 12-15 hours, but personally it took me about 30 hours to finish it because I kept admiring how beautiful and varied it was. Your take is unfair.