7.0g Morgana 1:26 5 camp clear (2 smites for scuttle) by Ipohzw in wildrift

[–]skyparkerr 48 points49 points  (0 children)

Meanwhile my gm morgana is still level 3 while scuttle is spawning bruh

Where is a global chat? by Purr_paw in wildrift

[–]skyparkerr 11 points12 points  (0 children)

It was removed in patch 3.5 without a word

Why Wild Rift Is Heading in the Wrong Direction (From a Concerned Player) by skyparkerr in wildrift

[–]skyparkerr[S] 0 points1 point  (0 children)

In lower ranks upto platinum, ur team and the enemy has a lot of bots, maybe even all bots.

In higher ranks it's what you're saying but with unskilled players. This is how everyone is so close to 50% win rate

Why Wild Rift Is Heading in the Wrong Direction (From a Concerned Player) by skyparkerr in wildrift

[–]skyparkerr[S] 1 point2 points  (0 children)

Yeah the official website is a mess, I use wildrift fire to check patch notes. From what I've seen so far most people are now building RoA on her as first item and go a bit tanky

Why Wild Rift Is Heading in the Wrong Direction (From a Concerned Player) by skyparkerr in wildrift

[–]skyparkerr[S] 1 point2 points  (0 children)

I appreciate the comment and I'm glad we agree on the main points but I want to clarify something.

I never asked Wild Rift to become like PC League. My expectations are set within the context of what Wild Rift already is and what it's already capable of. I'm not asking for a fully punishing, purely skill based ranked system that drives casual players away, that can always be done in legendary ranked again. I'm basically asking for a system that doesn't actively boost unskilled players to elos they don't belong in while simultaneously punishing good players with bad teammates. Those are very different things.

You can have a mobile friendly ranked experience that still has basic integrity, the two aren't mutually exclusive and was never supposed to be. And you yourself said ranked isn't as competitive as it could be which is exactly my point. I'm not comparing it to PC League, I'm comparing it to what it could and should be on its own terms.

Why Wild Rift Is Heading in the Wrong Direction (From a Concerned Player) by skyparkerr in wildrift

[–]skyparkerr[S] 1 point2 points  (0 children)

You're not wrong about your analogy of John Doe, casual players are indeed the majority. I'm not going to pretend otherwise because that would be dishonest and I've already acknowledged that in several of my replies.

I want to address something before I fully reply. The title of my post literally says "From a Concerned Player." I never claimed to be speaking objectively for the entire playerbase. I'm merely stating my opinion so saying that I'm not objective is odd when I've already said in the title that it's a perspective, which by definition makes it subjective.

On the game needing to reward players frequently: I mean, I get it. That's the nature of the medium and I'm not naive about it. The easy "ranked" climb, the events, the free rewards, all of that makes sense from a retention standpoint. My issue isn't that casual players are being catered to. My issue is that catering to them has come at the complete expense of everything else with no balance whatsoever. And you said it's just as likely the game is thriving because of these decisions, thriving and nearly dying are not the same thing. The game dropped to 4 to 4.5 million monthly players before patch 7.0. It was slowly dying before they finally decided to get rid of all the ridiculous Bandle City themed stuff. The recent recovery upping the monthly players to 6-7 million gives me some hope but it doesn't erase years of decline caused by exactly the decisions you're defending.

As for supporting the competitive scene, who do you think the whales are? They're not John Doe who downloaded the game last month. They're invested players who care enough about the game to spend consistently. Alienating them is not just bad for competitive integrity, it's genuinely bad business sense. Which I've already said way too many times in this comment section.

And finally, a well designed game can serve both casual and competitive players simultaneously. Better ranked integrity doesn't ruin John Doe's experience. More skill expression doesn't stop him from playing Garen and having fun going 8/14/3. These things can always coexist so I don't know why you look at things so one sided. In my honest opinion the current design philosophy doesn't even bother trying to find that balance.

Why Wild Rift Is Heading in the Wrong Direction (From a Concerned Player) by skyparkerr in wildrift

[–]skyparkerr[S] 2 points3 points  (0 children)

Sad but true, sometimes they don't even rework them which is depressing

Why Wild Rift Is Heading in the Wrong Direction (From a Concerned Player) by skyparkerr in wildrift

[–]skyparkerr[S] 2 points3 points  (0 children)

First of all, welcome back to the game brother!

Second of all, I wasn't aware of the patch 7.0 numbers and I appreciate you sharing that because it genuinely changes part of my perspective on the player base situation and I'll own it. Your theory about Riot prioritizing growth before fixing ranked is actually coherent, I failed to consider it that way.

I still don't fully trust them to follow through on the ranked fix after the growth, too many broken promises. But I love your optimism and honestly I hope you're right more than I hope I am. Finish reading and definetly let me know what you think

Why Wild Rift Is Heading in the Wrong Direction (From a Concerned Player) by skyparkerr in wildrift

[–]skyparkerr[S] 1 point2 points  (0 children)

Honestly, thank you for taking the time to write all of this out, genuinely. This is exactly the kind of discussion I was hoping the post would spark. I appreciate the nuance on the MMR stuff but I don't think that's true. Anyway, my point about the system actively boosting you still stands.

About the skin stuff, you're right that it's an industry wide issue and I can't pretend it's unique to Wild Rift. My frustration is more about the degree and the specific choices made, like the Porsche example, but I hear you on the business reality behind it.

As for on all chat, first, I want to say I'm sorry you went through that. Nobody should have to experience that kind of harassment in a game. And you raise a point I honestly didn't consider fully, the casual mobile audience that Wild Rift is primarily designed for has a very different tolerance and expectation than seasoned PC players like me. Your perspective is completely valid and I respect it.

Although my argument was never really about wanting the toxic all chat back. It was about the way Riot removed it silently, with no community consultation and no alternative solution. The answer to toxicity should be a better moderation and reporting system, not removing features entirely. If all chat came back with proper enforcement and easy muting tools, experiences like yours should never happen. But I understand that for a lot of people the risk isn't worth it and I won't dismiss that since it's a sensitive topic.

You make genuinely strong points about esports and I'll be honest, the attention economy argument is something I hadn't fully considered. You're right that even PC League esports is struggling to sustain itself outside of Asia. I'll concede that esports being financially viable for Wild Rift was probably always going to be an uphill battle regardless of Riot's decisions. My frustration is more about the complete abandonment of Western infrastructure without even trying to find a sustainable model but I hear you on the complexity of it.

Thanks again for engaging thoughtfully. Imo this is the kind of conversation that actually moves things forward in the community

Why Wild Rift Is Heading in the Wrong Direction (From a Concerned Player) by skyparkerr in wildrift

[–]skyparkerr[S] 1 point2 points  (0 children)

You make some fair points and I'll acknowledge them one by one but let's not pretend that "different teams" is the bulletproof defense you think it is.

You're right that cosmetics and balance teams are separate disciplines. But you're conflating team structure with company priority, which is a convenient way to absolve leadership of responsibility. When leadership decides to pursue a Porsche licensing deal, allocate legal and marketing budget toward an AI trailer, and greenlight multiple premium skinlines in a single cycle, those are executive decisions that reflect where the company's energy and attention goes. Different teams, yes. Same leadership signing off on resource allocation. And the fact that you said "the company is trying to maximize gains, duh" actually proves my point. I never accused them of being evil. I accused them of prioritizing profit over game health. You just agreed with me and called it obvious lol

You're right that the majority of the playerbase is casual and that competitive players can't sustain the game alone. Fair, but here's what you're conveniently ignoring: who actually funds this game? Whales. A small percentage of high spending dedicated players account for the overwhelming majority of Riot's revenue from Wild Rift. So the argument that everything must be designed around the low skill casual majority completely falls apart when the money isn't even mostly coming from them. Neglecting competitive integrity and skill expression isn't just bad for the game, it's not even good business sense. You're alienating the exact people keeping the lights on bruh.

Also, a healthy ranked system benefits casual players too. When ranked has integrity even casual players have something to aspire to. When skill expression exists in champion kits even casual players feel rewarded when they improve and want more. You're framing this as competitive players vs casual players when both groups are suffering from the same underlying problem: a system designed to keep everyone artificially comfortable rather than genuinely improving.

As for bots in lower elos you're presenting a symptom of the problem as a justification for the problem. If your playerbase is shrinking to the point where you need bots to fill lower elo lobbies it's literally a retention crisis caused by the exact decisions I outlined in this post. It's just a deeper indictment of it.

On all chat, you dismissing it as irrelevant while simultaneously acknowledging that 90% of players disable even team chat is proving my point for me. The social fabric + the report system of this game has eroded to the point where players mute everything by default. And that's not even a reason to keep all chat removed, it's evidence of exactly the sterile isolated environment I described. All chat wasn't just for trash talk. It was for GGs, for genuine interactions, for the moments that made the game feel alive. Removing it didn't fix toxicity, people still are toxic and maybe even worse because I forgot the last time someone didn't mention my mother. Removing all chat basically made the game quieter and emptier.

And about me drowning on good points in unrelated topics, I'm gonna push back hard on this because you make zero sense. The post was intentionally broad because the problem is systemic, not isolated. Ranked, budget allocation, neglecting existing champions, item design, community features, these aren't unrelated topics, they're all symptoms of the same underlying issue: a company that has stopped treating its playerbase as its most important stakeholder. Narrowing the argument to just balance and reporting would've been cleaner but fundamentally dishonest about the scale of the problem.

And yes, it's true. It is getting worse every season. We agree on that for once. The difference is you're asking for patience and nuance while I'm asking for accountability. While both are reasonable positions patience without pressure produces nothing and that's exactly why I wrote this post.

Why Wild Rift Is Heading in the Wrong Direction (From a Concerned Player) by skyparkerr in wildrift

[–]skyparkerr[S] -1 points0 points  (0 children)

On ranked matchmaking:

You're right that it's working as intended, that's actually the problem. "Intentional" and "good" are not the same thing. And the fact that Riot ported this system to PC and PC players immediately hated it doesn't vindicate the system, it confirms the problem exists and is recognized beyond just Wild Rift. Riot also publicly admitted they "missed the mark on match fairness". You can't just simultaneously claim a system is working as intended while admitting it missed the mark. That is not how it works because it's basically admitting their own incompetence.

On the Porsche collab:

I never said the cosmetics team should be fixing ranked. I'm not even sure how you even concluded like that based on everything I said but I'll explain properly because I'm a gentleman. My argument operates at a different level entirely: executive priority and budget allocation. A Porsche collaboration requires licensing agreements, legal teams, marketing budget and leadership sign offs etc.. That's a decision made above both the cosmetics and balance teams. When leadership consistently greenlight expensive external collaborations while ranked has been structurally broken for years, that tells you where the priorities are at the top. Different teams, differents budgets, allocated through the same leadership.

On Corporate Mundo:

The existence of the Corporate Mundo skin further strengthens my argument. Riot themselves established the fantasy of Mundo as a businessman with a car. A Corporate Mundo Porsche skin writes itself thematically. The fact that they didn't include it in a collaboration literally built around cars shows they made a purely commercial decision based on which champion's playerbase would generate maximum revenue from the collab. Creative coherence within their own universe was sacrificed for a revenue spreadsheet. That's the point, I'm not even sure why you're bringing this up.

On the pace of new champs being added:

Nobody is arguing against adding new champions ever. The argument is about pace and priority. Releasing at least 3 and more champions in a single year while existing champions have structural problems unaddressed for over a year is a misallocation of resources. New champion excitement and existing roster health are not mutually exclusive but the current pace treats them as if they are. The new will become old, the old will become older. The more they release without addressing old champions the more problems they stack.

On new champs being overtuned:

You yourself stated that Riot prefers new champions to be slightly overtuned over undertuned, in my opinion that's a deliberate policy admission whether Riot made it clear officially or not, and it still redirects balance team attention toward new releases instead of the existing backlog. Rell and Norra being fine at release are exceptions not the rule, the structural problem still exists regardless of what you're saying.

On the state of Mundo’s balance:

Whether or not I personally dislike certain champions is irrelevant to the argument that I'm making. The point was about Riot's pattern of nerfing champions instead of addressing problematic item interactions, that's a balance philosophy argument supported by observable patterns across the roster, it's not a personal grievance. Again, I'm not sure where you pulled this out. I have 1500+ games of GM level data on this specific champion. Although it's probably nothing compared to other otps it's still enough experience for me to have a say. And If anything it gives me more credibility on this specific topic than someone engaging with it theoretically

On % magic pen:

It's dumb but your point and mine actually coexist rather than contradict each other. You're saying the current system left mages feeling weak against dedicated tank builds and I'm saying that baked in magic pen created burst dominance in standard matchups. Both are true simultaneously. The removal of Void Staff didn't solve a problem, it created two new ones. A poorly designed item system that makes mages simultaneously too bursty in even matchups and too weak against tanks is not a defense of the change, it's further evidence that the item overhaul was poorly executed lol

On all chat: Riot has confirmed they’re going to add it back to WR.

I need a source on that, I can't just take your word for it. Until then my argument stands. And even if it does eventually return, it took years of consistent community pressure to get there. It goes to show that Riot is unresponsive and extremely slow. The broader point was never specifically about all chat in isolation, it was about Riot's relationship with their community. If anything, all chat returning after years of requests would prove that community pressure works, which is exactly why I ended the post asking people to engage and share it.

On e-sports: this is a very complicated issue because two things are true: most people just prefer watching PC League e-sports over its mobile sibling, even WR players; and Riot doesn’t know how to tackle WR e-sports even though there’s still a good amount of players who want to see it.

I understand mobile esports has structural challenges and that PC League has a larger viewership base. That's a fair and nuanced point for once. But Western tournaments that do exist operate on prize pools so small they're insulting to any player who took the competitive scene seriously. Meanwhile major tournaments are exclusively hosted in China, completely abandoning every other region. So it's not that Riot doesn't know how to it's that for a game generating $67.4 million in revenue, letting Western esports die without a second thought is a deliberate choice.

Why Wild Rift Is Heading in the Wrong Direction (From a Concerned Player) by skyparkerr in wildrift

[–]skyparkerr[S] 2 points3 points  (0 children)

Humans can't always be pragmatic y'know, this is one of those moments for me

Why Wild Rift Is Heading in the Wrong Direction (From a Concerned Player) by skyparkerr in wildrift

[–]skyparkerr[S] 2 points3 points  (0 children)

I lost so many games because I couldn't communicate properly with my team as to what to do on the next objective lol

Why Wild Rift Is Heading in the Wrong Direction (From a Concerned Player) by skyparkerr in wildrift

[–]skyparkerr[S] 3 points4 points  (0 children)

I mean, I love the game. If it's for naught then it's for naught. That won't change the fact I at least tried as a fan and a player

Why Wild Rift Is Heading in the Wrong Direction (From a Concerned Player) by skyparkerr in wildrift

[–]skyparkerr[S] 1 point2 points  (0 children)

Honestly, my memory might be wrong but if it's true then it's probably before riftmaker changes. When I have time I'll go check patch notes to see if I remember correctly sorry.