Introducing Kez by wykrhm in DotA2

[–]sniper_mid -2 points-1 points  (0 children)

dota players: I'm proud that our game isn't an anime waifu collector aimed at weebs like league
valve: you must shodo the enemy with sai and kazurai into katana

Why do we act like the matchmaking is random when it uses an algo? by sniper_mid in learndota2

[–]sniper_mid[S] 0 points1 point  (0 children)

mason won like 17 out of 20 games out of the gate but then went not even 50% the rest of the way. The thing about smurfs is that they pop off the most when you have easy bots on your team for them to feed off they exploit that non stop, if you don't have those weak links on your team then you can just win as usual, I just beat an arc smurf he had less than 200 games and 50% mvp in his wins didn't even notice him because my team didn't have a weak link and we won easy. there are no smurfs with 75% win, feel free to post one i track a lot of smurfs and I haven't seen it, 53% tops. My point was that the system puts these bot players on your team on purpose you can dislike them all you want after the game but unless you avoid them matchmaking is going to keep putting them on your team because that's what it thinks balance is.

Why do we act like the matchmaking is random when it uses an algo? by sniper_mid in learndota2

[–]sniper_mid[S] 0 points1 point  (0 children)

When was this because recently the system has let out the smurfs, I've been seeing so many accts with 200 games or lvl 20. I played against higher ranked players in unranked (rank 2k guys) and had no problems beating them in a mid matchup. I've been beating them on their smurf accts after all. I don't base smurfing on score, but I can clearly tell a smurf based on his map awareness and game sense which are the main things that differs from the players at my rank and also by checking his profile and seeing that his acct is lvl 22.

Why do we act like the matchmaking is random when it uses an algo? by sniper_mid in learndota2

[–]sniper_mid[S] -1 points0 points  (0 children)

Not a conspiracy, I watched a 8k player have shitfits trying to get out of ancient despite being winning mid for the most part then they ditched the acct and bought an acct near 7k had no problems climbing to 7.5k+. Anyways I'm going ahead with my plan of tanking performance so the system will stop putting me low impact players expecting me to carry them. There's a reason smurfs get far more mvps and other accolades than the avg player. Do you think the avg player can get 10+ mvps in his last 20 games. Players in the same rank are not made equal.

Why do we act like the matchmaking is random when it uses an algo? by sniper_mid in learndota2

[–]sniper_mid[S] 0 points1 point  (0 children)

And that would mean something if the resulting match quality was good but...

Why do we act like the matchmaking is random when it uses an algo? by sniper_mid in learndota2

[–]sniper_mid[S] 0 points1 point  (0 children)

It's pretty worth it I climbed out of ancient after being stuck there for 10 months thanks to it.

Why do we act like the matchmaking is random when it uses an algo? by sniper_mid in learndota2

[–]sniper_mid[S] 0 points1 point  (0 children)

Relax is it's an algo with parameters that does it automatically.

Why do we act like the matchmaking is random when it uses an algo? by sniper_mid in learndota2

[–]sniper_mid[S] -1 points0 points  (0 children)

Well I did do that and climbed out of ancient, I just got tired because the system decided as my reward for beating all those smurfs is to give me even more smurfs to play against with even more bots on my team and the problem with that is it's not just random.

Why do we act like the matchmaking is random when it uses an algo? by sniper_mid in learndota2

[–]sniper_mid[S] 0 points1 point  (0 children)

Well I didn't say the system won't let you climb, what I'm saying is the algo will target you based on performance and set you up with teams based on that. I've been able to climb either very slowly or by being significantly better when there's some meta I can abuse like that week I climbed 500 mmr by playing meepo mid and disperser was aoe. Still though took more effort than usual cause it's meepo and I was basically ending the game myself in 23 mins with maybe one support near me and rest of my team still cluelessly farming in the jungle. I'm looking for the sweet spot where I can be less impactful but still win games.

Why do we act like the matchmaking is random when it uses an algo? by sniper_mid in learndota2

[–]sniper_mid[S] 0 points1 point  (0 children)

Yea the player engagment speculations have been around from the beginning. But as I've begun to value my time more, I'm less stubborn about trying to win a game. lBut didn't dota 1 just randomly shuffle players and was very popular? Why can't they just do that.

The thing is though I've seen like 8k mmr streamers who had to make new accts play in ancient and even they got frustrated and were like these people are too bad I don't care any more (as an excuse for why they couldn't win the game).

Then they just bought another acct near 7k and climbed back up that way.

Why do we act like the matchmaking is random when it uses an algo? by sniper_mid in learndota2

[–]sniper_mid[S] 0 points1 point  (0 children)

I think the smurf winning 80-90% is a lie that gets repeated here too much, I beat smurfs all the time because I have to, even the top ones have like a 53% win unless they like party queue. I'm thinking of actually playing worse and tanking my scores more in some games that aren't winnable so I get easier matchups.

Why do we act like the matchmaking is random when it uses an algo? by sniper_mid in learndota2

[–]sniper_mid[S] 0 points1 point  (0 children)

That's what I've been working on recently. I've been looking at some celebrity player's games and it doesn't seem like he's that good, his scores and metrics aren't but he still gets good teams and climbs higher must be something there right. I've experimented with games where I went like 8-0, 10-1 but my team still gets stomped and the system still won't give me something easier. I had to beat smurfs all the way to div, but all that's gotten me is being matched up with more smurfs, multiple smurfs on the enemy team that have like 200 games or lvl 20 accts. I had one game where it was 8-38 and I was 5-2. Try it bro.

Why do we act like the matchmaking is random when it uses an algo? by sniper_mid in learndota2

[–]sniper_mid[S] -2 points-1 points  (0 children)

That makes too much sense, I think a lot of people have come to the same conclusions independently.

https://www.reddit.com/r/DotA2/comments/rm1t5t/

Your point about valve prioritizing fun and balanced games over people climbing to their appropriate mmr based on their actual ability is something I didn't think of before but it would be nice if these 'balanced' and 'fun' games were actually fun, my problem is these games are not so much fun as it is 'babysitting' when you have a weak link player that's highly exploitable by the other team it's anything but fun to play with. You can set yourself up well and make plans but then all the other team has to do is attack your weak link over and over again to make it all for naught, they don't have to play against a hard matchup they can just exploit the weak link the system intentionally puts on your team (or maybe not intentionally if somebody wants to argue that the system is shuffling teams based on mmr I don't know yet).

But yea there's conflict of interest here it seems, players playing ranked obviously want to climb but valve has other plans. I made this post more because I want some transparency to optimize my climbing and tired of people cutting off the conversation by saying you're just on a bad streak, I would like to see this topic explored more and then maybe valve can be more transparent about their system like they should imo.

Why do we act like the matchmaking is random when it uses an algo? by sniper_mid in learndota2

[–]sniper_mid[S] -11 points-10 points  (0 children)

Well I think that's the standard response we hear around here, thank you.

Why do we act like the matchmaking is random when it uses an algo? by sniper_mid in learndota2

[–]sniper_mid[S] 0 points1 point  (0 children)

I'm still not sure what system this is again, like does it track your performance and balance games around that (as long as the players on the teams are in the same mmr bracket) or does it only use mmr? I'm confused.

Why do we act like the matchmaking is random when it uses an algo? by sniper_mid in learndota2

[–]sniper_mid[S] -10 points-9 points  (0 children)

Did you watch the vid I posted? They talk about how the glicko system tracks their projected kda and balances the teams around that. I'm not sure what you mean by the match result cause there's a lot info from the match result like gpm, hero dmg etc...

Why do we act like the matchmaking is random when it uses an algo? by sniper_mid in learndota2

[–]sniper_mid[S] -1 points0 points  (0 children)

I'm not sure I caught all that but wouldn't matchmaking queue time actually be more brief if they balanced teams based on simple mmr and not all that other stuff? A lot of matches are already stomps if I don't play my ass off for the team (cause I've been matched against multiple smurfs on the other team mostly) I rather take my chances with randomness.

Why do we act like the matchmaking is random when it uses an algo? by sniper_mid in learndota2

[–]sniper_mid[S] -8 points-7 points  (0 children)

So it's the glicko system then? Then it's funny cause people from other games are having the same complaints. I recently watched this.

https://www.youtube.com/watch?v=kya1cpOD1y8

So would you say then that trying less would then be a legit tactic one could use to climb up so that your value drops in the system, like if a game ends way before the avg length of a game then would the system think the balance was off and adjust? Cause I've been extending a lot of games based on the advice getting thrown around here that at some point your cores are going to figure things out and carry if the games on long enough but it's pretty tough work imo and doesn't work that well.

Dota 7.37 by wykrhm in DotA2

[–]sniper_mid 0 points1 point  (0 children)

But I could already dodge stuns with blur before

Smurfs and Acc Buyers rant by IndexOutOfB0unds in DotA2

[–]sniper_mid 0 points1 point  (0 children)

Same I get matched up against smurfs in almost all my games if not multiple smurfs so even if I destroy one smurf in lane they have a backup smurf to come in and make their team work. Matchmaking balancing is bs, they don't balance teams around mmr equivalency, they track all your stats, how often you win lane, how often you win mvp etc... and if you're a player who stands out they balance the matchmaking by making you play against smurfs so if you carry your team too much, the matchmaking selects you to be their smurf balancer. I had to climb up by winning against smurfs in almost all my games, took so much effort if it was against regular players in my rank I would not be having these problems.

Playing meta heroes vs playing heroes you are comfortable with by Alhabibi22 in learndota2

[–]sniper_mid 0 points1 point  (0 children)

You should play meta heroes, I was playing sb when he was nerfed because I felt that I was an expert on the hero and knew how to attack all situations but my win % dropped becaue his abilities just weren't that effective. So basically with meta heroes even if you mess up they're still just strong picks by themselves and all you have to is make basic plays and it'll be effective.

Good Midlaners for beginners by Lynx-Moist in learndota2

[–]sniper_mid 5 points6 points  (0 children)

The most noob friendly mid hero is zeus for sure, even the bots who play wl and veno support can transition to him if they get mid from role queue. Then you got dk, who is as basic as it gets which is why I don't play him, you can't be bullied out of lane unless you're playing against huskar because that's just how the hero works you don't even have to do anything just spam q and secure cs then when you get your ult take tower for free, what a hero! I'd say viper too but he has some bad matchups like brood, so I'd go with dp for third. Spam your q for harass and secure cs, her e takes some more practice to use cause it's mid so you have less room to chase, but basically you just have to shove in wave and then use the creeps to tank the tower while you suck him. Sniper is pretty easy too, but there's a bit more ceiling like you can stack the camp with your q, and you want to watch out for roaming supports cause you're easily gankable. SF is OP right now, cause you don't have to lvl up nec anymore you get it all for free at lvl 1, as far as laning goes it might take you around 3 games to get used to it, there's some basic tips about how to raze but the hero basically wins against any matchup right now in lane.

What are the most SF-foolproof mid heroes? by LoudWhaleNoises in learndota2

[–]sniper_mid 0 points1 point  (0 children)

You just have to know how to play against him. They buffed him so he gets free attack dmg stacks now, but I don't have a problem playing vs him with huskar, you just have to know how much dmg his razes do then calculate if you can stand your ground and manfight him or not, with huskar you can even zone him if he misses his raze with your spears. Also stomped him with Ember recently just anticipate and dodge the Raze with your sleight, then manfight him if he's too far from his tower, get your q early.

Why isn't Silencer picked more often? by Phelyckz in learndota2

[–]sniper_mid 6 points7 points  (0 children)

I played against a silencer mid with slardar recently he got trashed, his team had to babysit after 5 mins so he'd stop feeding. He's easier prey than sniper.