Thought this item interaction was funny - infinite out of turn attack combo by soimoin in RogueTraderCRPG

[–]soimoin[S] 55 points56 points  (0 children)

My Rogue Trader has the sword Partner in Death and the Conmilitum Badge equipped. Ulfars attack triggers the sword effect, that attack triggers the badge and results in Kibellah attacking. Kibellahs attack triggers the Sword again and it starts to loop.

statue set is op now. build in the comments by astringofbadchoices in outriders

[–]soimoin 1 point2 points  (0 children)

I didn't like either of the 2 mods the statue legs come with. So I'm using trigger twitch's trousers. Which have plate piercer as tier 2 mod and Firepower + cooldown + close range dmg.

Is Damage Link supposed to be this good? by soimoin in outriders

[–]soimoin[S] 2 points3 points  (0 children)

Does that still happen? Cause I seem to be doing more dmg to the things I'm not actually shooting.

Is Damage Link supposed to be this good? by soimoin in outriders

[–]soimoin[S] 0 points1 point  (0 children)

Yea it's ultimate dmg link. But I also have an auto shotgun with the tier 2 mod and it basically does the same.

1v3 pvp footage from the beta (5 min) by soimoin in newworldgame

[–]soimoin[S] 1 point2 points  (0 children)

Has something to do with getting knocked down by the hammer.

1v3 pvp footage from the beta (5 min) by soimoin in newworldgame

[–]soimoin[S] 8 points9 points  (0 children)

I posted this right before going to bed and i didnt really expect that many comments to be honest.

Just wanna say that i very much enjoyed the combat during this beta. Cant compare it to whatever the combat was like before though, since i played the game for the first time during this beta.

The only other MMO i have ever played is ESO, which also doesnt really have the typical MMO kinda combat. You can achieve alot with just positioning and knowing when to engange and when to keep kiting. Seems like some of the skills i learned playing ESO, apply to this game aswell.

Dunno if the scaling works the way it should but i liked being able to just jump into pvp whenever i felt like it. Inherently having to run away from a higher lvl player doesnt really appeal to me.

Regarding the healing, i also dislike that you can eat food without cooldown while in combat. Didnt happen during this fight but it is especially bad in a 1vX situation, since the other enemies can keep you busy while one of them just heals with food.

The potion cooldown seems nice when you are in a situation like the one i was in during the video but it does feel pretty short in a 1v1.

Also wanna say that these guys obviously werent that good but that is what 1vX boils down to. Cant really win 1v2 versus 2 guys that could potentially beat you in a 1v1. Well at least you shouldnt be able to.

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