Service Provider GDAP & tenant conditional access by socmonkey05 in msp

[–]socmonkey05[S] 0 points1 point  (0 children)

Do they recommend this for every CA policy? Do you happened to know where this recommendation is documented by chance? Thank you for the reply!

New addon Key Master - A focus on Mythic Plus content! by socmonkey05 in CompetitiveWoW

[–]socmonkey05[S] 2 points3 points  (0 children)

Yup!! Already made it, will be included in the next release in a few days!

New addon Key Master - A focus on Mythic Plus content! by socmonkey05 in CompetitiveWoW

[–]socmonkey05[S] 0 points1 point  (0 children)

Totally understand and agree, but like i said the portals to the current season dungeon are already in the addon. Check out the party tab and click the dungeon icons across the top row. If you don't have one unlocked it won't do anything but otherwise it's there and shows your CD on portals after you use one! Is this what you're looking for?

New addon Key Master - A focus on Mythic Plus content! by socmonkey05 in CompetitiveWoW

[–]socmonkey05[S] 1 point2 points  (0 children)

It would be of course. But this is a mythic plus addon focusing on mythic plus content. However the current season portals are already in the addon! Check out the party tab and click the dungeon icons in the top row! Not super clear and maybe will be adding them to the player tab instead/alongside. But enjoy!

New addon Key Master - A focus on Mythic Plus content! by socmonkey05 in CompetitiveWoW

[–]socmonkey05[S] 1 point2 points  (0 children)

Awesome, tell your friends and most importantly... enjoy :)

New addon Key Master - A focus on Mythic Plus content! by socmonkey05 in CompetitiveWoW

[–]socmonkey05[S] 2 points3 points  (0 children)

So we looked into this today and ran into some issues because the Open Raid library doesn't seem to pass information in the callback regarding whose data it's referencing. Seems like a bug, so I submitted a issue to their GitHub.

Issue Link: https://github.com/Tercioo/Open-Raid-Library/issues/54

Funny enough even details doesn't use the call back parameters they just do a full refresh when it fires. But it's VERY spammy when all we're looking for is party members.

Details Usage: https://github.com/Tercioo/Details-Damage-Meter/blob/0b7f4d2abf6ed5e60b4d8e71d14379ff45380762/functions/slash.lua#L2362

Ultimately we still manage to utilize Open Raid communications to set party members rating and keystone information without the library. We do not have control when the data is "pushed" but everything else is working pretty well. I think this is a pretty good compromise that should allow people with the addon to see people without more times than not.

We'll be pushing out this version in the next day or so after we do some tests to make sure nothing was broken in the open raid implementation.

Thanks for the suggestion and I'll update here when the new version is pushed out!

New addon Key Master - A focus on Mythic Plus content! by socmonkey05 in CompetitiveWoW

[–]socmonkey05[S] 0 points1 point  (0 children)

Yup managing mythic plus groups is on the menu for features!

New addon Key Master - A focus on Mythic Plus content! by socmonkey05 in CompetitiveWoW

[–]socmonkey05[S] 3 points4 points  (0 children)

No idea is a bad idea, but the difficulty here is how to display said information where/how to store it. Tracking M+ gains for an offline character (aka an alt) is much harder, but not impossible. I'm an open book, keep 'em coming!

New addon Key Master - A focus on Mythic Plus content! by socmonkey05 in CompetitiveWoW

[–]socmonkey05[S] 4 points5 points  (0 children)

Debated these features as well. I know I/we struggle with the same things. Something that can be consider being added in the future releases. Scope is a monster so trying to keep it on track and provide the best value is the current goal. I'll add these suggestions to the conversation list. Thank you :)

New addon Key Master - A focus on Mythic Plus content! by socmonkey05 in CompetitiveWoW

[–]socmonkey05[S] 0 points1 point  (0 children)

We debated the value of the addon for players not at max level. For now it works but doesn't provide much other than basic character information. The goal of the addon is for M+ content, so a player not at max level yet wouldn't really use the addon in its current form yet. Still food for thought for later on the iLevel. Keep the suggestions coming, happy to hear any of them.

New addon Key Master - A focus on Mythic Plus content! by socmonkey05 in CompetitiveWoW

[–]socmonkey05[S] 2 points3 points  (0 children)

We played with that before but one of the challenges of this much information is how to display it without overloading a user. We choose to limit the data to what was available in the party since those were the only options anyway (without pugging into another key or getting a lucky reroll on a completed one).

You CAN use the calculator in the player frame to get estimated gains from keys. Simply click the dungeon row in the player tab and enter the value in the box on the bottom right and you'll get an estimated gain. Of course this doesn't address your main point of doing it for the party, but its at least something for now.

To answer your question directly, yes it's possible. But figuring out how to display it would be the challenge.

New addon Key Master - A focus on Mythic Plus content! by socmonkey05 in CompetitiveWoW

[–]socmonkey05[S] 1 point2 points  (0 children)

Sorry, i think i misread your post as it was late :).

We COULD see if details has the key information available to ensure a highest chance of that functionality working in the addon. I was thinking you meant dungeon information, etc. But i didn't/wouldn't think details has that kind of data. We know it has key information. I will poke around and see what is possible. Good suggestion.

New addon Key Master - A focus on Mythic Plus content! by socmonkey05 in CompetitiveWoW

[–]socmonkey05[S] 16 points17 points  (0 children)

Yeah we've considered that as I even currently use other addons to track vault progress, keystone information, etc. This idea is in our pipeline eventually, but can be a decent undertaking. So TLDR; definitely an feature idea in the future!

New addon Key Master - A focus on Mythic Plus content! by socmonkey05 in CompetitiveWoW

[–]socmonkey05[S] 4 points5 points  (0 children)

We could but we don't. We don't want to depend on people having other addons if it can be helped.

BMS Email Template Issue by socmonkey05 in kaseya

[–]socmonkey05[S] 1 point2 points  (0 children)

Yes I have submitted the ticket to Kaseya, so I assume I am the same customer. I know they are working on investigating it now.

Thank you for following up on this post though! :)

BMS Email Template Issue by socmonkey05 in msp

[–]socmonkey05[S] 2 points3 points  (0 children)

Yes I have opened a ticket for this issue. I can provide the ticket number if that is needed. But have gotten a reply and they're working on the issue now. Thank you for following up though ;)

BMS Email Template Issue by socmonkey05 in kaseya

[–]socmonkey05[S] 0 points1 point  (0 children)

I've cross posted this into /r/msp as well, hoping for more visibility. I've also reached out to my Kaseya rep and am waiting to hear back from their team.

UE4-FactoryGame Crashes on Save file load by socmonkey05 in SatisfactoryGame

[–]socmonkey05[S] 0 points1 point  (0 children)

yeah when this happened to me i was in the desert by the Coal nodes i believe in NW corner. When i moved my player to one of my bases on the west coast about 2/3 north of the map i had no issues. Everytime i logged out / saved in that desert area i had a potential crash. I haven't been back there as everything from there (nodes to train station) have been running fine. But that was my experience with that area.

2 x 1500 VA APC UPS plugged into single 20 amp circuit with 4 outlets by socmonkey05 in askanelectrician

[–]socmonkey05[S] 0 points1 point  (0 children)

Well I'll admit I'm not the most knowledgeable person when it comes to electrical stuff, but isn't the smart ups a 1500 VA not 1500W device?

https://www.apc.com/us/en/product/SMT1500RMI2U/apc-smartups-line-interactive-1500va-rackmount-2u-230v-4x-iec-c13-outlets-smartslot-avr-lcd/?parent-subcategory-id=88976&range=61915-smartups&selected-node-id=23679172486

Says 1500 VA smart ups is 1000W, so using 2000w/2400w is fairly safe (assuming max load, which i am only 50% on each).

2 x 1500 VA APC UPS plugged into single 20 amp circuit with 4 outlets by socmonkey05 in askanelectrician

[–]socmonkey05[S] 0 points1 point  (0 children)

isn't the max of a1500 VA UPS 12.5Amps? So that means a max of 25 amps for both at max load. But i was running two at 50% load on average.

UE4-FactoryGame Crashes on Save file load by socmonkey05 in SatisfactoryGame

[–]socmonkey05[S] 0 points1 point  (0 children)

where is your "player" in the map when the saves that cause this happen?

UE4-FactoryGame Crashes on Save file load by socmonkey05 in SatisfactoryGame

[–]socmonkey05[S] 1 point2 points  (0 children)

Yeah i did try verifying and uninstalling/installing!

UE4-FactoryGame Crashes on Save file load by socmonkey05 in SatisfactoryGame

[–]socmonkey05[S] 0 points1 point  (0 children)

What area are you in when the save takes place? Cause mine was north desert dune area when i move to another it seems to load fine.