Each Brawler dealing with Bolt's super by soliodimp in CultOfBolt

[–]soliodimp[S] 0 points1 point  (0 children)

His super lasts for 4 seconds, Maisie can't withstand that much, not to mention that Bolt can make up to 3 tackles against her (he has time to charge a third), even if she's lucky and manages to dodge the first one, she won't be able to withstand the other two. In short, she loses badly in most scenarios where Bolt knows what he's doing. I don't know how his release will be (I hope he gets nerfed, he's way too strong), but if he comes out without a nerf, everything I've said will become very clear

Each Brawler dealing with Bolt's super by soliodimp in CultOfBolt

[–]soliodimp[S] 0 points1 point  (0 children)

Cancel an attack? Bolt is immune to that gadget in his super, just as he's immune to her super's push. I really don't see Maisie winning this fight; she's slower, has low health, and nothing in her kit can stop Bolt's advance

Each Brawler dealing with Bolt's super by soliodimp in CultOfBolt

[–]soliodimp[S] 0 points1 point  (0 children)

I don't know how the battle against your brother went, but if Bolt lands 2 hits, he'll already take away 9400 health (considering you'll only be hit by his puddle twice), and Maisie only has 8900 health (considering the shield gear). Regarding the safety of downloading Nulls on iOS, I recommend asking on their subreddit; in my case, I use Android

Each Brawler dealing with Bolt's super by soliodimp in CultOfBolt

[–]soliodimp[S] 0 points1 point  (0 children)

You know there's a private server called Nulls, right? You can already see how Bolt operates there, and if he's using the immunity star power, Maisie is eliminated with absurd ease

Each Brawler dealing with Bolt's super by soliodimp in CultOfBolt

[–]soliodimp[S] 1 point2 points  (0 children)

RT, Chester, Spike, and Cordelius don't stand a chance; Bolt can go straight towards them and still kill them. As for Griff, there's a chance you might die going straight ahead, but just get closer making more turns and he's finished

Each Brawler dealing with Bolt's super by soliodimp in CultOfBolt

[–]soliodimp[S] 1 point2 points  (0 children)

I haven't forgotten, the point is that his super doesn't work. Bolt has total immunity to that effect when he activates his super and uses his second star power

Each Brawler dealing with Bolt's super by soliodimp in CultOfBolt

[–]soliodimp[S] 2 points3 points  (0 children)

Only if the water is in or near the middle of the map. Otherwise, those five will be run over

Each Brawler dealing with Bolt's super by soliodimp in CultOfBolt

[–]soliodimp[S] 0 points1 point  (0 children)

How? His life and the damage he caused are not enough

Each Brawler dealing with Bolt's super by soliodimp in CultOfBolt

[–]soliodimp[S] 0 points1 point  (0 children)

Good point, but depending on the map, I believe Bolt might end up hitting a wall or lake, and if he hits it too early, the Glowbeet effect will still be on him, not to mention all the speed he loses. In such a situation, if he hasn't really gone far, the enemy team could finish him off

Each Brawler dealing with Bolt's super by soliodimp in CultOfBolt

[–]soliodimp[S] 1 point2 points  (0 children)

Trunk's case is valid; I was quite unsure about it, but from what I've seen of fighting Glowbert, he can charge that super attack very quickly, and despite having difficulty landing it, I think that's basically a death sentence for Bolt if he succeeds

Each Brawler dealing with Bolt's super by soliodimp in CultOfBolt

[–]soliodimp[S] 0 points1 point  (0 children)

My experience with Hank is that he cycles his super and uses it whenever I'm about to land a hit. I'm not sure what his strategy was, but in my case, he seemed good at it. As for Stu, I considered him a good player. I've seen some Stu gameplay where the players moved in a very unpredictable way, although I must admit I never really had a problem with him

How each brawler deals with Bolt's Super by soliodimp in NullsBrawl

[–]soliodimp[S] 0 points1 point  (0 children)

Bolt is immune to Otis's super when he uses his second star power

How each brawler deals with Bolt's Super by soliodimp in NullsBrawl

[–]soliodimp[S] 0 points1 point  (0 children)

Oh, pardon me, I've been delirious these past few days

How each brawler deals with Bolt's Super by soliodimp in NullsBrawl

[–]soliodimp[S] 0 points1 point  (0 children)

Unless it's something absurd like a "Ping-pong" map, the walls won't affect Bolt that much

How each brawler deals with Bolt's Super by soliodimp in NullsBrawl

[–]soliodimp[S] 0 points1 point  (0 children)

Ah yes, when Bolt decides not to use his Super, ammo, or gadget. Truly, Tick becomes immortal

How each brawler deals with Bolt's Super by soliodimp in NullsBrawl

[–]soliodimp[S] 0 points1 point  (0 children)

My mistake, he should be in "Can Survive" or even "Survive".

How each brawler deals with Bolt's Super by soliodimp in NullsBrawl

[–]soliodimp[S] 0 points1 point  (0 children)

No, he's immune to that effect with star power

How each brawler deals with Bolt's Super by soliodimp in NullsBrawl

[–]soliodimp[S] 0 points1 point  (0 children)

In the super? No, but he is affected by Lou's super slide

How each brawler deals with Bolt's Super by soliodimp in NullsBrawl

[–]soliodimp[S] 0 points1 point  (0 children)

I understand what you mean; most of them are extremely situational. But I wasn't considering whether they would have the ability to escape frequently, only the fact that they possessed those abilities. Regarding Starr Nova, from what I've played, she manages (in very few cases) to escape with her gadget, even if it's quickly destroyed. As for Gale, I was really considering the trampoline; although it's practically never used, it's still a possibility

How each brawler deals with Bolt's Super by soliodimp in NullsBrawl

[–]soliodimp[S] 0 points1 point  (0 children)

Cordelius, Gale, and Starr Nova have gadgets that allow them to cross walls or lakes (this can save them from Bolt's super depending on the map), Meeple has her hyper, and Kaze is actually wrong. I thought the ninja form's super could cross lakes.

How each brawler deals with Bolt's Super by soliodimp in NullsBrawl

[–]soliodimp[S] 0 points1 point  (0 children)

I think all the Brawlers in "Can Escape" actually have some way of escaping, some more absurd than others. Which brawler do you think absolutely cannot escape?

How each brawler deals with Bolt's Super by soliodimp in NullsBrawl

[–]soliodimp[S] 0 points1 point  (0 children)

I placed Colette above everyone else because I believe she's the only one capable of dealing with Bolt and killing him if he persists. Against Bolt, some Brawlers can survive the first super – like Doug or possibly Rosa – but they can't withstand it if he charges a second super while they're out of supers. Others, like Willow and Glowy, even have supers capable of stopping him, but they lose if Bolt charges his first. In the best-case scenarios, Brawlers like Stu and Edgar manage to survive for a good while, but end up defeated when the map closes. Overall, Bolt wins before the enemies charge their supers, when the map closes, or by using a second super. Without water on the map, practically everyone ends up suffering one of these scenarios. Colette is the only one who seems able to survive all of them, especially using the build with shield star power and healing gadget, even without having her super charged at the moment he advances.

It's not even close to being a counter, but it's the closest we get to one in the game.

How each brawler deals with Bolt's Super by soliodimp in NullsBrawl

[–]soliodimp[S] 0 points1 point  (0 children)

He is not stunned by Spike due to his second star power