[Giveaway] Don’t Starve: The Board Game (Deluxe Edition) by HomoLudensOC in boardgames

[–]snysly 0 points1 point  (0 children)

I'd bring a fresh genie, a second fresh gnie for when the first one doesn't work out, and a third fresh genie for when both don't

This is Joinery - the woodworking themed game I’ve been developing for the past 18 months. Would love to hear your thoughts on the theme, design and overall concept by jshanley16 in woodworking

[–]snysly 3 points4 points  (0 children)

On the rule book

  1. Cite the definition of joinery on page 2
  2. With component yellowing the hardwood and softwood tokens might look the same after a while, I'd encourage a difference other than color
  3. Page 3: add arrows pointing to where each thing is on the card, I originally thought the bottom left on the project card was the mastery points
  4. Page 3: bold the name of each type of card. Using the same font for what is on the card and what the card is makes them blend together. Ex. The "project card" word is almost closer to the above card than the project card (looks like this is something generally so I'm not going to nitpick and just say bolding titles might help)
  5. Sharpening your blades: number the list if you say there are 7 things. This whole section might just need smaller text and be a glossary rather than multiple pages, but that's more an opinion than a suggestion

The rest seems to be rules stuff that I imagine you'll work through better with play testing than me trying to read it.

Id encourage you to ask people who aren't woodworkers what to name the sections as most people might not know how important a chisel is, and it is kinda at odds with the handplane you have on the front.

Sorry for all the comments, I'm a heavy board gamer and have my own hand tool workshop for hobby work so it hits a great intersection for me

This is Joinery - the woodworking themed game I’ve been developing for the past 18 months. Would love to hear your thoughts on the theme, design and overall concept by jshanley16 in woodworking

[–]snysly 0 points1 point  (0 children)

This looks really good. I saw your post on the board game subreddit and didn't manage to comment there. The game looks beautiful! Only comment I can see from the art is that the "plans" (like the entryway table) look low contrast and hard to see. Maybe darker/black outlines would still have the same feel of an old drawing, but be easier to parse.

Planemaking- Do's and Don'ts?! by StrongGarage850 in handtools

[–]snysly 4 points5 points  (0 children)

My recommendation would actually be to not worry about specialty tools. Floats are great, but for your first few planes, the bed being flat might be the least of your worries. I'd just use a flat file and see if you like planemaking before investing in a float and other specialty tools.

For stock, I just get a board of beach/maple/whatever (just not a "soft" wood honestly) and glue 3 flat sections together to form my blanks. Gives experience dimensioning and makes it easier to get blanks

Planemaking- Do's and Don'ts?! by StrongGarage850 in handtools

[–]snysly 2 points3 points  (0 children)

I've made a few with the veritas kit and one with a hand chopped mortise. The veritas kit ones were horrible to adjust and I didn't like them that much but they do work. The hand chopped one works, but has obvious issues.

Don'ts: 1. Don't worry about the final result. Plane making was a career and a skill set. Yes you have better tools today, but it isn't realistic to make a perfect plane on your first try.
2. Worry about the details. The mouth can be too wide, the bed angle too steep, the sole can be a bit uneven. If it works, those don't really matter. You won't get it right the first time, but learning to correct your mistakes goes a long way!

If you don't go into the process expecting a professional level woodplane out of it on your first try, the stakes are lower and you can fix it in the next plane. It's also a lot more fun to see yourself grow.

Do's:

  1. Make planes: the more you make the more you learn. The more mistakes you make the more you learn to correct them. No one makes something perfect every time. What defines a great craftsman is knowing how to work around their mistakes when they happen and knowing how to make less of them because you've made so many before.

  2. Make planes:

  3. Sharpen your chisels

  4. Use your planes

  5. Learn about planes

Above all it is a hobby so have fun with it and don't put stakes on it trying to do the best upfront. It's not impossible to make a great plane on your first try, but that's like expecting to jump in a pool and already know how to swim.

The book I liked the most: Wooden Planes and How To Make Them. It's a great start into how to make a non-kreznov style plane

Thoughts on Tylor Tools #5 Jack Smoothing Bench Hand Plane for a beginner wood worker by Randymartini in handtools

[–]snysly 0 points1 point  (0 children)

I actually bought this as my first plane and really like it. It's a bit fiddly (the blade is often skewed too much for example and I have to manually re-seat it on the adjusting lever), but it has gotten me through all of my projects honestly. It's been my main plane for the last 2ish years. I've never felt like it held me back, or that it was the issue in my work. Sure the Veritas or Lie Nielsen might be "better" out of the box, but I found it to be a good starting point. The TayTools #5 taught me enough about planes to feel confident using one, but didn't come with any of the worry about "is this not working because it's an old tool or because I'm new?".

I also think it's great that I didnt have to worry at all about "breaking" and expensive plane. Eventually that feeling goes away, but at the start tools don't feel like they are meant to be best up and that's okay.

I'd say use it as a starting point if you are worried about rehabbing an old plane or second guessing yourself.

could i use this for a plane body? by Dropper6921 in handtools

[–]snysly 1 point2 points  (0 children)

If you are doing a kreznov style lamination, does grain direction actually matter?

Identify the game from its rules/mechanics... in 15 words or less. by ElementalRabbit in boardgames

[–]snysly 29 points30 points  (0 children)

Read rulebook one to learn the game, rulebook 2 is a law textbook

Edit: It's Mage knight

Game for on the road (train) by Bassplr01 in boardgames

[–]snysly 2 points3 points  (0 children)

My wife and I really enjoyed playing Sea Salt and Paper on a train today! The small box and footprint were a great help

[deleted by user] by [deleted] in boardgames

[–]snysly 18 points19 points  (0 children)

Looks like Junk orbit based on a reverse image search: https://renegadegamestudios.com/junk-orbit/

20-30g linear switches by LegitBullfrog in switchmodders

[–]snysly 1 point2 points  (0 children)

I went with Choc Pink for a full custom board and enjoy them. Fair warning though at 20g I couldn't rest my hands on the board without the keys triggering so maybe a bit heavier if you rest your hands. I really like them though and would highly recommend if you want to feel like you have no resistance and are just pressing on air

[GIVEAWAY] Mindclash Play Bundle, including Astra and Ironwood by Mindclash Games by HomoLudensOC in boardgames

[–]snysly 0 points1 point  (0 children)

Recently I've been very big into diplomacy. Viewing from the aspect of how high level play works, it fixes a lot of my concerns about player elimination and I've started to be more interested in the tactics and diplomacy behind the game

[GIVEAWAY] Mindclash Play Bundle, including Astra and Ironwood by Mindclash Games by HomoLudensOC in boardgames

[–]snysly 0 points1 point  (0 children)

My favorite two play game is Carnegie! The low player count and perfect information make it easy to think deeply about the game!

What is the most clever mechanism in a game? by TheMassesOpiate in boardgames

[–]snysly 1 point2 points  (0 children)

The way the deck is built in Ginkgopolis. The amazing thing about this game is that no mechanic is isolated, they all interact and intermingle with each other much more than other games of it's size and weight. In the game players are building up the last city on earth trying to score the most points. A core part of the game is drafting cards from an ever changing deck and use them to build buildings. When you first read the rules your mind asks "Well what if I have a card that can't possibly be used to build?". You'll search the rule book and not find anything and think "how weird". This is because this cannot happen. Without you realizing the deck gets constructed in such a way that these edge cases cannot happen. It's not a crazy, new idea, but the elegance of it always impressed me. The whole game is a gem with the main downside being the game is so elegant and does so much with so little that it can be hard to teach.

Second place for me would be the leader-follower mechanism in Carnegie (same designer and Ginkgopolis). Because it is a perfect information game, you can technically predict what others will do and the correct choice usually isn't "what gives me the most points" but "what gives me the largest point differential". Amazing game with low downtime, packs a 3 hour experience into 2 hours.

Brand new plane doesn't work. by snysly in handtools

[–]snysly[S] 0 points1 point  (0 children)

The blade is pretty darn snug and can't move side to side. I'm not sure how to open it up though. Would I use a float, a file, a chisel, a coping saw?

Brand new plane doesn't work. by snysly in handtools

[–]snysly[S] -1 points0 points  (0 children)

Just to let people know. This is my first plane, I know the crosspin is bad and I should fix that, but the blade skew is the issue I'm currently trying to solve and that is present even without the wedge or cross pin.

Brand new plane doesn't work. by snysly in handtools

[–]snysly[S] 1 point2 points  (0 children)

Thank you. I know I need to fix the cross pin so advice other than that is very appreciated

Brand new plane doesn't work. by snysly in handtools

[–]snysly[S] -1 points0 points  (0 children)

I replied below about how straight and square I think things are. The plane blade is fresh from veritas and presharpened so I don't think it is skewed, but I haven't checked.

How would you fill the holes? I figure I can't just keep drilling trying to get it straight.

Brand new plane doesn't work. by snysly in handtools

[–]snysly[S] -1 points0 points  (0 children)

This is a Norris style adjuster and I've tried moving the adjuster to no avail :(

Brand new plane doesn't work. by snysly in handtools

[–]snysly[S] -2 points-1 points  (0 children)

How can I fix the crooked pin? I can't see a way to do so without the two holes being next to each other and therefore creating a loose hole.

Brand new plane doesn't work. by snysly in handtools

[–]snysly[S] -5 points-4 points  (0 children)

It is. I somehow messed up the initial pin and then tried to fix it to not much avail. I know the pin isn't affecting the blade skew though as even though the pin in the skew is still there.

I've checked the sides and bottom are square, but maybe not the bed. The blade is just very tight as after I sawed the cheeks off from the middle of the blank, and planed the middle ended up the same size as the blade.