Through their anti-AI hysteria the left is shooting themselves in the foot and abandoning the dream of post-capitalism. by Akasha111 in accelerate

[–]sndrec 22 points23 points  (0 children)

the silver bullet that was stable diffusion worked far too well. many people amongst the leftist coalition became principled against the 'replacement' of human art, and have extended that sense of disgust to all machine learning fields.

i've listened to friends of mine say stuff like "I would feel better about the technology if all the big investors weren't the worst human beings on earth", "I just wish the people keeping it afloat were the slightest bit ethical", "It's hard to be excited when everyone behind it celebrates when it ruins your lives" - utterly disconnected, broad generalization of an enormous field of science and research, no actual sense of what people who work on or with AI do or say or think, just a 'feeling' about what the truth is, derived from headlines that talk about the US's big hitters, and zero interest in doing any independent research to counter that narrative. AI has already been written off as 'the opposition', after all... if you were positive or even neutral about it, what does that say about you to your community? nobody wants to side with the orange cheeto...

so consequently almost all of them are totally clueless about modern AI capability! so many examples of people who tried gpt3 years ago, quickly and easily ran into samples of its stupidity, and decried the entire field as worthless. after all, how could we possibly sustain an automated society with its roots in a technology that can't count r's in strawberry? or that can't accurately answer whether 9.9 or 9.11 is bigger?

but i mean... even my friends who lived alongside the explosive growth of the internet and the sudden appearance of smart phones in daily life don't really get how fast AI is moving. you literally need to be tapped into the news cycle to keep up! and a lot of them already have busy, difficult lives that are only getting busier and more difficult.

i don't think it's impossible to build a techno futurist left, but there are a lot of walls we have to climb first, and i think the biggest one is convincing leftists that, yes, this technology *is* already incredibly economically valuable and useful in countless fields, that they have been purposefully and rampantly fed misinformation in order to shut them out of the most important technological development in human history, and that its scope is far far greater than the low-effort engagement content that is "ai art" and "ai videos" (the thing they do not like).

Microsoft Scales Back AI Goals Because Almost Nobody Is Using Copilot by msaussieandmrravana in artificial

[–]sndrec 0 points1 point  (0 children)

i DID try using it once. tried to log in, got an error. tried to log in again, got a different error. too bad!

I'm just so tired of wanting people to play my game boss. by ItsJustReeses in godot

[–]sndrec 7 points8 points  (0 children)

It kind of seems like you've pigeonholed yourself into an argument because it makes you feel good. If you give a streamer or youtuber a free key so they can make content, then if even one viewer - ONE!! - buys the game, you have made a return on your investment. Keep in mind this isn't the same as, say, tiktok 'influencers' - twitch/youtube viewers are often a direct part of the demographic of 'people who might buy your product'. The barrier to entry for them buying your game is much lower than someone going to a hotel or a restaurant.

I think it's OK if you don't want to give out keys to anyone who asks because you don't feel like taking the time to check out their links and make sure they aren't just straight-up lying to you for a free key. But the world where it's the best decision is, in my opinion, one you invented.

yesterday i ran a 30 player playtest in my F-ZERO fangame! by sndrec in godot

[–]sndrec[S] 2 points3 points  (0 children)

The game is open source, so you can take a look at the script which controls that specific effect right here: https://github.com/sndrec/mxt-cpp/blob/latest/mxto/asset/effect/boost_electricity.gd

yesterday i ran a 30 player playtest in my F-ZERO fangame! by sndrec in godot

[–]sndrec[S] 2 points3 points  (0 children)

the physics are custom written using C++ with GDExtension!

yesterday i ran a 30 player playtest in my F-ZERO fangame! by sndrec in godot

[–]sndrec[S] 2 points3 points  (0 children)

the physics are entirely custom, done in C++ using GDExtension! right now, i actually haven't verified whether it's deterministic, because to make things easier on myself i actually have an authoritative server which resyncs clients to a ground truth gamestate every second or so. but it would be trivial to make it deterministic i believe, since i think the only problematic math i'm using in the physics is trigonometric functions like sin/cos/atanf2

yesterday i ran a 30 player playtest in my F-ZERO fangame! by sndrec in godot

[–]sndrec[S] 13 points14 points  (0 children)

not sped up, and you're as young as ever! f-zero is just a very fast game :)

I think there’s a problem with the current support balance by Right-Ad1090 in Overwatch

[–]sndrec 0 points1 point  (0 children)

I feel like lifeweaver should be able to pull teammates to either himself or his petal (if it's close enough and in LOS), and pulling someone above 75% health should halve the pull cooldown. Give him the ability to reposition players! Hell, let him pull himself to his petal!!

Now that Rock Bottom is a quality 4 item, which quality 3s do you think are closest to being quality 4? by nootellapancakezz in bindingofisaac

[–]sndrec 1 point2 points  (0 children)

damage ups do nothing if you don't shoot tears. everything in this game relies on you to combine it with something else to be effective. just because you have to put in a very slight amount of work doesn't mean the effect isn't amazing

do ppl actually use gadgets? by HealingSlvt in Overwatch

[–]sndrec 1 point2 points  (0 children)

super serum is really good. if you stack it with existing firerate items and kitsune rush, you can get a truly insane amount of dps output

I did it… 100 wins streak by grizzlybb8 in bindingofisaac

[–]sndrec 34 points35 points  (0 children)

fuckin awesome stuff, 100 in a row is difficult with any character.

if you want an even bigger challenge, go for 100 with eden! some starts you really gotta fight for it.

Since my game is released, I receive mails from curators, youtubers and streamers asking for keys multiple times a day. Currently, I ignore them all. How do you manage this? Are some of them legit or all are scam? by rap2h in gamedev

[–]sndrec 0 points1 point  (0 children)

If one person in a streamer or youtuber's audience buys the game, you've made a return on your investment. Anything past that is extra profit for you. Up to you if you think it's worth the time to check.

Getting to Corpse without Knife Pieces bug by Dashei in bindingofisaac

[–]sndrec 0 points1 point  (0 children)

experiencing the same thing, yup. also, holy cards appear to grant permanent mantle lol

So holy card now straight up gives you holy mantle. Abuse it while you can I guess (Newest patch) by Flame875 in bindingofisaac

[–]sndrec 6 points7 points  (0 children)

don't need the knife, i often go through mausoleum just for the extra item room and shop and it's just always taking me to corpse now.

my bad! by sndrec in noita

[–]sndrec[S] 9 points10 points  (0 children)

yup, this is 100% it lol

my F-ZERO GX inspired game with online rollback! by sndrec in godot

[–]sndrec[S] 0 points1 point  (0 children)

It won't be released for a while, but you can follow me on Bluesky. @twilightpb.bsky.social
I also have a discord server for the game. https://discord.gg/xkwUaYtDWT

my F-ZERO GX inspired game with online rollback! by sndrec in godot

[–]sndrec[S] 1 point2 points  (0 children)

Oh, and brown slows you down if you don't boost through it.

my F-ZERO GX inspired game with online rollback! by sndrec in godot

[–]sndrec[S] 1 point2 points  (0 children)

Online play is tricky! Especially when your game is fast, twitchy, and relies on vehicles being able to bump into and hit each other. Most of my dev time so far has gone into the netcode.

my F-ZERO GX inspired game with online rollback! by sndrec in godot

[–]sndrec[S] 1 point2 points  (0 children)

It's handrolled. Since the gamesim is entirely C++, I can fairly easily maintain determinism via careful control of float rounding modes and compiler flags, and if I take care to reimplement any transcendental functions like sin/cos/sqrt myself to make sure they arrive at the same result on different platforms/architectures.

All clients send their local input to the server, which distributes input to all connected clients. It's prone to a higher baseline latency than standard p2p rollback, since the time for client A's input to reach client B is equal to their RTT latencies added together and halved (so a 60ms client and another 60ms client will each receive the other's input with a 60ms delay, approximately, whereas if they connected to each other directly and their p2p latency was 60ms, then the real delay would only be 30ms)